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LightWave 3D 8 Tutorial


 









LightWave 3D 8 Tutorial

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Index LightWave 3D 8 Tutorial


Chapter 1: LightWave 3DGetting Started
Introduction
Installation
System Requirements
Hardware Lock Installation
Upgrading From a Prior Version
Software Installation
Registering and Licensing Your Software
Running the Program
Conventions
About the Manual
Typographic Conventions
Key LightWave Terms and Concepts
Working With The Interface
LightWave Panels and Dialogs
Math in Input Fields
Enter/Tab Keys with Input Fields
Yes and No
Color Selection
Color Pickers
Standard List Windows
Reorganizing Lists
Context Pop-up Menus
Customizing Your Interface
Menus
Keyboard Shortcuts
Generic Plug-ins
Confi guration Files
Custom Confi guration Files
Layout Startup Command
Customizing Layout Viewport Navigation
Customizing Camera Presets
LightWave 3D Basics
LightWave Scene and Object Statistics
Measurement Units
Filenames and Extensions
Object Import/Export
Image and Animation Types
The Hub
Optimizing RAM Usage
LightWave 3D Resources
Internet Mailing List and Newsgroups Resources
NewTek Web and FTP Sites
Community
Technical Support
Customer Services
Layout
Chapter 2: Introduction
The LightWave Layout Interface
The Grid
Schematic View
Keyframing
Navigating a Scene
Playing a Scene
Creating Keyframes
Creating and Modifying Keys Automatically
Editing Motion Paths Directly in a Viewport
Deleting Keyframes
Delete Motion Key Plug-in
Saving and Loading Motion Files
DopeTrack
BioVision Motion Capture Support
Keyframer
Help Menu
Chapter 3: File Menu
Save Commands
Importing Items into Layout
Exporting Items from Layout
Chapter 4: Edit Drop Down Menu
Undo
Redo
Edit Menu Layout
Edit Keyboard Shortcuts
Window Confi g
Window Confi g Loader
Layout Display Options
Layout General Options
Schematic View Tools
Set Content Directory
Recent Content Directory
Chapter 5: Window Drop Down Menu
Basics of Window Menu Options
Virtual Darkroom
HyperVoxels
Motion Mixer
SkyTracer2
Wave Filter Image
Chapter 6: Graph Editor
Graph Editor: Adjusting the Curve Edit Window
Graph Editor Options
Graph Editor: Editing Color Channels
Graph Editor: Curves Tab
Graph Editor: Expressions Tab
Expressions
Graph Editor: Modifi er Tab
Chapter 7: Scene Editor
Classic Scene Editor
Chapter 8: Items Tab
Load
Add
Replace
Delete
Chapter 9: Modify Tab
Translate
Rotate
Transform
General
Tools
Chapter 10: Setup Tab
General
Add
Modify
Detail
Edit
Motions
Global Options
Chapter 11: Utilities Tab
Commands
LScript
Plugins
Skygen
Chapter 12: Render Tab
Render Options
Rendering a Limited Region
Enable Viper
Render Frame
Render Scene
Render Selected Object
Motion Blur and Depth of Field Preview
VIPER
Print Assistant
Network Render
Chapter 13: View Tab
Viewports
View Layout
Layout Grid Tools
Layout Selection Tools
Chapter 14: Object Properties
Object Properties Panel Introduction
Object Properties: Geometry Tab
Object Properties: Custom Objects
Object Properties: Deform Tab
Object Properties: Displacement Plug-ins
Object Displacement: Morph Mixer
Object Properties: Render Tab
Object Properties: Edges Tab
Object Properties: Lights Tab
Object Properties: Dynamics Tab
Chapter 15: Bone Properties Panel
Chapter 16: Camera Basics
Introduction
Chapter 17: Light Properties
Lighting Introduction
Basic Light Attributes
Lights Display Size
Light Exclusion
Saving Lights
Light Types
Light Color and Intensity
Shadows
Lens Flares
Volumetric Lights
Global Illumination Panel
Luxigons
Chapter 18: Image Viewer
Chapter 19: Distributed Rendering: Introduction
Chapter 20: Creating a Preview Animation
Layout Transport Controls
Modeler
Chapter 21: Introduction to Modeling
Components of a 3D Object
Point and Polygons
Editing Objects
Selection Mode: Points and Polygons
Interface
Help Menu
Chapter 22: File Menu
Starting a New Object
Loading an Existing Object from Disk
Importing an Object
Saving Object Files
Closing Object Files
Sections
Exporting Objects
Quit
Chapter 23: Edit Menu
Basic Point and Polygon Maintenance
Undoing Operations
Undoing the Undo
Customizing Keyboard Shortcuts
Edit Menu Layout
Edit Modeler Tools
General Options
Display Options
Chapter 24: Windows Menu
Multi-Layer Object Standard
Multi-document Environment
Layout Communication
Layer Navigation
Layer Browser Panel
Vertex Map Panel
Hide Floating Windows On/Off
Hide Toolbar On/Off
Chapter 25: Viewports
Save View Presets
Display Options
Viewport Titlebar
View Type
Rendering Style
Resetting Tools
Chapter 26: Bottom Edge Menu
Info Display
Grid Info Field
Modes: Action Center Control
Numeric Panel
Make Command
Symmetry Mode
Surface: Change Surface
Vmap Shortcut
Chapter 27: Create Tab
Primitives
Text Tools
Points
Polygons
Curves
Make Curves
Chapter 28: Modify Tab
Translate
Rotate
Transform
Chapter 29: Multiply Tab
Extend
Duplicate
Subdivide
Chapter 30: Construct Tab
Reduce
Remove
Combine
Patches
Convert
Meta
Chapter 31: Detail Tab
Points
Polygons
Curves
Edges
Measurement
Chapter 32: Map Tab
Introduction
General
Weight
Color
Texture
Poly Map
Point Map
Morph
Chapter 33: Setup Tab
Skelegons
Layout Tools
Chapter 34: Utilities Tab
Commands
LScript
Plug-ins
Chapter 35: View Tab
Viewports
Layers
Selection
Selection Sets
View
Chapter 36: Surface Editor
Introduction
Surface Editor Panel
Texture Editor
Layer Type: Image Mapping
Layer Type: Procedural Texture
Layer Type: Gradient
Advanced Tab
Environment Tab
Shaders Tab
Chapter 37: Image Editor
Chapter 38: Preset Shelf
Chapter 39: Appendices
Glossary of 3D Terms
Do the Math
Color Chart: RGB Values
NewTek Content End User License Agreement
Index







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