|
ACTIONSCRIPT 2.0 TUTORIAL - TUTORIAL GUIDE HELP FREE
FREE DOWNLOAD THIS TUTORIAL
This tutorial in pdf format so you can save it to your computer or print.
Sponsored Link
Here you leave the free download of the tutorial
Nota: The tutorial you are about to download is compressed format . rar, if you do not have a decompressor rar files you can download free 7-zip and to display the Foxit PDF Reader of the buttons below:

Download
|
CONTENTS ACTIONSCRIPT 2.0 TUTORIAL
Introduction Intended audience System requirements Updating Flash XML files About the documentation Additional resources Chapter 1: What’s New in Flash ActionScript New in ActionScript 2.0 and Flash Player 9.x New in ActionScript 2.0 and Flash Player 8 Changes to security model for locally installed SWF files Chapter 2: About ActionScript What is ActionScript About choosing between ActionScript 1.0 and ActionScript 2.0 Understanding ActionScript and Flash Player Chapter 3: Data and Data Types About data About data types About variables Organizing data in objects About casting Chapter 4: Syntax and Language Fundamentals About syntax, statements, and expressions About dot syntax and target paths About language punctuators About constants and keywords About statements About arrays About operators Chapter 5: Functions and Methods About functions and methods Understanding methods Chapter 6: Classes About object-oriented programming and Flash Writing custom class files About working with custom classes in an application Example: Writing custom classes Example: Using custom class files in Flash Assigning a class to symbols in Flash Compiling and exporting classes Understanding classes and scope About top-level and built-in classes About working with built-in classes Chapter 7: Inheritance About inheritance About writing subclasses in Flash Using polymorphism in an application Flash Actionscript 2.0 Tutorial Good animation button games tutorials pdf Software user guide Manuals free Help me Bible Adobe Table of Contents Chapter 8: Interfaces About interfaces Creating interfaces as data types Understanding inheritance and interfaces Example: Using interfaces Example: Creating a complex interface Chapter 9: Handling Events About ActionScript and events Using event handler methods Using event listeners Using event listeners with components Using button and movie clip event handlers Broadcasting events from component instances Creating movie clips with button states Event handler scope Scope of the this keyword Using the Delegate class Chapter 10: Working with Movie Clips About controlling movie clips with ActionScript Calling multiple methods on a single movie clip Loading and unloading SWF files Changing movie clip position and appearance Dragging movie clips Creating movie clips at runtime Adding parameters to dynamically created movie clips Managing movie clip depths About caching and scrolling movie clips with ActionScript Using movie clips as masks Handling movie clip events Assigning a class to a movie clip symbol Initializing class properties Chapter 11: Working with Text and Strings About text fields About loading text and variables into text fields Using fonts About font rendering and anti-alias text About text layout and formatting Formatting text with Cascading Style Sheet styles Using HTML-formatted text Example: Creating scrolling text About strings and the String class Chapter 12: Animation, Filters, and Drawings Scripting animation with ActionScript 2.0 About bitmap caching, scrolling, and performance About the Tween and TransitionManager classes Using filter effects Working with filters using ActionScript Manipulating filter effects with code Creating bitmaps with the BitmapData class About blending modes About operation order Drawing with ActionScript Understanding scaling and slice guides Chapter 13: Creating Interaction with ActionScript About events and interaction Controlling SWF file playback Creating interactivity and visual effects Creating runtime data bindings using ActionScript Deconstructing a sample script Chapter 14: Working with Images, Sound, and Video About loading and working with external media Loading external SWF and image files About loading and using external MP3 files Assigning linkage to assets in the library About using FLV video About creating progress animations for media files Chapter 15: Working with External Data Sending and loading variables Using HTTP to connect to server-side scripts About file uploading and downloading About XML Sending messages to and from Flash Player About the External API Chapter 16: Understanding Security About compatibility with previous Flash Player security models About local file security and Flash Player Restricting networking APIs About domains, cross-domain security, and SWF files Server-side policy files for permitting access to data HTTP to HTTPS protocol access between SWF files Chapter 17: Best Practices and Coding Conventions for ActionScript 2.0 Naming conventions Using comments in your code ActionScript coding conventions ActionScript and Flash Player optimization Formatting ActionScript syntax Appendix A: Error Messages Appendix B: Deprecated Flash 4 operators Appendix C: Keyboard Keys and Key Code Values Appendix D: Writing Scripts for Earlier Versions of Flash Player About targeting earlier versions of Flash Player Using Flash to create content for Flash Player 4 Appendix E: Object-Oriented Programming with ActionScript 1.0. About ActionScript 1.0 Creating a custom object in ActionScript 1.0 Assigning methods to a custom object in ActionScript 1.0 Defining event handler methods in ActionScript 1.0 Creating inheritance in ActionScript 1.0 Adding getter/setter properties to objects in ActionScript 1.0 Using Function object properties in ActionScript 1.0 Index
|
|
| |
|