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Macromedia Director MX 2004 Tutorial


 









Macromedia Director MX 2004 Tutorial

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Index Macromedia Director MX 2004 Tutorial


CHAPTER 1: Introduction
About Director
Whatís new in Director MX 2004
Guide to instructional media
CHAPTER 2: Score, Stage, and Cast
Using the Tool palette with the Stage
Setting Stage properties
Using multiple Score windows
Changing Score settings
Selecting and editing frames in the Score
About Cast Members
Creating new casts
Creating cast members
Using the Cast window
Naming cast members
Using Cast List view
Using Cast Thumbnail view
Moving cast members within the Cast window
Organizing cast members within the Cast window
Setting Cast window preferences
Changing Cast properties
Viewing and setting cast member properties
Finding cast members
Importing cast members
Launching external editors
Managing external casts
Creating libraries
Setting cast member properties using Lingo or JavaScript syntax
Setting Xtra cast member properties
CHAPTER 3: Sprites
Creating sprites
Setting sprite general preferences
Selecting sprites
Naming sprites
Finding sprites
Creating sprite channel names
Layering sprites
Displaying and editing sprite properties
Locking and unlocking sprites
Positioning sprites
Changing the appearance of sprites
Using sprite inks
Assigning a cast member to a sprite with Lingo or JavaScript syntax
Exchanging cast members
CHAPTER 4: Animation
About tweening in Director
Tweening the path of a sprite
Accelerating and decelerating sprites
Tweening other sprite properties
Suggestions and shortcuts for tweening
Changing tweening settings
Switching a spriteís cast members
Editing sprite frames
Frame-by-frame animation
Shortcuts for animating with multiple cast members
Using film loops
Setting film loop properties
Step-recording animation
Real-time recording animation
Linking a sequence with Paste Relative
Animating sprites with Lingo or JavaScript syntax
CHAPTER 5: Bitmaps
About importing bitmaps
Using animated GIFs
Using the Paint window
Changing selected areas of a bitmap
Flipping, rotating, and applying effects to bitmaps
Using Auto Distort
Changing registration points
Changing size, color depth, and color palette for bitmaps
Controlling bitmap images with Lingo or JavaScript syntax
Using gradients
Using patterns
Creating a custom tile
Using Paint window inks
Using bitmap filters
Using onion skinning
About the Paste as Pict option
Setting bitmap cast member properties
Setting PICT cast member properties
Setting Paint window preferences
Compressing bitmaps
Working with Macromedia Fireworks
CHAPTER 6: Vector Shapes
Drawing vector shapes
Editing vector shapes
Defining gradients for vector shapes
Controlling vector shapes with Lingo or JavaScript syntax
Setting vector shape properties
Using shapes
Setting shape cast member properties
CHAPTER 7: Color, Tempo, and Transitions
Controlling color
Setting palette cast member properties
About tempo
Using transitions
CHAPTER 8: Text
Embedding fonts in movies
Creating text cast members
Editing and formatting text
Creating a hypertext link
Working with fields
Using editable text
Converting text to a bitmap
Mapping fonts between platforms for field cast members
Setting text or field cast member properties
Formatting chunks of text with Lingo or JavaScript syntax
Formatting text or field cast members with Lingo or JavaScript syntax
Controlling scrolling text with Lingo or JavaScript syntax
Checking for specific text with Lingo or JavaScript syntax
Modifying strings with Lingo or JavaScript syntax
CHAPTER 9: Using Flash, Flash Components, and Other Interactive Media Types
Using Flash Content
Adding a Flash content cast member
Editing a Flash cast member
Controlling Flash content with Lingo or JavaScript syntax
Controlling Flash content appearance with Lingo or JavaScript syntax
Streaming Flash content with Lingo or JavaScript syntax
Playing back Flash content with Lingo or JavaScript syntax
Using Lingo or JavaScript syntax to set and test Flash variables
Sending messages from Flash content using getURL
Sending XML Data from Flash to Director
Using Flash objects in script
Using the Flash local connection object
Using Flash Communication Server MX 2004
Using the Flash Settings panel
Playback performance tips for Flash content
Using Director movies within Director movies
Setting linked Director movie properties
Using ActiveX controls
Using Flash components
Button component
CheckBox component
DateChooser component
Label component
List component
NumericStepper component
RadioButton component
ScrollPane component
TextArea component
TextInput component
Tree component
CHAPTER 10: Sound and Synchronization
Importing internal and linked sounds
Setting sound cast member properties
Controlling sound in the Score
Looping a sound
Using sound in Windows
Playing sounds with Lingo or JavaScript syntax
About Shockwave Audio
Compressing internal sounds with Shockwave Audio
Streaming linked Shockwave Audio and MP3 audio files
Playing Shockwave Audio, Windows Media Audio, and MP3 audio with Lingo or JavaScript syntax
Synchronizing media
Synchronizing sound with Lingo or JavaScript syntax
Accessibility
CHAPTER 11: Using Digital Video
About digital video formats
Using the video windows
Playing digital video direct-to-Stage
Controlling digital video in the Score
Playing digital video with Lingo or JavaScript syntax
Setting QuickTime digital video cast member properties
Controlling QuickTime with Lingo or JavaScript syntax
Using Windows Media files in Director
Using DVD media content in Director
Cropping digital video
About using digital video on the Internet
Synchronizing video and animation
Using RealMedia content in Director
Using Lingo or JavaScript syntax sound elements with RealMedia
CHAPTER 12: Behaviors
Attaching behaviors
Changing the order of attached behaviors
Getting information about behaviors
Creating and modifying behaviors
Writing behaviors with Lingo or JavaScript syntax
Setting up a Parameters dialog box
Setting behavior properties with script
Customizing a behaviorís property
Creating an on getPropertyDescriptionList handler
Including a description for the Behavior inspector
Example of a complete behavior
Sending messages to behaviors attached to sprites
Using inheritance in behaviors
CHAPTER 13: Navigation and User Interaction
Creating basic navigation controls with behaviors
Adding push buttons, radio buttons, and check boxes
Jumping to locations with Lingo or JavaScript syntax
Detecting mouse clicks with Lingo or JavaScript syntax
Making sprites editable and draggable
Making sprites editable or moveable with Lingo or JavaScript syntax
Checking which text is under the pointer with Lingo or JavaScript syntax
Responding to rollovers with Lingo or JavaScript syntax
Finding mouse pointer locations with Lingo or JavaScript syntax
Checking keys with Lingo or JavaScript syntax
Equivalent cross-platform keys
Identifying keys on different keyboards
About animated color cursors
Creating an animated color cursor cast member
Using an animated color cursor in a movie
CHAPTER 14: 3D Basics
What you need to know
About 3D in Director MX 2004
The 3D Xtra
Using the Shockwave 3D window
Using the Property inspector for 3D
Using rendering methods
Using 3D Anti-aliasing
D behaviors
3D text
The 3D world
CHAPTER 15: The 3D Cast Member, 3D Text, and 3D Behaviors
About the 3D cast member
Model resources
Models
Shaders
Textures
Motions
Lights
Cameras
Groups
Creating 3D text
Modifying 3D text
Script and 3D text
Using 3D behaviors
CHAPTER 16: Working with Models and Model Resources
About models and model resources
Model resources
Primitives
Cast member methods
5Models
6Shaders
Textures
Groups
Modifiers
Animation modifiers
Motions
About lights and cameras
Light properties
Light methods
Cameras
CHAPTER 17: Controlling the 3D World
D Lingo or JavaScript syntax events
Collisions
Vector math
Transforms
Rendering functionality
CHAPTER 18: Movies in a Window
About MIAWs
Creating or declaring a MIAW
Opening and closing a MIAW
Setting the window size and location for a MIAW
Controlling the appearance of a MIAW
Controlling MIAW layering
MIAW events
Listing the current MIAWs
Controlling interaction between MIAWs
CHAPTER 19: Using the XML Parser Xtra
About XML
Using XML parser objects
Using XML document nodes
Accessing attributes
Parser objects and XML nodes
Treating white space
XML and character sets
CHAPTER 20: Making Director Movies Accessible
About government requirements
Making Director movies accessible
Using the Accessibility behavior library
Accessibility scripting with Lingo or JavaScript syntax
Deploying accessible movies
CHAPTER 21: Managing Memory
How Director unloads items from memory
Loading and unloading individual cast members
Preloading digital video
CHAPTER 22: Managing and Testing Director Projects
Managing Director projects
About testing movies to avoid problems
Printing movies
Resources
CHAPTER 23: Packaging Movies for Distribution
About distributing movies
Shockwave browser compatibility
Previewing a movie in a browser
About Xtra extensions
Managing Xtra extensions for distributed movies
About distribution formats
Creating Shockwave content
Using default Publish settings
Changing Publish Settings
Using dswmedia folders and the support folder to publish Shockwave content
Using linked media when testing Shockwave content
Converting movies created in previous versions of Director
About projectors
Creating projectors
About cross-platform projectors
Processing movies with Update Movies
Exporting digital video and frame-by-frame bitmaps
Setting QuickTime export options
About organizing movie files
CHAPTER 24: Using Shockwave Player
About streaming movies
About network operations
Setting movie playback options
Setting Shockwave playback options
About creating multiuser applications
About streaming with the Score and behaviors
Checking whether media elements are loaded with Lingo or JavaScript syntax
Downloading files from the Internet with Lingo or JavaScript syntax
Retrieving network operation results with Lingo or JavaScript syntax
Using Lingo or JavaScript syntax in different Internet environments
Testing your movie
About downloading speed
INDEX







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