|
LIGHTWAVE 3D 8 TUTORIAL - TUTORIAL GUIDE HELP FREE
FREE DOWNLOAD THIS TUTORIAL
This tutorial in pdf format so you can save it to your computer or print.
Sponsored Link
Here you leave the free download of the tutorial
Nota: The tutorial you are about to download is compressed format . rar, if you do not have a decompressor rar files you can download free 7-zip and to display the Foxit PDF Reader. |
CONTENTS LIGHTWAVE 3D 8 TUTORIAL
Chapter 1: LightWave 3DGetting Started Introduction Installation System Requirements Hardware Lock Installation Upgrading From a Prior Version Software Installation Registering and Licensing Your Software Running the Program Conventions About the Manual Typographic Conventions Key LightWave Terms and Concepts Working With The Interface LightWave Panels and Dialogs Math in Input Fields Enter/Tab Keys with Input Fields Yes and No Color Selection Color Pickers Standard List Windows Reorganizing Lists Context Pop-up Menus Customizing Your Interface Menus Keyboard Shortcuts Generic Plug-ins Confi guration Files Custom Confi guration Files Layout Startup Command Customizing Layout Viewport Navigation Customizing Camera Presets LightWave 3D Basics LightWave Scene and Object Statistics Measurement Units Filenames and Extensions Object Import/Export Image and Animation Types The Hub Optimizing RAM Usage LightWave 3D Resources Internet Mailing List and Newsgroups Resources NewTek Web and FTP Sites Community Technical Support Customer Services Layout LightWave 3D 8 Tutorial Good LightWave modeling tutorials pdf Software user guide Manuals LightWave animation free Help me Bible LightWave modeler Table of Contents Chapter 2: Introduction The LightWave Layout Interface The Grid Schematic View Keyframing Navigating a Scene Playing a Scene Creating Keyframes Creating and Modifying Keys Automatically Editing Motion Paths Directly in a Viewport Deleting Keyframes Delete Motion Key Plug-in Saving and Loading Motion Files DopeTrack BioVision Motion Capture Support Keyframer Help Menu Chapter 3: File Menu Save Commands Importing Items into Layout Exporting Items from Layout Chapter 4: Edit Drop Down Menu Undo Redo Edit Menu Layout Edit Keyboard Shortcuts Window Confi g Window Confi g Loader Layout Display Options Layout General Options Schematic View Tools Set Content Directory Recent Content Directory Chapter 5: Window Drop Down Menu Basics of Window Menu Options Virtual Darkroom HyperVoxels Motion Mixer SkyTracer2 Wave Filter Image Chapter 6: Graph Editor Graph Editor: Adjusting the Curve Edit Window Graph Editor Options Graph Editor: Editing Color Channels Graph Editor: Curves Tab Graph Editor: Expressions Tab Expressions Graph Editor: Modifi er Tab Chapter 7: Scene Editor Classic Scene Editor Chapter 8: Items Tab Load Add Replace Delete Chapter 9: Modify Tab Translate Rotate Transform General Tools Chapter 10: Setup Tab General Add Modify Detail Edit Motions Global Options Chapter 11: Utilities Tab Commands LScript Plugins Skygen Chapter 12: Render Tab Render Options Rendering a Limited Region Enable Viper Render Frame Render Scene Render Selected Object Motion Blur and Depth of Field Preview VIPER Print Assistant Network Render Chapter 13: View Tab Viewports View Layout Layout Grid Tools Layout Selection Tools Chapter 14: Object Properties Object Properties Panel Introduction Object Properties: Geometry Tab Object Properties: Custom Objects Object Properties: Deform Tab Object Properties: Displacement Plug-ins Object Displacement: Morph Mixer Object Properties: Render Tab Object Properties: Edges Tab Object Properties: Lights Tab Object Properties: Dynamics Tab Chapter 15: Bone Properties Panel Chapter 16: Camera Basics Introduction Chapter 17: Light Properties Lighting Introduction Basic Light Attributes Lights Display Size Light Exclusion Saving Lights Light Types Light Color and Intensity Shadows Lens Flares Volumetric Lights Global Illumination Panel Luxigons Chapter 18: Image Viewer Chapter 19: Distributed Rendering: Introduction Chapter 20: Creating a Preview Animation Layout Transport Controls Modeler Chapter 21: Introduction to Modeling Components of a 3D Object Point and Polygons Editing Objects Selection Mode: Points and Polygons Interface Help Menu Chapter 22: File Menu Starting a New Object Loading an Existing Object from Disk Importing an Object Saving Object Files Closing Object Files Sections Exporting Objects Quit Chapter 23: Edit Menu Basic Point and Polygon Maintenance Undoing Operations Undoing the Undo Customizing Keyboard Shortcuts Edit Menu Layout Edit Modeler Tools General Options Display Options Chapter 24: Windows Menu Multi-Layer Object Standard Multi-document Environment Layout Communication Layer Navigation Layer Browser Panel Vertex Map Panel Hide Floating Windows On/Off Hide Toolbar On/Off Chapter 25: Viewports Save View Presets Display Options Viewport Titlebar View Type Rendering Style Resetting Tools Chapter 26: Bottom Edge Menu Info Display Grid Info Field Modes: Action Center Control Numeric Panel Make Command Symmetry Mode Surface: Change Surface Vmap Shortcut Chapter 27: Create Tab Primitives Text Tools Points Polygons Curves Make Curves Chapter 28: Modify Tab Translate Rotate Transform Chapter 29: Multiply Tab Extend Duplicate Subdivide Chapter 30: Construct Tab Reduce Remove Combine Patches Convert Meta Chapter 31: Detail Tab Points Polygons Curves Edges Measurement Chapter 32: Map Tab Introduction General Weight Color Texture Poly Map Point Map Morph Chapter 33: Setup Tab Skelegons Layout Tools Chapter 34: Utilities Tab Commands LScript Plug-ins Chapter 35: View Tab Viewports Layers Selection Selection Sets View Chapter 36: Surface Editor Introduction Surface Editor Panel Texture Editor Layer Type: Image Mapping Layer Type: Procedural Texture Layer Type: Gradient Advanced Tab Environment Tab Shaders Tab Chapter 37: Image Editor Chapter 38: Preset Shelf Chapter 39: Appendices Glossary of 3D Terms Do the Math Color Chart: RGB Values NewTek Content End User License Agreement Index

|
|
| |
|