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V-RAY FOR SKETCH UP TUTORIAL - TUTORIAL GUIDE HELP FREE
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CONTENTS V-RAY FOR SKETCH UP TUTORIAL
Install V-Ray for SketchUp Activating V-Ray for SketchUp Before you Start Rendering Understanding Default Settings Render Options Save and Load Option Settings Two ways to assign materials in V-Ray Material Editor Diffuse Layer Adding a new Material How to duplicate a material How to change the name of a material How to remove a material Others Material Usage Add Lights The Characteristics of Rectangular Light Size does matter Shadows change according to the size Impact on reflective objects due to visible and invisible rectangle light Double Sided Option Material: Reflection Layer Adding Reflection Layer Fresnel Reflections Reflections and Highlights Other Parameters Reflection Glossiness Reflection Filter Refraction Layer Add Refraction Layer Controlling the Amount of Transparency The color of refractive materials Fog Settings Explained Adjusting Refraction IOR The Glossiness of Refractive Materials Shadows of Refractive Materials Double-Sided Material Translucent Material Emissive Materials Add Emissive Layer Adjust the Intensity Adjust the Color Emissive Textures Texture Mapping Projection Types and Adjustments Bump Maps Displacement Adding Displacement Displacement Parameters Adjusting Displacement Transparency Mapping What is Transparency Mapping How Transparency Mapping Works Another Method to create the same result V-Ray Sketch Up Tutorial Good V-Ray SketchUp tutorials pdf Software user guide Manuals free Help me Bible Other uses for transparency mapping V-Ray Linked Material V-Ray Two-Sided Material Adding a V-Ray Two-Sided Material Working with V-Ray Two-Sided Material V-Ray for Sketch Up Two-Sided Material Adding a V-Ray for Sketch Up Two-Sided Material Working with V-Ray for Sketch Up Two-Sided Material Environment Lighting Interior or Exterior? Techniques for adjusting illumination HDR Environment Light Source Bitmap Environment Light Source Environment Light source for semi-open space Choosing different Render Engines Classification of Light Bounces Primary Engine: Irradiance Map Primary/Secondary Engine: Quasi Monte Carlo Secondary Engine: Light Cache Lighting Dialog Box Light and Shadow The Quality of Shadow Radius for Shadow edge Depth of Field What is Depth of Field? How to find out the focal distance Size of Aperture Change focal distance Physical Camera Type of Camera Exposure Adjusting Exposure Using Aperture Using Shutterspeed Using ISO Adjusting White Balance Sun and Sky Using the Sun with the V-Ray Physical Camera Accessing the Sun Properties Exposing Your scene with the Physical Camera Adding the V-Ray Sky Time of Day and the Sun's appearance Changing the Sun's Appearance with Turbidity Changing the Sun's Appearance with Ozone Gamma Correction and the V-Ray Sun and Sky Enabling Gamma Correction Using Color Mapping with the V-Ray Sun Caustics What are Caustics? Examples Color Mapping The Function of Color Mapping Types of Color Mapping Adaptive Subdivision Control Adaptive Subdivision Sampler Fixed Rate Sampler Adaptive QMC Sampler Resolution of the Image Image size setting Saving your image V-Ray Frame Buffer Render image window toolbar Distributed Rendering Setting Up the V-Ray Distributed Rendering Spawner Finding the IP address of the slave Computer Starting the DR Spawner Connecting to Slave Machines Some Considerations for Distributed Rendering Sample Materials

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