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Sound Forge XP 4 Tutorial


 









Sound Forge XP 4 Tutorial

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Index Sound Forge XP 4 Tutorial


Introduction
Introducing sound forge xp
Reading the manual
Chapter 1 introduction
Chapter 2 sound forge xp basics
Chapter 3 editing and navigation
Chapter 4 file formats and attributes
Chapter 5 recording and sound processing
Chapter 6 sound forge xp reference
Appendices a-g
Appendix a optimizing sound forge xp
Appendix b troubleshooting
Appendix c shortcuts
Appendix d sound formats
Appendix f object linking and embedding (ole)
Appendix g using csound, mtu, ircam, bicsf and ebicsf files
Getting started
System requirements
Intel pentium or alpha axp microprocessor
Microsoft windows 9x or windows nt 4.0 or later
Windows-compatible sound card
Vga display
Cd-rom drive
16 mb ram
5 mb of hard-disk space for program installation
Installation
Registration
Activation
Getting help
Online help
Technical support
Before you call
Reaching technical support
Overview of digital sound
Sound waves
Loudness and pitch
Timbre
Analog recording and playback
Digital recording
The pc speaker
Expanding the model
Sampling rate
Advantages of digital editing
Chapter 2
Sound forge xp basics
Main screen basics
Data window basics
Main screen basics
Using the mouse
The main screen
Toolbars
The data window
Tooltips
Using the mouse
The main screen
Toolbars
The data window
Tooltips
Data window basics
Opening an existing file
Playing a file
Playing a section
Using the transport toolbar vs. The data window playbar
Creating a new window
Active windows vs. Inactive windows
Copying data to a new file
Saving a file
Opening an existing sound file
Playing a file
Playing a section
Using the transport toolbar vs. The data window playbar
The playbar buttons
The transport toolbar
The acid tool bar
Creating a new window
Active windows vs. Inactive windows
Copying data to a new file
Saving a file
Chapter 3
Editing and navigation
Simple editing and navigation
Advanced editing and navigation
Regions and markers
Simple editing and navigation
Common edit operations
Status formats
Magnification and zooming
Common edit operations
Selecting waveform data
Copying data onto the clipboard
Pasting data from the clipboard
Pasting data to another window
Cutting data
Undoing an edit operation
Redoing an edit operation
Trimming/cropping
Mixing
Status formats
Selecting a status format
Configuring frames and measures & beats
Magnification and zooming
Time ruler zooming
Level ruler zooming
Using zoom selection and zoom out
Magnify tool
Advanced editing and navigation
Go to
Making a data selection using the set selection dialog
Making a data selection with markers
Adjusting selection points
Using the overview
Drag and drop operations
Editing stereo files
Go to
Making a data selection using the set selection dialog
Making a data selection with markers
Adjusting selection points
Extending a selection with the mouse
Selecting with the keyboard
Restoring a selection
Shifting a selection
Using the overview
Getting the whole picture
Fast navigation and playback
Audio event locator
Drag and drop operations
Drag and drop mixing
Drag and drop crossfading
Drag and drop pasting
Creating a new window with drag and drop
Editing stereo files
Selecting data in stereo files
Toggling channel selections
Previewing channels
Single channel editing
Regions and markers
Using the regions list
Creating regions
Editing a region
Using markers
Using the regions list
Creating regions
Creating a region using menu commands
Other ways of creating regions
Editing a region
Editing regions with the ruler region tags
Editing regions in the regions list
Using markers
Creating a marker with the ruler shortcut menu
Editing markers
Starting playback from a marker location
Dropping markers while playing or recording
Chapter 4
File formats and attributes
Working with sound file formats
Working with avi files
Working with internet media formats
Working with sound file formats
Changing the format of a sound file
Converting between stereo and mono
Converting sound files from 16-bit to 8-bit
Converting files from one format to another
Embedding summary information
Changing the format of a sound file
Converting between mono and stereo
Converting sound files from 16-bit to 8-bit
Converting files from one format to another
Embedding summary information
Wav
Avi (microsoft video for windows)
Asf (active streaming format files using microsoft netshow)
Rm (realmedia, including realaudio and realvideo)
Summary information
Extended summary information
Default
Additional embedded information
Working with avi files
Opening an avi file
Avi navigation
Attaching a video to a sound file
Saving an avi file
Avi video compression
Editing audio in avi files
Opening an avi file
Handling multiple streams
Avi navigation
Video strip
To resize the video strip, drag its lower edge up or down
Video preview
Attaching a video to sound file
Saving an avi file
Avi video compression
Compression algorithms
Compression settings
Editing audio in avi files
Use the preview button to get an idea of the video's output quality and compression amount
Editing audio in avi files
Working with internet media formats
Using sound forge xp to create realmedia files
Using sound forge xp to create asf files
Using sound forge xp to create realmedia files
Preparing realaudio files
Using sound forge to create microsoft netshow files
Netshow requirements
Using the built-in templates
Creating custom templates
Adding markers and script commands
Sample html using an asf file
The html sample requires microsoft internet explorer v3.0 or better
Converting a high bit-rate avi file to asf format
Authoring a low bit-rate asf file
Adding an asf file to a web page
Calculating appropriate bit-rates for the internet
What do i do with my asf files?
Chapter 5
Recording and sound processing
Recording
Applying sound processing functions
Sound processing techniques
Recording
Recording to a new window
Selecting an alternate record window
Available recording time
Record meters
Previewing recorded sounds
Using the prepare button
Recording modes
Changing the start position
Recording status
Finishing recording
Remote recording
Recording to a new window
Selecting an alternate record window
Available recording time
Record meters
Checking record levels
Adjusting levels using the peak
Previewing recorded sounds
Using the prepare button
Recording modes
Automatic retake (automatically rewind)
Multiple takes
Punch-in (record a specific length)
Changing the start position
Recording status
Finishing recording
Remote recording
Applying sound processing functions
Applying simple processes and effects
Applying functions to stereo files
Using sound processing controls
Processing shortcuts
Applying simple processes and effects
Applying an effect to the entire sound file
Applying an effect to a section of the sound file
Canceling a function in progress
Applying functions to stereo files
Applying a function to a single channel in a stereo file
Using sound processing controls
Vertical fader and horizontal trackbars
Edit box spinner control
Drop-down list
Push button
Check box
Envelope graph
Radio button
Processing shortcuts
Repeating an operation
Sound processing techniques
Delay/echo
Reverb
Chorus
Flange
Dynamics
Noise gating
Compression
Changing time duration
Synthesis
Basic synthesis
Dtmf synthesis
Filtering
Graphic equalizer
Chapter 6
Sound forge xp reference
File menu
New
Sample rate
Sample size
Channels
Maximum editing time
Open
Raw file type dialog
Sample rate (2,000 to 96,000 hz)
Sample type
Format (unsigned, signed, sign bit)
Channels (mono/stereo)
Byte order (little endian or big endian)
Header bytes
Trailer bytes
Open video stream
Stream
Close
Save
Save as
Save raw file type
Sample type (8-bit pcm, 16-bit pcm, g.711 m-law, g.711 a-law)
Format (unsigned, signed, sign bit)
Channels (mono/stereo)
Byte order (little or big endian)
Video save options
Streams
Save audio to new stream
Compression options
Choose a stream
Interleave frames
Options
Video compression
Compressor
Compression quality (0 to 100)
Key frames every
Data rate (kilobytes per second)
Configure
Preview
Realmedia save options
Enable selective record capabi lities
Enable perfectplay capabi lities
Create event file (rae) from marker and region labels
Rm url: specifies a url (web address) to open
Rm title: sets the title field in the realplayer
Rm author: sets the author field in the realplayer
Rm copyright: sets the copyright field in the realplayer
Netshow services settings
Template
Template description
Details
Properties
Generate redirector files
Markers and script commands
Custom
Save all
Delete
Properties
General
Summary
Format
Video
Display
Send
Exit
Edit menu
Undo
Redo
Repeat
Cut
Copy
Copy object link
Paste
Paste special
Crossfade
Mix
Drag mix
Overwrite
Replicate
Paste to new
Trim/crop
Clear/delete
Select all
Tool
Edit
Magnify
Data magnify mode
Pencil
Go to
Position (0 to total length)
Input format
Selection
Start (0 to total length)
End (start to end)
Length (0 to total length)
Channel (left, right, both)
Input format
Play looped
Undo all
Disable undo/redo
View menu
Maximize width
Full screen
Toolbars
Clipboard
Contents
Play
Zoom level (vertical)
Out full
Window
Selection
Zoom time (horizontal)
In full
Normal
Out full
Selection
Focus to data window
Regions list
Video preview
Special menu
Transport
Record
Play all
Play
Pause
Stop
Go to start
Rewind
Forward
Go to end
Play normal mode
Play looped mode
Regions list
Add
Delete
Edit
Replicate
Update
Clear
Copy onto clipboard
Acid looping tools
Half selection
Double selection
Shift selection left
Shift selection right
The rotate audio
Edit acid properties
One-shot
Loop
Disk-based
Edit frame rate
Edit tempo
Center cursor
Drop marker
Create region
Mark in
Mark out
Toggle selection
Undo/redo history
Clear
Clear all
Rebuild peak data
Process menu
Convert to 8-bit
Dc offset
Automatically detect and remove
Adjust dc offset by (-32,768 to 32,767)
Compute dc offset from first 5 seconds only (on/off)
Fade
Graphic fade
In
Out
Graphic eq
Insert silence
Insert
Invert/flip
Mute
Normalize
Normalize to (-60 to 0 db)
Pan
Graphic
Left to right
Right to left
Resample
New sample rate (2,000 to 96,000 hz)
Apply an anti-alias filter during resample (on/off)
Set the sample rate only (do not resample) (on/off)
Interpolation accuracy (1 - 4)
Reverse
Smooth/enhance
Swap channels
Time compress/expand
Mode
Final length (50% to 500% of original length)
Blend edges with adjoining data (on\off)
Volume
Gain (-inf. To 20 db)
Effects menu
Chorus
Delay/echo
Dry out (-inf. To 0 db)
Delay out (-inf. To 0 db)
Multiple delays/echoes (on/off)
Pre-delay/echo (on/off)
Delay time (0.00001 to 5.0 seconds)
Decay time (0.00001 to 20.0 seconds)
Distortion
Dynamics
Threshold level (-60 to 0 db)
Ratio (1:1 to inf.)
Attack time (0 to 500 ms)
Release time (0 to 2,000 ms)
Auto gain compensate (on/off)
Flange
Noise gate
Threshold level (-inf. To 0 db)
Attack time (1 to 500 ms)
Release time (1 to 2,000 ms)
Pitch bend
Envelope (2 to 16 points, -range to +range)
Reset envelope
Range (-24 to 24 semitones)
Show wave
Reverb
Tools menu
Dtmf/mf tones
Dial string
Amplitude (-inf. To 0 db)
Tone style to generate
Single tone length (0.001 to 2 seconds)
Break length (0.001 to 2 seconds)
Pause length (0.001 to 5 seconds)
Fade the edges of each tone
Pause character
Insert new tone sequence at (cursor, start of fi le, end of file)
Statistics
Cursor position
Sample value at cursor
Maximum/minimum position and sample value
Rms power
Average value (dc offset)
Zero crossings
Synthesis
Amplitude (-inf. To 0 db)
Waveform shape (sine, square, saw, triangle, noise, absolute sine)
Length (0.001 to 60.0 seconds)
Frequency (0.01 hz to 11,025 hz)
Insert new waveform at (cursor, start of fi le, end of file)
Options menu
Status format
Samples
Time
Seconds
Time & frames
Absolute frames
Measures & beats
Smpte non-drop
Smpte drop
Smpte ebu
Smpte film sync
Annotations
Marker names
Marker lines
Region names
Region lines
Video
Copy current frame
White, black or default background
Animate video strip
Number frames
Stretch to window
Integral stretch
Preserve aspect
Passive update
Scroll playback
Drag and drop snapping
Lock region length
Paste events
Preferences
General
Display
Editing
File
Performance
Status
Toolbars
Wave
Window menu
New window
Cascade
Tile horizontally
Tile vertically
Arrange icons
Minimize all
Restore all
Close all
Help menu
Contents
Search for help on
Keyboard shortcuts
Troubleshooting
Tip of the day
The sonic foundry home page
About sound forge xp
Appendix a
Optimizing sound forge xp
Hard drive use
Windows 9x
Windows nt
Editing in direct mode
Fast file saving
Setting up wave devices
The sound mapper/wave mapper
Total buffer size
Preload size
Playback cursor and record counter
Meters
Background processing
Synchronizing audio and video
Crash recovery
Crash recovery
Recover
Delete
Ignore
Appendix b
Troubleshooting
Playing and recording
File support
Effects
Avi files
Appendix c
Shortcuts
Keyboard shortcuts
General keyboard shortcuts
File commands
Data window management commands
Edit commands
Acid looping tools
Misc. View, option and special commands
Waveform display keyboard shortcuts
Cursor movement
Selecting data
Navigation and playback
Regions list shortcuts
Shortcut menus
Sound forge xp desktop shortcut menu
Waveform display shortcut menu
Playbar selection status shortcut menu
Time ruler shortcut menu
Regions list shortcut menu
Marker tag shortcut menu
Go to
Delete
Edit
Update
Region tag shortcut menu
Select
Delete
Edit
Update
Display properties shortcut menu
Level ruler shortcut menu
Zoom out full
Zoom window
Zoom selection
Label in percent
Label in db
Status bar shortcut menus
Record dialog shortcut menu
Record meters
Blinking status
Video strip shortcut menu
Copy
Go to
Animate
Number frames
Video preview shortcut menu
Drag and drop shortcuts
Drag to new
Drag mix
Drag crossfade
Drag paste
Drag to regions list
Other mouse shortcuts
Select all
Zoom both time and level
Magnify mode
Return control value to default
Fine tune control value
Main status bar
Selection status bar
Go to marker
Set selection to region
Edit region or marker
Slow and fast selection scroll toggle
Appendix d
Sound formats
Appendix e
Sound forge xp and the microsoft audio compression manager
The audio compression manager (acm)
Audio data compression and decompression
Audio data filtering (digital signal processing)
Transparent playback and recording of non-hardware supported audio files
Setting up the audio compression manager
Appendix f
Object linking and embedding (ole)
Introduction to object linking and embedding (ole)
Using ole with sound forge xp
Drag and drop
Copy object link
Insert object
Tips and limitations
Links can be broken, but not mended
Sound files do not travel with your documents
Using a network server
Sound forge xp is not an ole container







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