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V-Ray for SketchUp Tutorial


V-Ray for SketchUp Tutorial

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Index V-Ray for SketchUp Tutorial

Table of Contents
Install V-Ray for SketchUp
Activating V-Ray for SketchUp
Before you Start Rendering
Understanding Default Settings
Render Options
Save and Load Option Settings
Two ways to assign materials in V-Ray
Material Editor
Diffuse Layer
Adding a new Material
How to duplicate a material
How to change the name of a material
How to remove a material
Material Usage
Add Lights
The Characteristics of Rectangular Light
Size does matter
Shadows change according to the size
Impact on reflective objects due to visible and invisible rectangle light
Double Sided Option
Material: Reflection Layer
Adding Reflection Layer
Fresnel Reflections
Reflections and Highlights
Other Parameters
Reflection Glossiness
Reflection Filter
Refraction Layer
Add Refraction Layer
Controlling the Amount of Transparency
The color of refractive materials
Fog Settings Explained
Adjusting Refraction IOR
The Glossiness of Refractive Materials
Shadows of Refractive Materials
Double-Sided Material
Translucent Material
Emissive Materials
Add Emissive Layer
Adjust the Intensity
Adjust the Color
Emissive Textures
Texture Mapping
Projection Types and Adjustments
Bump Maps
Adding Displacement
Displacement Parameters
Adjusting Displacement
Transparency Mapping
What is Transparency Mapping
How Transparency Mapping Works
Another Method to create the same result
Other uses for transparency mapping
V-Ray Linked Material
V-Ray Two-Sided Material
Adding a V-Ray Two-Sided Material
Working with V-Ray Two-Sided Material
V-Ray for Sketch Up Two-Sided Material
Adding a V-Ray for Sketch Up Two-Sided Material
Working with V-Ray for Sketch Up Two-Sided Material
Environment Lighting
Interior or Exterior?
Techniques for adjusting illumination
HDR Environment Light Source
Bitmap Environment Light Source
Environment Light source for semi-open space
Choosing different Render Engines
Classification of Light Bounces
Primary Engine: Irradiance Map
Primary/Secondary Engine: Quasi Monte Carlo
Secondary Engine: Light Cache
Lighting Dialog Box
Light and Shadow
The Quality of Shadow
Radius for Shadow edge
Depth of Field
What is Depth of Field?
How to find out the focal distance
Size of Aperture
Change focal distance
Physical Camera
Type of Camera
Adjusting Exposure
Using Aperture
Using Shutterspeed
Using ISO
Adjusting White Balance
Sun and Sky
Using the Sun with the V-Ray Physical Camera
Accessing the Sun Properties
Exposing Your scene with the Physical Camera
Adding the V-Ray Sky
Time of Day and the Sun's appearance
Changing the Sun's Appearance with Turbidity
Changing the Sun's Appearance with Ozone
Gamma Correction and the V-Ray Sun and Sky
Enabling Gamma Correction
Using Color Mapping with the V-Ray Sun
What are Caustics?
Color Mapping
The Function of Color Mapping
Types of Color Mapping
Adaptive Subdivision Control
Adaptive Subdivision Sampler
Fixed Rate Sampler
Adaptive QMC Sampler
Resolution of the Image
Image size setting
Saving your image
V-Ray Frame Buffer
Render image window toolbar
Distributed Rendering
Setting Up the V-Ray Distributed Rendering Spawner
Finding the IP address of the slave Computer
Starting the DR Spawner
Connecting to Slave Machines
Some Considerations for Distributed Rendering
Sample Materials

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