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Autodesk 3ds Max 9 Reference |
| Autodesk 3ds Max 9 Reference |
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Index Autodesk 3ds Max 9 Reference |
Welcome to the 3ds Max 9 Reference Introduction What's New in 3ds Max 9 Copyrights and Trademarks 3ds Max Documentation Set About MAXScript Getting Started with 3ds Max Getting Started with 3ds Max Project Workflow Setting Up Your Scene Modeling Objects Using Materials Placing Lights and Cameras Animating Your Scene Rendering Your Scene The 3ds Max Window Special Controls Managing Files Importing, Merging, Replacing, and Externally Referencing Scenes Using the Asset Browser Startup Files and Defaults 3dsmax.ini File Backing Up and Archiving Scenes Crash Recovery System Viewing and Navigating 3D Space Viewing and Navigating 3D Space General Viewport Concepts Home Grid: Views Based on the World Coordinate Axes Understanding Views Setting Viewport Layout Controlling Viewport Rendering Controlling Display Performance Using Standard View Navigation Zooming, Panning, and Rotating Views Using Walkthrough Navigation Navigating Camera and Light Views Adaptive Degradation Toggle Grab Viewport View-Handling Commands View-Handling Commands Undo View Change / Redo View Change Save Active View Restore Active View Viewport Background Select Background Image Dialog Update Background Image Reset Background Transform Show Transform Gizmo Show Ghosting Show Key Times Shade Selected Show Dependencies Create Camera From View Add Default Lights to Scene Redraw All Views Activate All Maps Deactivate All Maps Update During Spinner Drag Expert Mode Controlling Object Display Controlling Object Display Display Color Rollout Hide By Category Rollout Hide Rollout Freeze Rollout Display Properties Rollout Link Display Rollout Object Display Culling Utility Selecting Objects Selecting Objects Introducing Object Selection Basics of Selecting Objects Selecting by Region Using Select By Name Using Named Selection Sets Using Selection Filters Selecting with Track View Selecting with Schematic View Freezing and Unfreezing Objects Hiding and Unhiding Objects by Selection Hiding and Unhiding Objects by Category Isolate Selection Introduction to Sub-Object Selection Selection Commands Selection Commands Select Object Select By Name Button Selection Floater Selection Region Flyout Rectangular Selection Region Circular Selection Region Fence Selection Region Lasso Selection Region Paint Selection Region Selection Filter List Filter Combinations Dialog Named Selection Sets Named Selection Sets Dialog Edit Named Selections Dialog Select All Select None Select Invert Select By Select By Color Select By Name (Edit Menu) Region Select Region Window Select Region Crossing Window/Crossing Selection Toggle Edit Commands Edit Commands Undo/Redo Hold/Fetch Delete Assemblies and Groups Using Groups Using Assemblies Character Assembly Group Commands Group Commands Group Open Group Close Group Ungroup Explode Group Detach Group Attach Group Assembly Commands Assembly Commands Assemble Open Assembly Close Assembly Disassemble Explode Assembly Detach Assembly Attach Assembly Assembly Head Helper Objects Assembly Head Helper Object Luminaire Helper Object Character Assembly Commands Create Character Destroy Character Lock/Unlock Character Insert Character Save Character Skin Pose Commands Object Properties Object Properties Object Properties Dialog Panels General Panel (Object Properties Dialog) Advanced Lighting Panel (Object Properties Dialog) mental ray Panel (Object Properties Dialog) User Defined Panel (Object Properties Dialog) Rename Objects Tool Custom Attributes Parameter Collector Parameter Collector Parameter Collector Menu Bar Notes Dialog (Parameter Collector) Expression Techniques Expression Techniques Trigonometric Functions Vectors Creating Geometry Creating Geometry Basics of Creating and Modifying Objects Basics of Creating and Modifying Objects Using the Create Panel Creating an Object Assigning Colors to Objects Assigning Colors to Objects Object Color Dialog Color Selector Dialog Color Clipboard Utility Adjusting Normals and Smoothing Adjusting Normals and Smoothing Viewing and Changing Normals Viewing and Changing Smoothing Creating Geometric Primitives Geometric Primitives Creating Primitives from the Keyboard Standard Primitives Standard Primitives Box Primitive Cone Primitive Sphere Primitive GeoSphere Primitive Cylinder Primitive Tube Primitive Torus Primitive Pyramid Primitive Teapot Primitive Plane Primitive Extended Primitives Extended Primitives Hedra Extended Primitive Torus Knot Extended Primitive ChamferBox Extended Primitive ChamferCyl Extended Primitive OilTank Extended Primitive Capsule Extended Primitive Spindle Extended Primitive L-Ext Extended Primitive Gengon Extended Primitive C-Ext Extended Primitive RingWave Extended Primitive Prism Extended Primitive Hose Extended Primitive Creating Architectural Objects AEC Extended Objects AEC Extended Objects Working with AEC Design Elements Foliage Railing Wall Editing Wall Objects Stairs Stairs L-Type Stair Spiral Stair Straight Stair U-Type Stair Doors Doors Pivot Door Sliding Door BiFold Door Windows Windows Awning Window Casement Window Fixed Window Pivoted Window Projected Window Sliding Window Creating Shapes Shapes Shape Check Utility Splines Splines and Extended Splines Line Spline Rectangle Spline Circle Spline Ellipse Spline Arc Spline Donut Spline NGon Spline Star Spline Text Spline Helix Spline Section Spline Extended Splines WRectangle Spline Channel Spline Angle Spline Tee Spline Wide Flange Spline Editable Splines Editable Spline Editable Spline (Object) Editable Spline (Vertex) Editable Spline (Segment) Editable Spline (Spline) Creating Compound Objects Compound Objects Morph Compound Object Scatter Compound Object Conform Compound Object Connect Compound Object BlobMesh Compound Object ShapeMerge Compound Object Boolean Compound Object Boolean Compound Object Material Attach Options Dialog Terrain Compound Object Loft Compound Object Loft Compound Object Creation Method Rollout Surface Parameters Rollout Path Parameters Rollout Skin Parameters Rollout Deformations Deform Scale Deform Twist Deform Teeter Deform Bevel Deform Fit Deformation Dialog Path Commands Shape Commands Compare Dialog Mesher Compound Object ProBoolean/ProCutter Compound Objects Introduction to ProBoolean and ProCutter ProBoolean Compound Object ProCutter Compound Object Quad Meshing and Smoothing Creating Dynamics Objects Dynamics Objects Damper Dynamics Object Spring Dynamics Object Creating Systems Systems Bones System Bones System Using Objects as Bones Bone Tools Bone Tools Rollouts Bone Editing Tools Rollout Fin Adjustment Tools Rollout Object Properties Rollout (Bone Tools) Ring Array System Sunlight and Daylight Systems Sunlight and Daylight Systems Geographic Location Dialog Transforms: Moving, Rotating, and Scaling Objects Moving, Rotating, and Scaling Objects Axis Tripod and World Axis Using Transforms Using Transforms Using Transform Gizmos Transform Type-In Animating Transforms Transform Managers Specifying a Reference Coordinate System Choosing a Transform Center Using the Axis Constraints Reset Transform Utility Transform Commands Transform Commands Select and Move Select and Rotate Scale Select and Uniform Scale Select and Non-Uniform Scale Select and Squash Transform Coordinates and Coordinate Center Transform Coordinates and Coordinate Center Reference Coordinate System Use Center Flyout Use Pivot Point Center Use Selection Center Use Transform Coordinate Center Transform Tools Transform Tools Array Flyout Mirror Selected Objects Array Snapshot Spacing Tool Clone and Align Tool Align Flyout Align Quick Align Normal Align Place Highlight Align Camera Align to View Creating Copies and Arrays Creating Copies and Arrays Overview of Copies, Instances, and References Cloning Objects Techniques for Cloning Objects Clone Clone Options Dialog Using Shift+Clone Cloning with Shift+Move Cloning with Shift+Rotate Cloning with Shift+Scale Animating Shift+Rotate and Shift+Scale Cloning Objects Over Time with Snapshot Arraying Objects Arraying Objects Using the Array Dialog Creating Linear Arrays Creating Circular and Spiral Arrays Mirroring Objects Using the Spacing Tool Modifiers Using Modifiers Transforms, Modifiers, and Object Data Flow List of Available Modifiers Basics of Using Modifiers Using the Modify Panel Using the Modifier Stack Editing the Stack Edit Modifiers and Editable Objects Modifying at the Sub-Object Level Using the Stack at the Sub-Object Level Modifying Multiple Objects How Instanced Modifiers Work World-Space Modifiers World-Space Modifiers (WSMs) Camera Map Modifier (World Space) Displace Mesh Modifier (World Space) Displace NURBS Modifier (World Space) Hair and Fur Modifier (WSM) Hair And Fur Modifier Selection Rollout (Hair and Fur) Tools Rollout (Hair and Fur) Styling Rollout (Hair and Fur) Quad Menu for Hair Styling General Parameters Rollout (Hair and Fur) Material Parameters Rollout (Hair and Fur) mr Parameters Rollout (Hair and Fur) Frizz Parameters Rollout (Hair and Fur) Kink Parameters Rollout (Hair and Fur) Multi Strand Parameters Rollout (Hair and Fur) Dynamics Rollout (Hair and Fur) Display Rollout (Hair and Fur) LS Colors Modifier (World Space) MapScaler Modifier (World Space) PatchDeform Modifier (World Space) PathDeform Modifier (World Space) Point Cache Modifier (World Space) Subdivide Modifier (World Space) Surface Mapper Modifier (World Space) SurfDeform Modifier (World Space) Object-Space Modifiers Object-Space Modifiers Affect Region Modifier Attribute Holder Modifier Bend Modifier Bevel Modifier Bevel Profile Modifier Camera Map Modifier (Object Space) Cap Holes Modifier Cloth and Garment Maker Modifiers Cloth Introduction Cloth Overview Cloth Modifier Object Properties Dialog (Cloth) Garment Maker Modifier Troubleshooting and Error Codes in Garment Maker CrossSection Modifier Delete Mesh Modifier Delete Patch Modifier Delete Spline Modifier Disp Approx Modifier Displace Modifier Edit Mesh Modifier Edit Normals Modifier Edit Patch Modifier Edit Poly Modifier Edit Poly Modifier Selection Rollout (Edit Poly Modifier) Edit Poly (Object) Edit Poly (Vertex) Edit Poly (Edge) Edit Poly (Border) Edit Poly (Polygon/Element) Edit Geometry Rollout (Edit Poly Modifier) Align Geometry Dialog Detach Dialog Edit Spline Modifier Extrude Modifier Face Extrude Modifier FFD (Free-Form Deformation) Modifiers FFD (Box/Cylinder) Modifiers FFD (Free-Form Deformation) Select Modifier Fillet/Chamfer Modifier Flex Modifier Flex Modifier Spring Option Dialog HSDS Modifier HSDS Modifier Adaptive Subdivision Dialog Lathe Modifier Lattice Modifier Linked XForm Modifier LS Mesh Modifier MapScaler Modifier (Object Space) Material Modifier MaterialByElement Modifier Melt Modifier Mesh Select Modifier MeshSmooth Modifier Mirror Modifier Morpher Modifier MultiRes Modifier Noise Modifier Normal Modifier Normalize Spline Modifier NSurf Sel Modifier Optimize Modifier Patch Select Modifier PatchDeform Modifier PathDeform Modifier Point Cache Modifier Poly Select Modifier Preserve Modifier Projection Modifier Projection Modifier Selection Rollout (Projection Modifier) Reference Geometry Rollout (Projection Modifier) Cage Rollout (Projection Modifier) Selection Check Rollout (Projection Modifier) Projection Rollout (Projection Modifier) Project Mapping Rollout (Projection Modifier) Projection Holder Modifier Push Modifier Relax Modifier Renderable Spline Modifier Ripple Modifier Select By Channel Modifier Shell Modifier Skew Modifier Skin Modifier Skin Modifier Load Envelopes Dialog (Skin Modifier) Weight Tool Dialog Weight Table (Skin Modifier) Painter Options Dialog Skin Morph Modifier Skin Wrap Modifier Skin Wrap Patch Modifier Slice Modifier Smooth Modifier Spherify Modifier Spline IK Control Modifier Spline Select Modifier Squeeze Modifier STL Check Modifier Stretch Modifier Subdivide Modifier Substitute Modifier Surface Modifier SurfDeform Modifier Sweep Modifier Sweep Modifier Pick Shape Dialog Extract Shape Dialog Merge File (Sweep Modifier) Symmetry Modifier Taper Modifier Tessellate Modifier Trim/Extend Modifier TurboSmooth Modifier Turn To Mesh Modifier Turn To Patch Modifier Turn To Poly Modifier Twist Modifier Unwrap UVW Modifier Unwrap UVW Modifier Edit UVWs Dialog Edit UVWs Dialog Menu Bar Unwrap UVW Shortcuts UVW Editor Dialogs Flatten Mapping Dialog Normal Mapping Dialog Pack UVs Dialog Pelt Map Parameters Dialog Relax Tool Dialog Render UVs Dialog Sketch Tool Dialog Stitch Tool Dialog Unfold Mapping Dialog Unwrap Options Dialog UVW Map Modifier UVW Mapping Add Modifier UVW Mapping Clear Modifier UVW Mapping Paste Modifier UVW XForm Modifier Vertex Weld Modifier VertexPaint Modifier VertexPaint Modifier VertexPaint Paintbox Adjust Color Dialog (VertexPaint Modifier) Color Palette (VertexPaint Modifier) Volume Select Modifier Wave Modifier XForm Modifier Surface Modeling Surface Modeling Subdivision Surfaces Soft Selection Rollout Collapse Utility Editable Patches Editable Patch Surface Selection Rollout (Editable Patch) Editable Patch (Object) Editable Patch (Vertex) Editable Patch (Handle) Editable Patch (Edge) Editable Patch (Patch) Editable Patch (Element) Geometry Rollout (Patch) Patch Grids Patch Grids Quad Patch Tri Patch Meshes Editable Mesh Surface Working with Mesh Sub-Objects Selection Rollout (Editable Mesh) Editable Mesh (Object) Editable Mesh (Vertex) Editable Mesh (Edge) Editable Mesh (Face/Polygon/Element) Edit Geometry Rollout (Mesh) Attach Options Dialog Cut and Slice Polymeshes Editable Poly Surface Selection Rollout (Polymesh) Editable Poly (Object) Editable Poly (Vertex) Editable Poly (Edge) Editable Poly (Border) Editable Poly (Polygon/Element) Edit Geometry Rollout (Polymesh) Subdivision Surface Rollout (Polymesh) Subdivision Displacement Rollout (Polymesh) Paint Deformation Rollout Editable Poly Settings Dialogs Bevel Polygons Dialog Bridge Borders/Polygons Dialog Bridge Edges Dialog Chamfer Vertices/Edges/Borders Dialog Connect Edges Dialog Extrude Polygons Along Spline Dialog Extrude Polygons Dialog Extrude Vertices/Edges Dialog Hinge Polygons From Edge Dialog Inset Polygons Dialog MeshSmooth Selection Dialog Preserve Map Channels Dialog Relax Dialog Tessellate Selection Dialog Weld Vertices/Edges Dialog NURBS Introduction to NURBS Modeling Working with NURBS Models NURBS Models: Objects and Sub-Objects Creating NURBS Models Working with NURBS Models Surface Trimming Modifying NURBS Models and Creating Sub-Objects Quad Menu for NURBS Objects Using the NURBS Toolbox to Create Sub-Objects Sub-Object Selection CV Sub-Objects and Point Sub-Objects Dependent Sub-Objects Rigid Surfaces NURBS and Modifiers NURBS and Animation NURBS Concepts NURBS Tips and Techniques NURBS Tips and Techniques How to Make Objects with NURBS Modeling How to Fix NURBS Objects How to Improve Performance Animation, Textures, and Rendering NURBS Surface Primitives NURBS Surfaces Point Surface CV Surface NURBS Curve Primitives NURBS Curves Point Curve CV Curve Creating NURBS Curve and Surface Objects Creating Independent Surfaces from NURBS Curve Objects Creating NURBS Curves from Splines Creating NURBS Surfaces from Geometric Primitives Nonrelational NURBS Surfaces Display Controls for NURBS Models Display Line Parameters for NURBS Surfaces Creating and Editing NURBS Sub-Objects Attaching and Importing 3ds Max Objects Common Sub-Object Controls Editing Point Sub-Objects Editing Curve CV Sub-Objects Editing Surface CV Sub-Objects Editing Curve Sub-Objects Editing Surface Sub-Objects Soft Selection Rollout (NURBS) Material Properties Rollout Creating Curve Sub-Objects Creating Curve Sub-Objects CV Curve Sub-Object Point Curve Sub-Object Curve Fit Transform Curve Blend Curve Offset Curve Mirror Curve Chamfer Curve Fillet Curve Surface-Surface Intersection Curve Surface Offset Curve U and V Iso Curves Normal Projected Curve Vector Projected Curve CV Curve on Surface Point Curve on Surface Surface Edge Curve Creating Surface Sub-Objects Creating Surface Sub-Objects CV Surface Sub-Object Point Surface Sub-Object Transform Surface Blend Surface Offset Surface Mirror Surface Extrude Surface Lathe Surface Ruled Surface Cap Surface U Loft Surface UV Loft Surface 1-Rail Sweep Surface 2-Rail Sweep Surface Multisided Blend Surface Multicurve Trimmed Surface Fillet Surface Creating and Editing Point Sub-Objects Creating and Editing Point Sub-Objects Point (NURBS) Offset Point Curve Point Surface Point Curve-Curve Intersection Point Surface-Curve Intersection Point NURBS Editing Dialogs Convert Curve Dialog Convert Curve on Surface Dialog Convert Surface Dialog CV Curve: Close Curve Dialog Detach Dialog (NURBS) Edit Curve on Surface Dialog Edit Texture Surface Dialog Join Curves Dialog Join Surfaces Dialog Make Loft Dialog Make Point Dialog Make Point Curve Dialog Point Curve: Close Curve Dialog Rebuild CV Curve Dialog Rebuild CV Surface Dialog Rebuild Texture Surface Dialog Reparameterize Dialog Sub-Object Clone Options Dialog Select By Material ID Dialog Curve and Surface Approximation Curve Approximation Surface Approximation Advanced Surface Approximation Dialog Surface Approximation Utility Surface Approximation Utility Surface Approximation Rollout Surface Display Rollout Tools for Low-Polygon Modeling Tools for Low-Polygon Modeling Show Statistics Level of Detail Utility Precision and Drawing Aids Precision and Drawing Aids Tools for Precision Helpers Using Units Using Grids Using the Home Grid Using Grid Objects Viewing Grid Objects AutoGrid Aligning Objects Aligning Normals Setting Standard Snaps Setting Snap Options Measuring Distances Measure Distance Tool Standard Helper Objects Standard Helper Objects Dummy Helper Expose Transform Helper Grid Helper Point Helper Tape Helper Protractor Helper Compass Helper Manipulator Helper Objects Manipulator Helper Objects Select And Manipulate Cone Angle Manipulator Plane Angle Manipulator Slider Manipulator Grid Commands Grids Submenu Show Home Grid Activate Home Grid Activate Grid Object Align Grid to View Snap Commands Snap Commands 2D Snap, 2.5D Snap, 3D Snap Angle Snap Toggle Percent Snap Toggle Spinner Snap Toggle Ortho Snapping Mode Polar Snapping Mode Grid and Snap Settings Grid and Snap Settings Snap Settings Snap Override Snap Options Home Grid Settings User Grids Settings Drawing Aid Utilities Drawing Aid Utilities Measure Utility Rescale World Units Utility Space Warps and Particle Systems Space Warps and Particle Systems Space Warps Space Warp Objects Bind to Space Warp Forces Push Space Warp Motor Space Warp Vortex Space Warp Drag Space Warp PBomb Space Warp Path Follow Space Warp Gravity Space Warp Wind Space Warp Displace Space Warp Deflectors POmniFlect Space Warp PDynaFlect Space Warp SOmniFlect Space Warp SDynaFlect Space Warp UOmniFlect Space Warp UDynaFlect Space Warp SDeflector Space Warp UDeflector Space Warp Deflector Space Warp Geometric/Deformable FFD(Box) Space Warp FFD(Cyl) Space Warp Wave Space Warp Ripple Space Warp Conform Space Warp Bomb Space Warp Modifier-Based Modifier-Based Space Warps Particle Systems Introduction to Particle Systems Particle Flow Particle Flow Using Particle Flow How Particle Flow Works The Life of a Particle Introductory Tutorial Particle Flow FAQ Particle Flow User Interface Particle View Particle View Particle View Menu Bar Particle View Event Display Event Display Right-Click Menu Particle Flow Source Particle Flow Keyboard Shortcuts Actions Actions Action Time Frames Operators Operators Birth and Death Birth Operator Birth Script Operator Delete Operator Transforms Position Icon Operator Position Object Operator Rotation Operator Spin Operator Scale Operator Speed Speed Operator Speed By Icon Operator Speed By Surface Operator Keep Apart Operator Shape Shape Operator Shape Facing Operator Shape Instance Operator Shape Mark Operator Material and Mapping Overview of Materials in Particle View Material Static Operator Material Frequency Operator Material Dynamic Operator Mapping Operator Other Cache Operator Display Operator Force Operator Notes Operator Render Operator Script Operator Flows Flows Empty Flow Standard Flow Tests Tests Age Test Collision Test Collision Spawn Test Find Target Test Go To Rotation Test Scale Test Script Test Send Out Test Spawn Test Speed Test Split Amount Test Split Selected Test Split Source Test Non-Event-Driven Particle Systems Non-Event-Driven Particle Systems Using Particle Systems Creating a Non-Event-Driven Particle System Creating a Particle Emitter Using Materials with Particle Array Achieving Particle Motion Blur Using Mapped Materials with Particle Systems Using Multi/Sub-Object Materials with Particle Systems Using Spawned Particles Using Interparticle Collision Spray Particle System Snow Particle System Super Spray Particle System Blizzard Particle System PCloud Particle System PArray Particle System PArray Particle System Basic Parameters Rollout (PArray) Particle Generation Rollout Particle Type Rollout Rotation and Collision Rollout Object Motion Inheritance Rollout Bubble Motion Rollout Particle Spawn Rollout Load/Save Presets Rollout Animation Creating Animation Animation Concepts and Methods Animation Concepts and Methods Animation Concepts Using Auto Key Mode Using Set Key Mode Spinner Right-Click Menu Viewing and Copying Transform Keys Controlling Time Setting Time Segments Moving Through Time Choosing a Frame Rate and Playback Speed Working with Controllers Working with Controllers Understanding Controllers Changing Controller Properties Assigning Controllers Specifying Default Controllers General-Purpose Controllers Special-Purpose Controllers Explicit Axis Keys Float Controllers Controlling Transforms Controlling Position Controlling Rotation Controlling Colors Morph Controllers Motion Panel Commands Trajectories PRS Parameters Rollout Key Info (Basic) Rollout/Dialog Tangent Types Key Info (Advanced) Rollout/Dialog Animation Controllers Animation Controllers Audio Controller Barycentric Morph Controller Bezier Controllers Block Controller Boolean Controller Color RGB Controller (Point3 XYZ Controller) Euler XYZ Rotation Controller Expression Controller Expression Controller Expression Controller Techniques Layer Controller Animation Layers Layer Properties Dialog Create New Animation Layer Dialog Layer Controller Dialog Limit Controller Linear Controller List Controller Local Euler XYZ Rotation Controller Look At Controller Master Point Controller Motion Capture Controller Noise Controller On/Off Controller Position XYZ Controller PRS Controller Reaction Controllers Reaction Controllers Reaction Manager Dialog Using Manipulators with Reaction Controllers Scale XYZ Controller Script Controller Smooth Rotation Controller Spring Controller TCB Controllers Transform Script Controller Waveform Controller XRef Controller Controller Subdialogs Audio Controller Dialog Attach Controls Dialog (Block Controller) Barycentric Morph Controller Key Info Dialog Block Parameters Dialog (Block Controller) Master Block Parameters Dialog (Block Controller) Master Track Key Info Dialog (Master Point Controller) Slave Parameters Dialog (Block Controller) Track View Pick Dialog (Block Controller) Animation Constraints Animation Constraints Attachment Constraint Surface Constraint Path Constraint Position Constraint Link Constraint LookAt Constraint Orientation Constraint Parameter Wiring Wire Parameters Parameter Wiring Dialog Hierarchies and Kinematics Hierarchies and Kinematics Hierarchies Hierarchies Linking Strategy Linking and Unlinking Objects Linking and Unlinking Objects Select and Link Unlink Selection Adjusting Pivots Viewing and Selecting Hierarchies Animating with Forward Kinematics Animating with Forward Kinematics Using Dummy Objects Animating Links Adjusting Object Transforms Locking Object Transforms Animating Attachment Changing Link Inheritance Link Inheritance (Selected) Utility Animating with Inverse Kinematics (IK) Inverse Kinematics (IK) IK Terminology IK Methods Inverse Kinematics Methods IK Solvers IK Solvers History-Independent (HI) IK Animating with the HI IK Solver White Paper: Swivel Angle of the HI IK Solver HI IK Solver Rollouts (Motion Panel) IK Solver Rollout (HI Solver) IK Solver Properties Rollout (HI Solver) IK Display Options Rollout (HI Solver) Sliding and Rotational Joints (HI Solver) History-Dependent (HD) IK Animating with the HD IK Solver Binding Objects (HD Solver) Controlling IK Precision (HD Solver) HD Solver Motion Panel Rollouts Working with Joints Setting Joint Resistance and Spring Back (HD Solver) Setting Joint Precedence (HD Solver) Using Default Joint Precedence (HD Solver) Choosing Child-to-Parent Precedence (HD Solver) Choosing Parent-to-Child Precedence (HD Solver) Setting Precedence Manually (HD Solver) Terminating Chains (HD Solver) IK Limb Solver Animating with the IK Limb Solver Spline IK Animating with the Spline IK Solver Spline IK Solver Dialog Spline IK Solver Rollouts Interactive and Applied IK Animating with Interactive IK Animating with Applied IK Joint Controls Setting Joint Parameters Activating Joint Axes Limiting Joint Action Hierarchy Panel Commands Hierarchy Panel Commands Pivot Pivot Adjust Pivot Rollout Adjust Transform Rollout IK IK HD IK Solver Rollouts Object Parameters Rollout (HD Solver) Position/Orientation/Bind to Follow Object (HD Solver) Precedence (HD Solver) Copying, Pasting, and Mirroring Joint Parameters (HD Solver) Sliding and Rotational Joints Rollouts (HD Solver) Interactive and Applied IK Rollouts Inverse Kinematics Rollout Auto Termination Rollout (Interactive IK) Link Info Link Info Locks Rollout Inherit Rollout Track View Track View Working with Track View Track View Workspace Curve Editor Dope Sheet Time Ruler Track View Shortcuts Track View Hierarchy Track View Controller Window Hierarchy Right-Click Menu Properties (Track View Hierarchy) Sound Options Dialog Track View Menus Track View Menu Bar Modes Menu Controller Menu Controller Menu Collapse Controller Tracks Menu Keys Menu Keys Menu Use Soft Select Soft Selection Settings Curves Menu Time Menu Options Menu Options Menu Interactive Update Sync Cursor Time Auto Expand Auto Select Auto Scroll Modify Subtree Modify Child Keys Manual Navigation Display Menu Display Menu Show All Tangents Keyable Icons Hide/Show Non-Selected Curves View Menu Utilities Menu Track View Quad Menu Track View Toolbars Curve Editor Toolbars Dope Sheet Toolbars Controller Toolbar Ranges: Dope Sheet Toolbar Extras: Dope Sheet Toolbar Filters Filters Dialog (Track View) Copy Controller Paste Controller Assign Controller Delete Controller Ignore Animation Range Respect Animation Range Make Controller Unique Parameter Curve Out-of-Range Types Add Note Track Remove Note Track Edit Keys Edit Keys Snap Frames Lock Selection Align to Cursor Add Visibility Track Move Keys (Dope Sheet) Slide Keys Scale Keys - Time Add Keys (Dope Sheet) Properties (Track View Key Window) Track View Utilities Track View Utilities Randomize Keys Utility Create Out of Range Keys Utility Select Keys By Time Utility Current Value Editor Edit Time Edit Time Select Time Delete Time Cut Time Copy Time Paste Time Reverse Time Insert Time Scale Time Exclude Left End Point Exclude Right End Point Reduce Keys Edit Ranges Edit Ranges Position Ranges Recouple Ranges Editing Tracks: Copying, Pasting, and Handling Instances and References Copying and Pasting Items Copying and Pasting Objects Making Instance and Reference Controllers and Objects Unique Curve Editor Curve Editor Overview Move Keys (Curve Editor) Scale Keys Scale Values Add Keys (Curve Editor) Draw Curves Show Tangents Lock Tangents Apply Ease Curve / Apply Multiplier Curve Remove Ease/Multiplier Curve On/Off (Curves) Ease Curve Out-of-Range Types Multiplier Curve Out-of-Range Types Freeze Non-Selected Curves Status Bar/View Controls Status Bar/View Controls Zoom Selected Object Select By Name (Track View) Track Set List Track Sets Editor Dialog Key Time Display Value Display Show Selected Key Statistics Pan (Track View) Zoom Horizontal Extents Zoom Value Extents Zoom Track View Key Window Zoom Region (Track View) Managing Track View Windows New Track View Delete Track View Delete Track View Dialog Saved Track Views Track View Customization Track View Toolbar Right-Click Menu Motion Mixer Understanding the Motion Mixer Using the Motion Mixer Working with the Motion Mixer Adding Tracks to the Mixer Importing Clips to the Mixer Working with Clips in the Mixer Filtering Mixer Tracks Adjusting Clip Timing Working with Transitions Adjusting Track Weight Adding Time Warps Adjusting Biped Balance in the Mixer Exporting Animation to the Biped Using the Reservoir Motion Mixer User Interface Motion Mixer Window Motion Mixer Menus Motion Mixer Dialogs Mixer Clip Source Options Dialog Copy Biped Animation to Clip Dialog Reservoir File Groups Dialog Mixer Transition Editor Dialog (Biped Object) Mixer Transition Editor Dialog (Non-Biped Object) Pick Nodes Dialog (Motion Mixer) Transition Optimization Dialog Motion Mixer Toolbar Trackgroup Filter Dialog (Biped Object) Trackgroup Filter Dialog (Non-Biped Object) Motion Mixer Editor Reservoir Mixer Preferences Dialog Mixer Rollout Animation Utilities Animation Utilities Follow/Bank Utility Motion Capture Utility MACUtilities Utility Camera Tracker Utility Camera Tracker Utility Requirements for Camera Tracking Camera Tracker: Movie Rollout Camera Tracker: Movie Window Camera Tracker: Motion Trackers Rollout Camera Tracker: Movie Stepper Rollout Camera Tracker: Error Thresholds Rollout Camera Tracker: Batch Track Rollout Camera Tracker: Position Data Rollout Camera Tracker: Match Move Rollout Camera Tracker: Move Smoothing Rollout Camera Tracker: Object Pinning Rollout Camera Tracker: Troubleshooting Dynamics Dynamics Utility Edit Object Dialog Edit Object List Dialog Skin Utilities reactor Introduction Introducing reactor Introducing Dynamics Simulation Special Features in reactor reactor Helpers Rigid Bodies Rigid Bodies Rigid Body Basics Rigid Body Properties Compound Rigid Bodies Rigid Body Collection Constraints Constraints Constraint Concepts Simple Constraints Simple Constraints Spring Linear Dashpot Angular Dashpot Cooperative Constraints Cooperative Constraints Constraint Solver Rag Doll Constraint Defining Rag Doll Limits Hinge Constraint Point-Point Constraint Prismatic Constraint Car-Wheel Constraint Point-Path Constraint reactor Objects Plane Motor Toy Car Fracture Fracture Tips Storing and Accessing Collisions Deformable Bodies Deformable Bodies Cloth Cloth Cloth Modifier Cloth Collection Soft Bodies Soft Bodies Soft Body Modifier FFD Soft Bodies Soft Body Collection Rope Rope Rope Modifier Rope Collection Deforming Meshes Deforming Meshes (Skin) Deforming Mesh Collection Deformable-Body Constraints Constraining Deformable Bodies Fixing Vertices in World Space Keyframing Vertices Attaching Vertices to a Rigid Body Attaching Vertices to Deforming Meshes (Skin) Soft Selection Water Water Simulation Water Space Warp Rendering Water Wind The reactor Utility The reactor Utility Preview & Animation Rollout Havok 1 World/Havok 3 World Rollout Collisions Rollout Display Rollout reactor Utilities Properties Rollout The Real-Time Preview Scripts Frequently Asked Questions Troubleshooting character studio Introduction to character studio What is character studio? What You Should Know to Use character studio Understanding Biped Understanding Physique Understanding Track Editing Understanding the Workbench Understanding Motion Flow Understanding Crowds Understanding character studio Workflow Biped Creating a Biped Skeleton Working with Biped Creating a Biped Understanding Biped Anatomy Changing Initial Biped Anatomy Naming the Biped Posing the Biped Scaling Links Rubber-Banding Arms and Legs Biped Display Options Deleting a Biped Linking Character Body Parts to the Biped Saving and Loading FIG Files Creating Footstep Animation Working with Footstep Animation Creating Footsteps Planning for Footsteps Choosing a Gait Creating Footsteps Automatically Creating Footsteps Manually Activating Footsteps Deactivating Footsteps Understanding Footstep and Body Keys Editing Footstep Motion Editing Footstep Placement Editing Footstep Timing Editing Active Footsteps Splicing Footsteps Animating Legs and Feet Animating the Upper Body Adjusting Body Keys in Track View Shifting the Biped's Balance Adjusting Vertical Motion Saving Footstep Animation Footsteps and Freeform Animation Footstep and Freeform Animation Freeform Animation Between Footsteps Converting Between Footstep and Freeform Animations Creating Freeform Animation Working with Freeform Animation Creating Freeform Animation Selecting Biped Tracks Animating by Moving Links Animating by Rotating Links Rotating Multiple Links Using Controllers Using Props Freeform and IK Using IK Keyframe Parameters Understanding Walk Cycle Constraints Setting Keys for Feet and Hands Animating Pivots Animating a Quadruped Animating IK Attachments Editing Freeform Animation Editing Biped Keys Copying and Pasting Postures and Poses Mirroring Motion Using Layers Editing Trajectory Keys Working with Biped Animation Working with Euler Curves on Biped Animation Working with XRef Bipeds Loading, Saving, and Displaying Biped Motion Working with Biped Motion Files Loading and Saving BIP Animation Importing and Exporting Animation Data Motion Mapping: Retargeting Biped Motion Merging and Cloning a Character Combining BIP Motions Loading and Saving STP Files Using Motion-Capture Data Correcting Posture Copying and Pasting Tracks Repositioning the Biped Previewing Biped Motion In Place Mode Trajectory Display Display Preferences Biped User Interface Biped User Interface Motion Panel (Biped) Center of Mass Motion Panel Rollouts (Biped) Assign Controller Rollout (character studio) Biped Apps Rollout Biped Rollout Biped Rollout Save As Dialog (Biped) Open Dialog (Biped) Display Preferences Dialog Track Selection Rollout Quaternion/Euler Rollout Twist Poses Rollout Bend Links Rollout Key Info Rollout Keyframing Tools Rollout Set Multiple Keys Dialog Copy/Paste Rollout Layers Rollout Dynamics & Adaptation Rollout Structure Rollout (Figure Mode) Figure Mode Structure Rollout Footstep Mode Rollouts Footstep Mode Footstep Creation Rollout Footstep Operations Rollout Create Multiple Footsteps Dialog: Walk Create Multiple Footsteps Dialog: Run Create Multiple Footsteps Dialog: Jump Convert to Freeform or Footsteps Dialogs Footstep Mode Dialog Track View (Biped) Biped Shortcuts Using the Workbench Working with the Workbench Navigating the Workbench Selecting Workbench Tracks Analyzing Curves Fixing Curves Workbench User Interface Animation Workbench Select Panel Analyze Panel Fix Panel Filters Panel Using Motion Flow Working with Motion Flow Placing Motions on the Motion Flow Graph Creating Transitions Creating a Motion Flow Script Saving, Loading, and Appending Motion Flow Graphs Customizing Transitions Creating Random Motion Unifying Motion Sharing Motion Flow Setting Up Paths for Motion Flow Files Motion Flow User Interface Motion Flow Mode Motion Flow Rollout Motion Flow Graph Dialog Motion Flow Scripts Group Transition Editor Create Random Motion Dialog Shared Motion Flow Dialog Transition Optimization Dialog Clip Properties Dialog Using Motion Capture Working with Motion-Capture Data Importing Motion-Capture Data Filtering Motion-Capture and Marker Data Sliding Footsteps Prop Bone Motion Capture User Interface Motion Capture Rollout Motion Capture Conversion Parameters Dialog Motion Capture Batch File Conversion Dialog Marker Display Dialog Physique Using Physique Working with Physique Creating a Skin Using Physique with a Biped Using Physique with 3ds Max Bones Using Physique with 3ds Max Objects Applying and Initializing Physique Previewing Motion Envelopes and Vertex Assignments Envelopes Adjusting Default Envelope Shape Fine-Tuning Envelopes Customizing Vertex Assignments Envelope Display Options Working with Deformable Envelopes Working with Rigid Envelopes Working with Both Deformable and Rigid Envelopes Adjusting Link Parameters Partial Blending and Weight Assignments Bulges Bulges Creating Bulges Setting Bulge Angles Fine-Tuning Bulges Tendons Tendons Creating Tendons Saving and Loading Physique Data Reinitializing Physique Settings Working with an Initial Pose Improving Interactive Performance Scaling a Character Facial Animation Physique and Modifiers Combining Physique with Other Modifiers Physique and Free Form Deformations (FFDs) Physique User Interface Physique User Interface Physique Rollout Physique Level of Detail Rollout Floating Bones Rollout Physique Shortcuts Physique Dialogs Physique Initialization Dialog Reinitialize Physique Bulge Editor Physique Load Specification Dialog Physique Initialization Rollouts Vertex-Link Assignment Rollout Cross Sections Rollout Sub-Object Options Dialogs Blending Envelope Display Options Dialog Exclude Envelopes Dialog Bulge Angle Display Properties Dialog Tendon Display Options Dialog Type-In Weights Dialog Physique Modifier Sub-Object Levels Physique Sub-Objects Envelope Sub-Object Link Sub-Object Link Sub-Object Link Settings Rollout Joint Intersections Rollout Bulge Sub-Object Tendons Sub-Object Vertex Sub-Object (Physique) Crowd Animation Using Crowd Animation Working with Crowd Animation Creating a Crowd System Creating Crowd Helpers Adjusting Delegate Parameters Assigning Behaviors Directing Delegates Obstacle Avoidance Changing Delegate Orientation and Speed Solving the Simulation Linking Objects to Delegates Cognitive Controllers Using Motion Synthesis Using Motion Synthesis Biped Crowds Non-Biped Crowds Crowd Animation User Interface Crowd Animation User Interface Crowd Shortcuts Delegate Helper Object Delegate Helper Object Geometry Parameters Rollout Motion Parameters Rollout Crowd Helper Object Crowd Helper Object Setup Rollout Setup Rollout Scatter Objects Dialog Random Placement Difficulty Dialog Object/Delegate Associations Dialog Edit Multiple Delegates Dialog Associate Bipeds With Delegates Dialog Behavior Assignments and Teams Dialog Select Behavior Type Dialog Select Delegates Dialog Cognitive Controllers Cognitive Controller Editor State Dialog State Transition Dialog Behavior Rollout Behavior Rollout Behaviors Avoid Behavior Orientation Behavior Path Follow Behavior Repel Behavior Scripted Behavior Seek Behavior Space Warp Behavior Speed Vary Behavior Surface Arrive Behavior Surface Follow Behavior Wall Repel Behavior Wall Seek Behavior Wander Behavior Solve Rollout Priority Rollout Set Start Frames Dialog Smoothing Rollout Collisions Rollout Geometry Rollout Global Clip Controllers Rollout Vector Field Space Warp Vector Field Space Warp Create Method Rollout Lattice Parameters Rollout Obstacle Parameters Rollout Motion Synthesis Motion Synthesis Synthesis Dialog Synthesis Dialog Motion Clips Panel State Panel Synthesis Panel MotionClip Parameters Dialog Track View Pick Dialog ClipState Dialog ClipState Dialog Speed Panel Acceleration Panel Pitch Panel Pitch Velocity Panel Heading Velocity Panel Script Panel File Formats and Index of Procedures character studio File Formats Procedures Lights and Cameras Lights and Cameras Lights Lights Name and Color Rollout (Lights) Using Lights Using Lights Working with Lights Properties of Light Lighting in 3ds Max Guidelines for Lighting Positioning Light Objects Animating Lights Light Include/Exclude Tool Light Lister Standard Lights Standard Lights Target Spotlight Free Spotlight Target Direct Light Free Direct Light Omni Light Skylight mr Area Omni Light mr Area Spotlight Photometric Lights Photometric Lights Photometric Lights: Preset Lights Target Point Light (Photometric) Free Point Light (Photometric) Target Linear Light (Photometric) Free Linear Light (Photometric) Target Area Light (Photometric) Free Area Light (Photometric) IES Sun Light (Photometric) IES Sky Light (Photometric) mental ray Sun & Sky mental ray Sun & Sky mr Sky mr Sun mr Physical Sky Isotropic Light Distribution (Photometric Lights) Diffuse Distribution (Photometric Lights) Spotlight Distribution (Photometric Lights) Web Distribution (Photometric Lights) Photometric Webs IES Standard File Format Example of Photometric Data File Common Lamp Values for Photometric Lights Common Lighting Rollouts General Lighting Parameters Exclude/Include Dialog Shadow Parameters Spotlight Parameters Advanced Effects Rollout mental ray Indirect Illumination Rollout (for Lights) mental ray Light Shader Rollout Additional Rollouts for Standard Lights Intensity/Color/Attenuation Parameters Directional Parameters Atmospheres and Effects for Lights Add Atmosphere or Effect Dialog Hair Light Attr(ibutes) Rollout Additional Rollouts for Photometric Lights Intensity/Color/Distribution Rollout Linear Light Parameters Rollout Area Light Parameters Rollout Area Light Sampling Rollout Web Parameters Rollout Rollouts for Specific Shadow Types Advanced Ray-Traced Parameters Rollout Area Shadows Rollout mental ray Shadow Map Rollout Optimizations Rollout Ray-Traced Shadow Parameters Rollout Shadow Map Parameters Rollout Cameras Cameras Free Camera Target Camera Using Cameras Characteristics of Cameras Common Camera Parameters Using Transforms to Aim a Camera Using Clipping Planes to Exclude Geometry Using the Horizon to Match Perspective Animating Cameras Multi-Pass Rendering Effects Multi-Pass Rendering Effects Depth of Field Parameter (mental ray Renderer) Multi-Pass Depth of Field Parameters for Cameras Multi-Pass Motion Blur Parameters for Cameras Camera Match Utility Camera Match Utility Camera Match Helper Objects Camera Match Helper CamPoint Helper Two-Point Perspective Camera Correction Modifier Material Editor, Materials, and Maps Material Editor, Materials, and Mapping Designing Materials Designing Materials Sample Slots and Material Name Material Type Shading Type Material Components Lights and Shading Choosing Colors for Realism Using Maps to Enhance a Material Applying a Material to an Object Mapping Coordinates Saving a Material Material XML Exporter Utility UVW Remove Utility Material Editor Material Editor Material/Map Browser Copying and Pasting: Right-Click Menu for Materials, Maps, Bitmaps, and Colors Sample Slots Sample Slots Sample Slot Right-Click Menu Dragging and Dropping Maps and Materials Drag and Drop Sub-Object Material Assignment Creating a Custom Sample Object Material Editor Tools Material Editor Tools Material Editor Menu Bar Reflectance and Transmittance Display Sample Type Propagate Materials to Instances Backlight Sample Slot Background Sample UV Tiling Video Color Check Make Preview, Play Preview, Save Preview Material Editor Options Select By Material Get Material Put Material to Scene Assign Material to Selection Reset Map/Mtl to Default Settings Make Material Copy Make Unique (Material Editor) Put to Library Material ID Channel Material ID Channel Flyout Show Map in Viewport Show End Result Go to Parent Go Forward to Sibling Material/Map Navigator Pick Material From Object (Eyedropper) Name Field (Materials and Maps) Type Button (Materials and Maps) Animating Materials Animating Materials Creating and Playing Animated Material Previews Synchronizing an Animated Bitmap with the Scene Material Editor Subdialogs Copy (Instance) Map Dialog Copy or Swap Colors Dialog Create Material Preview Dialog Duplicate Name Dialog (Material Library) Merge Dialog (Material Library) Merge Material Library Dialog Put to Library Dialog Render Map Dialog Replace Map Dialog Replace Material Dialog Update Scene Materials Dialog Materials Types of Materials SuperSampling Rollout mental ray Connection Rollout DirectX Manager Rollout Standard Material Standard Material Shader Basic Parameters Rollout Understanding Shaders Basic Parameters Rollout (Standard Material) Extended Parameters Rollout (Standard Material) Maps Rollout (Standard Material) Dynamics Properties Rollout Basic Material Shaders Anisotropic Shader Blinn Shader Metal Shader Multi-Layer Shader Oren-Nayar-Blinn Shader Phong Shader Strauss Shader Translucent Shader Basic Parameters for Standard Materials Color Controls Self-Illumination Setting Opacity Diffuse Level Roughness Translucency Setting Specular Highlight Controls Anisotropic Highlights Blinn, Oren-Nayar-Blinn, and Phong Highlights Metal Highlights Multi-Layer Highlights Translucent Highlights Mapping Standard Material Components Ambient Color Mapping Diffuse Color Mapping Diffuse Level Mapping Diffuse Roughness Mapping Specular Color Mapping Specular Level Mapping Glossiness Mapping Self-Illumination Mapping Opacity Mapping Filter Color Mapping Anisotropy Mapping Orientation Mapping Metalness Mapping Bump Mapping Reflection Mapping Refraction Mapping Displacement Mapping Raytrace Material Raytrace Material Raytrace Basic Parameters Rollout Raytrace Extended Parameters Rollout Raytracer Controls Rollout Raytrace Maps Rollout Raytrace Dynamics Properties Rollout Raytracer Global Parameters Rollout Raytracing Acceleration Parameters Dialog Raytrace Exclude/Include Dialog Raytrace Antialiaser Dialog: Fast Adaptive Antialiaser Raytrace Antialiaser Dialog: Multiresolution Adaptive Antialiaser Architectural Material Architectural Material Templates Rollout Physical Qualities Rollout Special Effects Rollout Advanced Lighting Override Rollout Cutout Mapping mental ray Materials Materials for Use with the mental ray Renderer mental ray Material mental ray Material Material Shaders Rollout (mental ray Material) Advanced Shaders Rollout (mental ray Material) Arch & Design Material (mental ray) Arch & Design Material (mental ray) – Overview Arch & Design Material (mental ray) Arch & Design Material (mental ray) – Tips & Tricks Car Paint Material/Shader (mental ray) DGS Material (mental ray) Glass Material (mental ray) Subsurface Scattering (SSS) Materials Matte/Shadow Material Matte/Shadow Material Compound Materials Kinds of Compound Materials Blend Material Composite Material Double-Sided Material Morpher Material Multi/Sub-Object Material Shellac Material Top/Bottom Material Shell Material for Baked Textures Shell Material Advanced Lighting Override Material Advanced Lighting Override Material Lightscape Material Lightscape Material Ink 'n Paint Material Ink 'n Paint Material DirectX 9 Shader Material DirectX 9 Shader Material DirectX Viewport Shaders LightMap Shader Rollout Metal Bump Shader Rollout XRef Material XRef Material Maps Types of Maps Real-World Mapping Output Rollout Missing Map Coordinates Dialog 2D 2D Maps Coordinates Rollout (2D) Noise Rollout (2D) Bitmap 2D Map Select Bitmap Image File Dialog Checker Map Combustion Map Gradient Map Gradient Ramp Map Flag Properties Dialog Swirl Map Tiles Map 3D 3D Maps Coordinates Rollout (3D) Cellular Map Dent Map Falloff Map Marble Map Noise Map Particle Age Map Particle MBlur Map Perlin Marble Map Planet Map Smoke Map Speckle Map Splat Map Stucco Map Waves Map Wood Map Compositor Compositor Maps Composite Map Mask Map Mix Map RGB Multiply Map Color Modifier Color Modifier Maps Output Map RGB Tint Map Vertex Color Map Reflection and Refraction Reflection and Refraction Maps Flat Mirror Map Raytrace Map Reflect/Refract Map Thin Wall Refraction Map Raytrace Map Rollouts Raytracer Parameters Rollout Raytrace: Attenuation Rollout Raytrace: Basic Material Extensions Rollout Raytrace: Refractive Material Extensions Rollout mental ray Shaders mental ray Shaders Custom Shaders for 3ds Max mental images Shader Libraries Shaders in the LumeTools Collection Connect Parameter to Shader Dialog (mental ray) 3ds Max Custom Shaders 3D Displacement Shader (mental ray) Bump Shader (mental ray) DGS Material Shader (mental ray) Dielectric Material Shader (mental ray) Environment Shader (mental ray) Height Map Displacement Shader (mental ray) Material to Shader (mental ray) Shader List (mental ray) UV Generator UV Generator Shader (mental ray) UV Generator Parameters Rollout Shaders Rollout (UV Generator) UV Coordinate Shader (mental ray) XYZ Generator XYZ Generator Shader (mental ray) XYZ Generator Parameters Rollout Shaders Rollout (XYZ Generator) XYZ Coordinate Shader (mental ray) Normal Bump Map Normal Bump Map Camera Per-Pixel Projection Camera Map Per Pixel Material, Mapping, and Vertex Color Utilities Assign Vertex Colors Utility Channel Info Utility Clean MultiMaterial Utility Instance Duplicate Maps Utility Rendering Rendering Render Scene Dialog Rendered Frame Window Render Output File Dialog Rendering Commands Rendering Commands Render Scene Render Type Render Bounding Box/Selected Dialog Quick Render Flyout Quick Render (Production) Quick Render (ActiveShade) ActiveShade ActiveShade Floater ActiveShade Viewport ActiveShade Commands (Quad Menu) Preset Rendering Options Show Last Rendering Render Last Print Size Wizard Common Rendering Parameters Common Panel (Render Scene Dialog) Common Parameters Rollout (Render Scene Dialog) Configure Preset Dialog Email Notifications Rollout Scripts Rollout (Render Scene Dialog) Assign Renderer Rollout Choose Renderer Dialog Renderers Renderer Panel (Render Scene Dialog) Default Scanline Renderer Default Scanline Renderer Rollout Advanced Lighting with the Scanline Renderer Advanced Lighting Panel Light Tracer Light Tracer Radiosity Modeling Global Illumination with Radiosity How Radiosity Works in 3ds Max Radiosity Workflows Animation with Radiosity Radiosity Controls Radiosity Rollouts Radiosity Processing Parameters Rollout Radiosity Meshing Parameters Rollout Light Painting Rollout (Radiosity) Rendering Parameters Rollout (Radiosity) Statistics Rollout (Radiosity) Lighting Analysis Lighting Analysis Multi-Pass Rendering Effects Using Multi-Pass Rendering Effects mental ray 3.5 Renderer mental ray Renderer Rendering with the mental ray Renderer Getting Good Results with mental ray Rendering 3ds Max Materials in mental ray Renderings Enhancements to Standard Features Processing Panel (mental ray Renderer) mental ray Messages Window mental ray Concepts mental ray Concepts Ray-Traced Reflections and Refractions with the mental ray Renderer Shadows with the mental ray Renderer Motion Blur with the mental ray Renderer Depth of Field with the mental ray Renderer Caustic Lighting Effects Global Illumination with the mental ray Renderer mental ray Volume Shading mental ray Displacement mental ray Contour Shading mental ray Renderer Rollouts Sampling Quality Rollout (mental ray Renderer) Camera Effects Rollout (mental ray Renderer) Caustics and Global Illumination Rollout (mental ray Renderer) Final Gather Rollout (mental ray Renderer) Shadows and Displacement Rollout (mental ray Renderer) Rendering Algorithms Rollout (mental ray Renderer) Translator Options Rollout (mental ray Renderer) Diagnostics Rollout (mental ray Renderer) Distributed Bucket Rendering Rollout (mental ray Renderer) Add/Edit DBR Host Dialog Ray-Trace Acceleration Parameters Ray-Trace Acceleration: Parameters for the BSP Methods Ray-Trace Acceleration: Parameters for the Grid Method VUE File Renderer VUE File Renderer Rendering Elements Separately Render Elements Panel and Rollout Render Elements Dialog Render Element Output File Dialog Blend Element Parameters Rollout Hair and Fur Render Element Lighting Texture Element Rollout Matte Texture Element Rollout Velocity Element Parameters Rollout Z Element Parameters Rollout Diffuse Texture Element Rollout Rendering to Textures Render to Texture Baked Texture Elements Target Map Slot Assignments Creating and Using Normal Bump Maps Troubleshooting Normal Bump Maps Render to Textures Dialog Render to Texture Dialog Render to Texture: General Settings Rollout Render to Texture: Objects to Bake Rollout Render to Texture: Output Rollout Render to Texture: Baked Material Rollout Render to Texture: Automatic Mapping Rollout Render to Texture: Add Texture Elements Dialog Render to Texture: Projection Options Dialog Preview Renderings Preview Renderings Make Preview View Preview Rename Preview Panorama Exporter Panorama Exporter Utility Panorama Exporter Render Setup Dialog Panorama Exporter Viewer Network Rendering Introduction to Network Rendering Basic Procedures for Network Rendering How Network Rendering Works Starting Network Rendering Troubleshooting Guide System Setup Setting Up for Network Rendering Software Setup Setting Up Rendering Software Setting Up Directories Sharing a Directory Mounting a Directory Using Configure User Paths Network Job Assignment Network Job Assignment Dialog Job Dependencies Dialog Notifications Dialog Strips Setup Dialog Advanced Settings Dialog Queue Monitor Job Settings Dialog Batch Rendering Batch Rendering Quick Start Batch Rendering Using Backburner for Batch Rendering Batch Rendering - Batch Render Dialog Batch Render Tool - Batch Render Warning Dialog Command-Line Rendering Command-Line Rendering Command-Line Rendering Switches Backburner Command Line Control Effects and Environments Effects and Environments Environment and Effects Dialog Rendering Effects Introduction to Rendering Effects Rendering Effects Command Effects Panel and Rollout Merging Effects Hair and Fur Render Effect Lens Effects Rendering Effects Lens Effects Rendering Effects Glow Lens Effect Ring Lens Effect Ray Lens Effect Auto Secondary Lens Effect Manual Secondary Lens Effect Star Lens Effect Streak Lens Effect Lens Effects Dialogs Circular Falloff Graph (Lens Effects) Radial Density Dialog (Lens Effects) Radial Falloff Dialog (Lens Effects) Radial Size Dialog (Lens Effects) Blur Rendering Effect Brightness and Contrast Rendering Effect Color Balance Rendering Effect File Output Rendering Effect Film Grain Rendering Effect Motion Blur Rendering Effect Depth of Field Rendering Effect Environment and Environment Effects Environment Environment Panel Fire Environment Effect Fog Environment Effect Volume Fog Environment Effect Volume Light Environment Effect Exposure Controls Exposure Controls Automatic Exposure Control Linear Exposure Control Logarithmic Exposure Control Pseudo Color Exposure Control Lighting Data Exporter Utility Atmospheric Apparatus Helper Objects Atmospheric Apparatus Add Atmosphere Dialog BoxGizmo Helper CylGizmo Helper SphereGizmo Helper Video Post-Production Video Post Video Post Queue Video Post Status Bar / View Controls Troubleshooting Video Post Useful Video Post Procedures Video Post Toolbar Video Post Toolbar New Sequence Open Sequence Save Sequence Edit Current Event Delete Current Event Swap Events Execute Sequence Configure Presets Edit Range Bar Align Selected Left Align Selected Right Make Selected Same Size Abut Selected Add Scene Event Add Image Input Event Image Input Options Add Image Filter Event Add Image Layer Event Add Image Output Event Add External Event Add Loop Event Filter Events Contrast Filter Fade Filter Image Alpha Filter Lens Effects Filters Negative Filter Pseudo Alpha Filter Simple Wipe Filter Starfield Filter Lens Effects Filters Animating Lens Effects Properties Flare Filter Lens Effects Flare Filter Flare Preferences Flare Glow Parameters Flare Ring Parameters Automatic Secondary Flare Parameters Manual Secondary Flare Parameters Flare Ray Parameters Flare Star Parameters Flare Streak Parameters Flare Inferno Parameters Focus Filter Lens Effects Focus Filter Glow Filter Lens Effects Glow Filter Glow Properties Glow Preferences Glow Inferno Highlight Filter Lens Effects Highlight Filter Highlight Properties Highlight Geometry Highlight Preferences Lens Effects Gradients Lens Effects Gradients Gradient Options Types of Gradients Gradient Colors Layer Events Alpha Compositor Cross Fade Compositor Pseudo Alpha Compositor Simple Additive Compositor Simple Wipe Compositor Managing Scenes and Projects Managing Scenes and Projects File-Handling Commands File-Handling Commands New Reset Open Open from Vault 4/5 Open Recent Save Save As Save Copy As Save Selected Set Project Folder External References (XRefs) to Objects and Scenes Referencing Objects, Materials, Transform Controllers, and Scenes XRef Objects XRef Objects Dialog XRef Record List Right-Click Menu XRef Entities List Right-Click Menu XRef Merge Dialog XRef Scene XRef Scenes Dialog XRef Object Rollout Proxy Object Rollout Missing XRef Paths Dialog Using File Link with AutoCAD and Architectural Desktop Files File Link Basics Working with Drawing Files File Link Basics File Link Tips Interpreting Layer Data from AutoCAD, Architectural Desktop, or Revit Scale Synchronization File Link Manager File Link Manager Utility File Link Settings Dialog Basic File Link Settings Advanced File Link Settings Spline Rendering File Link Settings New Settings Preset Dialog Rename Settings Preset Dialog Preset Editing Differences Between Layers and Blocks in AutoCAD and 3ds Max Select Layers Dialog Resolve External Reference File Dialog Select Linked Objects Dialog Working with AutoCAD, Architectural Desktop, and Revit Files Working with AutoCAD, Architectural Desktop, and Revit Files AutoCAD Geometry in 3ds Max AutoCAD Geometry in 3ds Max AutoCAD Entities and Blocks in 3ds Max Resetting Transforms on Linked AutoCAD Objects Restrictions on Editing AutoCAD Geometry Architectural Desktop Files in 3ds Max Architectural Desktop Files Architectural Desktop Objects in 3ds Max Materials and Linked Architectural Desktop Objects Materials and Linked Architectural Desktop Objects Assigning Materials to Linked Architectural Desktop Objects Making Changes to Architectural Desktop Materials UVW Mapping in Architectural Desktop Objects Drawings Exported from Revit in 3ds Max Drawings Exported from Revit Revit Elements in 3ds Max Suggested Settings and Workflow Suggested Settings for Revit Projects Suggested Workflow for Revit to 3ds Max Projects Materials and Linked Revit Objects Material Translation and Linked Revit Objects Applying Materials to Linked Revit Objects Editing Revit Materials in 3ds Max UVW Mapping on Revit Elements Using Revit Materials on 3ds Max Geometry Instanced Objects, Blocks, and Styles Instanced Objects, Elements, Blocks and Styles Instanced Objects Family Elements Blocks Styles Merge Merge File Dialog Merge Animation Replace Saving and Loading Animation Saving and Loading Animation Load Animation Save Animation Map Animation Dialog Motion Mapping Parameters Rollout Map Track to Track Rollout Retargeting Rollout Import Export Export Selected Asset Tracking Asset Tracking Workflow Asset Tracking Dialog Global Settings and Defaults for Bitmap Proxies Dialog Prompts Dialog Asset Tracking Dialog Icons Archive Summary Info File Properties View Image File Exit Missing External Files Dialog File-Handling Utilities Asset Browser Utility Bitmap/Photometric Path Editor Utility MAX File Finder Utility Resource Collector Utility Fix Ambient Utility Bitmap Pager Statistics Dialog Asset Browser Subdialogs Preferences Dialog (Asset Browser) Internet Download Dialog Favorite Location Dialog Bitmap Path Editor Subdialogs Bitmap / Photometric Path Editor Dialog Resource Information Dialog Scene States Managing Scene States Manage Scene States Dialog Internet Access Internet Access i-drop Indicator Geometry File Formats Geometry File Formats Importing Geometry Working with MAX Files from Autodesk VIZ Working with MAX Files from Autodesk VIZ VIZ Render (DRF) Files VIZ Render (DRF) Files Working with DRF Files in 3ds Max 3D Studio Mesh (3DS, PRJ) Files Importing 3DS Files Importing PRJ Files Exporting to 3DS 3D Studio Shape (SHP) Files Importing SHP Files Adobe Illustrator (AI) Files Importing Adobe Illustrator 88 Files Exporting to Adobe Illustrator ASCII (ASC, ASE) Files Exporting to ASCII AutoCAD (DWG) Files Importing AutoCAD Drawing Files Legacy AutoCAD Import Exporting AutoCAD DWG Files AutoCAD Interchange (DXF) Files Importing DXF Files Exporting to DXF Files Autodesk Inventor Files Importing Autodesk Inventor Files DWF Files Exporting 3D DWF Files Filmbox (FBX) Files Filmbox (FBX) Files IGES Files Overview of IGES in 3ds Max IGES Log Files Importing IGES Files IGES to 3ds Max Import Table Exporting IGES Files 3ds Max to IGES Export Table JSR-184 Files Exporting JSR-184 Files JSR-184 Texture Tool JSR-184 Object Parameters JSR-184 Log Files JSR-184 Standalone Player LandXML (XML, DEM) Files Importing LandXML/DEM Models LandXML/DEM Model Import Dialog Lightscape Files Exporting Lightscape Files Importing Lightscape Files Lightscape Materials Utility Motion Analysis Files (HTR/HTR2, TRC) Importing HTR/HTR2 Files Importing TRC Files Exporting HTR/HTR2 Files Shockwave Files (W3D) Exporting to Shockwave 3D Shockwave 3D Scene Export Options Dialog Shockwave 3D Export Preview Shockwave 3D File Analysis Window Stereolithography (STL) Files Importing STL Files Exporting to STL Wavefront (OBJ, MTL) Files Importing Wavefront (OBJ, MTL) Files Exporting Wavefront Object (OBJ) Files Exporting Wavefront Material (MTL) Files VRML Files Importing VRML Files Exporting to VRML97 VRML97 Export VRML97 Export VRML97 Tips VRML97 Specification VRML97 Helper Objects VRML97 Helper Objects Anchor VRML97 Helper ProxSensor VRML97 Helper NavInfo VRML97 Helper Fog VRML97 Helper Sound VRML97 Helper LOD VRML97 Helper TouchSensor VRML97 Helper TimeSensor VRML97 Helper Background VRML97 Helper AudioClip VRML97 Helper Billboard VRML97 Helper Inline VRML97 Helper Image File Formats Image File Formats AVI Files BMP Files CIN (Kodak Cineon) Files CWS (Combustion Workspace) Files DDS Files EPS and PS (Encapsulated PostScript) Files GIF Files HDRI Files IFL File Format IFL Files Image File List Control Dialog IFL Manager Utility IMSQ Files JPEG Files MOV (QuickTime Movie) Files MPEG Files OpenEXR Files OpenEXR Files Saving OpenEXR Files Opening OpenEXR Files PIC Files PNG Files PSD Files RLA Files RPF Files RGB (SGI Image) Files TGA (Targa) Files TIFF Files YUV Files RAM Player RAM Player RAM Player Configuration Dialog Schematic View Schematic View Window Using Schematic View Schematic View Menus Schematic View List Views Schematic View Preferences Dialog Schematic View Toolbars Schematic View Display Floater Schematic View Commands New Schematic View Delete Schematic View Saved Schematic Views Schematic View Selection Right-Click Menu Layers Using Layers to Organize a Scene Layer Manager Layer Properties Dialog Layer List Create New Layer Add Selection to Current Layer Select Objects in Current Layer Set Current Layer to Selection's Layer Utilities List of Available Utilities User Interface User Interface Additional Keyboard Commands Toggling Dialogs Starting 3ds Max from the Command Line Menu Bar Menu Bar File Menu Edit Menu Tools Menu Group Menu Views Menu Create Menu Modifiers Menu reactor Menu Animation Menu Graph Editors Menu Rendering Menu Customize Menu MAXScript Menu Help Menu Toolbars 3ds Max Toolbars Main Toolbar Axis Constraints Toolbar Layers Toolbar reactor Toolbar Extras Toolbar Render Shortcuts Toolbar Snaps Toolbar Animation Layers Toolbar Brush Presets Toolbar Brush Preset Manager Right-Click Menu for Scripted Toolbar Buttons Quad Menu Quad Menu Additional Quad Menus Animation Quad Menu Status Bar Controls Status Bar Controls Prompt Line MAXScript Mini Listener Status Line Time Slider Track Bar Selection Lock Toggle Coordinate Display Grid Setting Display Time Tag Add Time Tag Dialog Edit Time Tag Dialog Animation and Time Controls Animation and Time Controls Auto Key Animation Mode Set Key Animation Mode Default In/Out Tangents For New Keys Go To Start Previous Frame/Key Play/Stop Next Frame/Key Go To End Current Frame (Go To Frame) Key Mode Time Configuration Viewports and Viewport Controls Viewports Viewport Right-Click Menu Viewport Controls Viewport Controls Controls Available in All Viewports Zoom Extents All, Zoom Extents All Selected Maximize Viewport Toggle Walkthrough Controls for Perspective and Camera Viewports Pan/Truck and Walkthrough Flyout Walk Through Button Perspective and Orthographic Viewport Controls Perspective and Orthographic Viewport Controls Zoom Viewport Zoom All Zoom Extents / Zoom Extents Selected Field of View Flyout Field-of-View Button Zoom Region Pan View Arc Rotate Flyout Arc Rotate, Arc Rotate Selected, Arc Rotate Sub-Object Camera Viewport Controls Camera Viewport Controls Dolly Camera, Target, or Both Perspective Roll Camera Truck Camera Orbit/Pan Camera Light Viewport Controls Light Viewport Controls Dolly Light, Target, or Both Light Hotspot Roll Light Light Falloff Truck Light Orbit/Pan Light Command Panels Command Panel Object Name and Wireframe Color Create Panel Create Panel Modify Panel Modify Panel Modifier Stack Controls Modifier Stack Right-Click Menu Make Unique Modifier Sets Menu Configure Modifier Sets Dialog Hierarchy Panel Hierarchy Panel Motion Panel Motion Panel Assign Controller Rollout Display Panel Display Panel Display Floater Utilities Panel Utilities Panel Utilities Dialog Configure Button Sets Dialog MAXScript Interface MAXScript Menu New Script Open Script Run Script MAXScript Listener Macro Recorder Visual MAXScript Utility (See MAXScript Reference) MAXScript Debugger Dialog Running Scripts from the Command Line Customizing the User Interface Customizing the User Interface Customize Display Right-Click Menu Show UI Lock UI Layout Plug-In Manager Custom UI and Defaults Switcher Market-Specific Defaults COM/DCOM Server Control Utility Customize User Interface Dialog Customize User Interface Dialog Keyboard Panel Toolbars Panel Quads Panel Menus Panel Colors Panel Advanced Quad Menu Options Edit Button Appearance Dialog Saving and Loading Custom User Interfaces Saving and Loading Custom User Interfaces Load Custom UI Scheme Save Custom UI Scheme Revert to Startup Layout Configure Paths Configure Paths Configure User Paths Configure System Paths File I/O Path Configuration External Path Configuration XRefs Path Configuration System Paths 3rd Party Plug-Ins Path Configuration Network Plug-In Configuration Preferences Preferences General Preferences Rendering Preferences Inverse Kinematics Preferences Radiosity Preferences mental ray Preferences Animation Preferences File Preferences Gamma and LUT Preferences Viewport Preferences Gizmos Preferences MAXScript Preferences Graphics Driver Setup Graphics Driver Setup Dialog Configure Driver Configure Software Display Driver Dialog Configure OpenGL Dialog Direct3D Driver Setup Dialog Configure Direct3D Dialog MIDI Time Slider Control Setup MIDI Time Slider Control Setup Dialog Units Setup Units Setup Dialog System Unit Setup Dialog File Load: Units Mismatch Dialog Viewport Configuration Viewport Configuration Rendering Method Viewport Layout Safe Frames Adaptive Degradation Options Regions Statistics Entering Commands by Using Mouse Strokes Strokes Defining Strokes Reviewing and Editing Strokes Stroke Preferences Dialog Strokes Utility Keyboard Shortcuts Keyboard Shortcuts Keyboard Shortcut Override Toggle Using the Online Reference Using the Online Reference Finding Information Fast Using the HTML Help Viewer Searching for Help Topics Favorites Tab HTML Help Viewer Toolbar HTML Help Viewer Right-Click Menus Keyboard Shortcuts in the Help Viewer Troubleshooting 3ds Max Troubleshooting 3ds Max Handling File Corruptions Fixing Boolean Problems Performance Issues While Running 3ds Max Problems Caused by Unit Settings User Interface Problems and Recovery Video Driver and Display Problems Glossary Glossary 2-Sided (Double Sided) 2D Map 3D DWF 3D Map 3DS and PRJ Files Action Active Link Active Time Segment Active/Inactive Footsteps ActiveShade Initialize and Update Adapt Locks Adaptation Adaptive Degradation Additive Opacity Adjust Talent Pose Affine Transformation Airborne Period Aliasing/Antialiasing Alpha Channel Ambient Color Ambient Light Animated Texture Animation Animation Controllers / Transform Controllers Animation Layers Applied IK Area Lights (mental ray Renderer) Area Shadows Aspect Ratio Attachments (IK) Attenuation AutoGrid Avoid Behavior Avoidance Behavior Axonometric View B-Spline Balance Factor Balance Track Ballistic Gait Ballistic Tension Barycentric Coordinates Behaviors Bend Links Bezier Curve BioVision Files BIP Files Biped Biped Dynamics Biped Playback Birth Event Bitmap Blend Object Block Reference Block/Style Parent Blur / Blur Offset Body Space Boolean Operation Bound Vertex Bounding Box Bulge Bulge Angle BVH Files By Layer Center of Mass (COM) Chamfer character studio Marker Files CIBSE Files Clip Controller Clipping Planes Codec Cognitive Controller Composite Compound Materials Constrained Point Contact Object Containers Continuity Continuity Level Control Lattice Control Point Control Vertex (CV) Controller Convex Hull Property Cool Coordinate Space CPY Files Creation Parameters Cross Section Crowd Crowd System CSM Files Curve View CV CV Curve CV Surface Deformable Envelope Deformation Deformation Spline Degree Delegates Dependent Dependent Depot Description Panel Diagonal Diffuse Color Dithering Dock and Float Double Support Period Dummy Object DWG Files DXF Files Dynaflector Dynamics Dynamics Blend Ease Curve Editable Mesh Editable Poly Element Emitter End Effector Envelopes Environment Map Event Event Display Event Level Extents Faceted FFD FGM File Field of View Fields Figure Mode Fillet Filter Color / Filter Opacity Filtering (Antialiasing) Filtering (Character Animation) Final Gathering (mental ray Renderer) First Vertex Flat Mirror Flow Fluorescence Flyout Follow Object Foot States Footstep Animation Footsteps Method Forward Kinematics Forward Kinematics (Bipeds) Frame Rate Freeform Animation Freeform Method Freeze/Unfreeze Function Curve Fusing FX File G-Buffer Gait Pattern Gait Type Gamma Correction Geometric Primitives Gizmo/Center Global Event Global Motion Clip Controller Glossiness and Specular Level Settings GravAccel Gravity Grid Object Head Object Helper Object Hide/Unhide Hierarchical Linkage Home Grid Horizon Hot Hotspot/Falloff IGES (Initial Graphics Exchange Specification) IK Blend IK Goal IK Solution Illuminance Image Motion Blur In Place Mode Independent Influence Initial Pose Initialize Inputs: Event Instance Instance (Motion Mixer) Interactive Renderer Interpolation Inverse Kinematics Inverse Kinematics (Biped) Iso Line Isometric View Keyframe Mode Keyframes/Keys Kinematic Chain Knot Launch Script Layer Track Layers Layers (Biped) Layout Mode Lift Light Map Linked Geometry Links Listener Window Local Coordinate System Local Event Lofting Log File (mental ray Renderer) Look At Object LTLI Files Luminance Luminous Flux Luminous Intensity LZF Files LZG Files LZH Files LZO Files LZV Files Map Bias Map Channel Mapped Material Mapping Coordinates Maps Marker Data Marker Files Markers Master Motion Clip Controller Match Frame Material ID Material/Map Hierarchy Materials Matte Object MAXScript Meshes Metaballs MFE Files MI Files Mirroring Mix MIX Files Mixdown MNM Files Modal/Modeless Modifier Stack Modifiers Morphing Motion Blending Motion Blur Motion Capture Motion Clip Motion Files Motion Flow Motion Flow Editor Motion Flow Scripts Motion Mixer Motion Synthesis MSP (MAXScript Package) Files Multiplicity Multiplier Multiplier Curve N Links Network Manager Network Rendering Network Rendering Server Newton Node Normal NTSC NURBS NURBS Curve NURBS Model NURBS Surface Object Object Instance Object Motion Blur Object Space Object Space (Biped) Obstacle-Avoidance Behavior Object-Space Modifiers Omnidirectional Light Omniflector Opacity Falloff Operand Operator Operator Icon Optical Markers Orientation Behavior Origin Orthographic View Out-of-Range Types Outputs: Source / Test Overshoot PAL Parameter Space Parameters Panel Parameter/Parametric Parent Particle Particle Diagram Particle Level Particle System Particle System (Particle Flow) PASS File Patch Patch-Based Objects Path Path Follow Behavior Period Perspective View Phases of Leg Motion Photometry Photon Map PHY Files Physique Pivot Point Pixel Plant Plug-Ins PMAP File Point Point Curve Point Surface Poses Positional Markers Posture Precedence Premultiplied Alpha Procedural Maps Projector Light Prop Bone Quadtree Queue Monitor Radiosity Radiosity Solution Ray-Trace Acceleration (mental ray Renderer) Ray-Trace Bias Ray-Traced Shadows RAYHOSTS File Real Time Red, Green, Blue / Hue, Saturation, Value Reference Reference Object Refine Reinitialize Repel Behavior Reservoir Resolution Rotoscoping Rubber-Band Mode RVT Link Sample Range Sampling (mental ray Renderer) Scale Stride Scanline Renderer Scene Extents Scene Motion Blur Schematic View Script Script Editor Window Scripted Behavior Scripted Utility Panel Scripts (Motion Flow) Scripting Seed Value Seek Behavior Segment Self-Illumination Shaders (mental ray Renderer) Shaders (Standard Materials) Shadow Maps (Light Objects) Shadow Map (mental ray Renderer) Shapes and Splines SHP Files Skylight Sliding Footstep Smoothing Groups SMPTE Space Warp Behavior Space Warps Spawn Particles Specular Color Speed Vary Behavior Splice Spline Spline Dynamics Startup Script Sub-Object Sub-Object Level Subtractive Opacity Sunlight Super Black Supersampling Support Period Surface Arrive Behavior Surface Follow Behavior Synthesis, Synthesize Talent Figure Mode Tangents TCB (Biped) TCB (Tension, Continuity, Bias) Tendons Tension, Continuity, Bias (Biped) Terrain Test Texel Ticks Tile/Mirror Topology Topology-Dependent Modifier Touch Track Track View Trackgroup Track View Hierarchy Icons Tracks Trajectory Trajectory (Biped) Transform Gizmo Transforms Transition Transition Track Translucency Truecolor Twist Links Universal Naming Convention (UNC) UVW Coordinates Vector Field Vector Field Space Warp Vectors and Vector Handles Velocity Interpolation Video Safe Frame Viewport (Interactive) Renderer VIZBlock VPX Files VUE File Walking Gait Wall Repel Behavior Wall Seek Behavior Wander Behavior Weight Curve Wire Wireframe Mode Workbench Workflow World Coordinate System World Space World Space (Biped) World-Space Modifiers (WSM) xref (AutoCAD External Reference) XRef (3ds Max Externally Referenced File) ZT File

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