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Autodesk 3ds Max 2008 tutorial training


 









Autodesk 3ds Max 2008 tutorial training

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Index Autodesk 3ds Max 2008 tutorial training


Introduction
What's New in Autodesk 3ds Max 2008
What Was New in 3ds Max 9 Extension 1
3ds Max Documentation Set
About MAXScript
Getting Started with 3ds Max
Project Workflow
Setting Up Your Scene
Modeling Objects
Using Materials
Placing Lights and Cameras
Animating Your Scene
Rendering Your Scene
The 3ds Max Window
Special Controls
Managing Files
Importing, Merging, Replacing, and Externally Referencing
Scenes
Using the Asset Browser
Startup Files and Defaults
3dsmax ini File
Backing Up and Archiving Scenes
Crash Recovery System
Viewing and Navigating 3D Space
General Viewport Concepts
Home Grid: Views Based on the World Coordinate Axes
Understanding Views
Setting Viewport Layout
Controlling Viewport Rendering
Controlling Display Performance
Using Standard View Navigation
Zooming, Panning, and Rotating Views
Using Walkthrough Navigation
Navigating Camera and Light Views
Adaptive Degradation
Grab Viewport
View-Handling Commands
Undo View Change / Redo View Change
Save Active View
Restore Active View
Viewport Background Dialog
Select Background Image Dialog
Update Background Image
Reset Background Transform
Show Transform Gizmo
Show Ghosting
Show Key Times
Shade Selected
Show Dependencies
Create Camera From View
Add Default Lights to Scene
Redraw All Views
Global Viewport Rendering Setting
Update During Spinner Drag
Diagnose Video Hardware
Expert Mode
Controlling Object Display
Display Color Rollout
Hide By Category Rollout
Hide Rollout
Freeze Rollout
Display Properties Rollout
Link Display Rollout
Selecting Objects
Introducing Object Selection
Basics of Selecting Objects
Selecting by Region
Using Select By Name
Using Named Selection Sets
Using Selection Filters
Selecting with Track View
Selecting with Schematic View
Freezing and Unfreezing Objects
Hiding and Unhiding Objects by Selection
Hiding and Unhiding Objects by Category
Isolate Selection
Introduction to Sub-Object Selection
Selection Commands
Select Object
Select From Scene
Selection Floater
Selection Region Flyout
Selection Filter List
Filter Combinations Dialog
Named Selection Sets
Named Selection Sets Dialog
Edit Named Selections Dialog
Select All
Select None
Select Invert
Select Similar
Select By
Select By Color
Select By Name (Edit Menu)
Select By Layer
Region Selection
Selection Region
Rectangular Selection Region
Circular Selection Region
Fence Selection Region
Lasso Selection Region
Paint Selection Region
Region
Select Region Window
Select Region Crossing
Window/Crossing Selection Toggle
Edit Commands
Undo/Redo
Hold/Fetch
Delete
Groups and Assemblies
Using Groups
Using Assemblies
Character Assembly
Group Commands
Group
Open Group
Close Group
Ungroup
Explode Group
Detach Group
Attach Group
Assembly Commands
Assemble
Open Assembly
Close Assembly
Disassemble
Explode Assembly
Detach Assembly
Attach Assembly
Assembly Head Helper Objects
Assembly Head Helper Object
Luminaire Helper Object
Character Assembly Commands
Create Character
Destroy Character
Lock/Unlock Character
Insert Character
Save Character
Skin Pose Commands
Object Properties
Object Properties Dialog Panels
General Panel (Object Properties Dialog)
Advanced Lighting Panel (Object Properties Dialog)
mental ray Panel (Object Properties Dialog)
User Defined Panel (Object Properties Dialog)
Rename Objects Tool
Custom Attributes
Parameter Collector
Parameter Collector Menu Bar
Notes Dialog (Parameter Collector)
Expression Techniques
Trigonometric Functions
Vectors
Creating Geometry
Basics of Creating and Modifying Objects
Using the Create Panel
Identifying the Basic Building Blocks
Creating an Object
Assigning Colors to Objects
Object Color Dialog
Color Selector Dialog
Color Clipboard Utility
Adjusting Normals and Smoothing
Viewing and Changing Normals
Viewing and Changing Smoothing
Geometric Primitives
Creating Primitives from the Keyboard
Standard Primitives
Box Primitive
Cone Primitive
Sphere Primitive
GeoSphere Primitive
Cylinder Primitive
Tube Primitive
Torus Primitive
Pyramid Primitive
Teapot Primitive
Plane Primitive
Extended Primitives
Hedra Extended Primitive
Torus Knot Extended Primitive
ChamferBox Extended Primitive
ChamferCyl Extended Primitive
OilTank Extended Primitive
Capsule Extended Primitive
Spindle Extended Primitive
L-Ext Extended Primitive
Gengon Extended Primitive
C-Ext Extended Primitive
RingWave Extended Primitive
Prism Extended Primitive
Hose Extended Primitive
Architectural Objects
AEC Extended Objects
Working with AEC Design Elements
Foliage
Railing
Wall
Editing Wall Objects
Stairs
L-Type Stair
Spiral Stair
Straight Stair
U-Type Stair
Doors
Pivot Door
Sliding Door
BiFold Door
Windows
Awning Window
Casement Window
Fixed Window
Pivoted Window
Projected Window
Sliding Window
Shapes
Shape Check Utility
Splines and Extended Splines
Line Spline
Rectangle Spline
Circle Spline
Ellipse Spline
Arc Spline
Donut Spline
NGon Spline
Star Spline
Text Spline
Helix Spline
Section Spline
Extended Splines
WRectangle Spline
Channel Spline
Angle Spline
Tee Spline
Wide Flange Spline
Editable Spline
Editable Spline (Object)
Editable Spline (Vertex)
Editable Spline (Segment)
Editable Spline (Spline)
Compound Objects
Morph Compound Object
Scatter Compound Object
Conform Compound Object
Connect Compound Object
BlobMesh Compound Object
ShapeMerge Compound Object
Boolean Compound Object
Material Attach Options Dialog
Terrain Compound Object
Loft Compound Object
Creation Method Rollout
Surface Parameters Rollout
Path Parameters Rollout
Skin Parameters Rollout
Deformations
Deform Scale
Deform Twist
Deform Teeter
Deform Bevel
Deform Fit
Deformation Dialog
Path Commands
Shape Commands
Compare Dialog
Mesher Compound Object
ProBoolean/ProCutter Compound Objects
ProBoolean Compound Object
ProCutter Compound Object
Quad Meshing and Smoothing
Dynamics Objects
Damper Dynamics Object
Spring Dynamics Object
Systems
Bones System
Using Objects as Bones
Bone Tools
Bone Tools Rollouts
Ring Array System
Moving, Rotating, and Scaling Objects
Axis Tripod and World Axis
Using Transforms
Using Transform Gizmos
Transform Type-In
Animating Transforms
Transform Managers
Specifying a Reference Coordinate System
Choosing a Transform Center
Using the Axis Constraints
Reset Transform Utility
Transform Commands
Select and Move
Select and Rotate
Select and Scale
Select and Uniform Scale
Select and Non-Uniform Scale
Select and Squash
Transform Coordinates and Coordinate Center
Reference Coordinate System
Use Center Flyout
Use Pivot Point Center
Use Selection Center
Use Transform Coordinate Center
Transform Tools
Array Flyout
Mirror Selected Objects
Array
Snapshot
Spacing Tool
Clone and Align Tool
Align Flyout
Align
Quick Align
Normal Align
Place Highlight
Align Camera
Align to View
Creating Copies and Arrays
Overview of Copies, Instances, and References
Techniques for Cloning Objects
Clone
Clone Options Dialog
Using Shift+Clone
Cloning with Shift+Move
Cloning with Shift+Rotate
Cloning with Shift+Scale
Animating Shift+Rotate and Shift+Scale
Cloning Objects Over Time with Snapshot
Arraying Objects
Using the Array Dialog
Creating Linear Arrays
Creating Circular and Spiral Arrays
Mirroring Objects
Using the Spacing Tool
Modifiers
Transforms, Modifiers, and Object Data Flow
List of Available Modifiers
Using Modifiers
Using the Modify Panel
Using the Modifier Stack
Editing the Stack
Edit Modifiers and Editable Objects
Modifying at the Sub-Object Level
Using the Stack at the Sub-Object Level
Modifying Multiple Objects
How Instanced Modifiers Work
World-Space Modifiers (WSMs)
Camera Map Modifier (World Space)
Displace Mesh Modifier (World Space)
Displace NURBS Modifier (World Space)
Hair And Fur Modifier
Selection Rollout (Hair and Fur)
Tools Rollout (Hair and Fur)
Styling Rollout (Hair and Fur)
Quad Menu for Hair Styling
General Parameters Rollout (Hair and Fur)
Material Parameters Rollout (Hair and Fur)
mr Parameters Rollout (Hair and Fur)
Frizz Parameters Rollout (Hair and Fur)
Kink Parameters Rollout (Hair and Fur)
Multi Strand Parameters Rollout (Hair and Fur)
Dynamics Rollout (Hair and Fur)
Display Rollout (Hair and Fur)
LS Colors Modifier (World Space)
MapScaler Modifier (World Space)
PatchDeform Modifier (World Space)
PathDeform Modifier (World Space)
Point Cache Modifier (World Space)
Subdivide Modifier (World Space)
Surface Mapper Modifier (World Space)
SurfDeform Modifier (World Space)
Object-Space Modifiers
Affect Region Modifier
Attribute Holder Modifier
Bend Modifier
Bevel Modifier
Bevel Profile Modifier
Camera Map Modifier (Object Space)
Cap Holes Modifier
Cloth and Garment Maker Modifiers
Cloth Overview
Cloth Modifier
Object Properties Dialog (Cloth)
Garment Maker Modifier
Troubleshooting and Error Codes in Garment Maker
CrossSection Modifier
Delete Mesh Modifier
Delete Patch Modifier
Delete Spline Modifier
Disp Approx Modifier
Displace Modifier
Edit Mesh Modifier
Edit Normals Modifier
Edit Patch Modifier
Edit Poly Modifier
Selection Rollout (Edit Poly Modifier)
Edit Poly (Object)
Edit Poly (Vertex)
Edit Poly (Edge)
Edit Poly (Border)
Edit Poly (Polygon/Element)
Edit Geometry Rollout (Edit Poly Modifier)
Align Geometry Dialog
Detach Dialog
Edit Spline Modifier
Extrude Modifier
Face Extrude Modifier
FFD (Free-Form Deformation) Modifiers
FFD (Box/Cylinder) Modifiers
FFD (Free-Form Deformation) Select Modifier
Fillet/Chamfer Modifier
Flex Modifier
Spring Option Dialog
HSDS Modifier
Adaptive Subdivision Dialog
Lathe Modifier
Lattice Modifier
Linked XForm Modifier
LS Mesh Modifier
MapScaler Modifier (Object Space)
Material Modifier
MaterialByElement Modifier
Melt Modifier
Mesh Select Modifier
MeshSmooth Modifier
Mirror Modifier
Morpher Modifier
MultiRes Modifier
Noise Modifier
Normal Modifier
Normalize Spline Modifier
NSurf Sel Modifier
Optimize Modifier
Patch Select Modifier
PatchDeform Modifier
PathDeform Modifier
Point Cache Modifier
Poly Select Modifier
Preserve Modifier
Projection Modifier
Selection Rollout (Projection Modifier)
Reference Geometry Rollout (Projection Modifier)
Cage Rollout (Projection Modifier)
Selection Check Rollout (Projection Modifier)
Projection Rollout (Projection Modifier)
Project Mapping Rollout (Projection Modifier)
Projection Holder Modifier
Push Modifier
Relax Modifier
Renderable Spline Modifier
Ripple Modifier
Select By Channel Modifier
Shell Modifier
Skew Modifier
Skin Modifier
Load Envelopes Dialog (Skin Modifier)
Weight Tool Dialog
Weight Table (Skin Modifier)
Skin Morph Modifier
Skin Wrap Modifier
Skin Wrap Patch Modifier
Slice Modifier
Smooth Modifier
Spherify Modifier
Spline IK Control Modifier
Spline Select Modifier
Squeeze Modifier
STL Check Modifier
Stretch Modifier
Subdivide Modifier
Substitute Modifier
Surface Modifier
SurfDeform Modifier
Sweep Modifier
Pick Shape Dialog
Extract Shape Dialog
Merge File (Sweep Modifier)
Symmetry Modifier
Taper Modifier
Tessellate Modifier
Trim/Extend Modifier
TurboSmooth Modifier
Turn To Mesh Modifier
Turn To Patch Modifier
Turn To Poly Modifier
Twist Modifier
Unwrap UVW Modifier
Edit UVWs Dialog
Edit UVWs Dialog Menu Bar
Unwrap UVW Shortcuts
UVW Editor Dialogs
UVW Map Modifier
UVW Mapping Add Modifier
UVW Mapping Clear Modifier
UVW Mapping Paste Modifier
UVW XForm Modifier
Vertex Weld Modifier
VertexPaint Modifier
VertexPaint Paintbox
Adjust Color Dialog (VertexPaint Modifier)
Color Palette (VertexPaint Modifier)
Painter Options Dialog
Volume Select Modifier
Wave Modifier
XForm Modifier
Surface Modeling
Subdivision Surfaces
Soft Selection Rollout
Collapse Utility
Editable Patch Surface
Selection Rollout (Editable Patch)
Editable Patch (Object)
Editable Patch (Vertex)
Editable Patch (Handle)
Editable Patch (Edge)
Editable Patch (Patch)
Editable Patch (Element)
Geometry Rollout (Patch)
Patch Grids
Quad Patch
Tri Patch
Editable Mesh Surface
Working with Mesh Sub-Objects
Selection Rollout (Editable Mesh)
Editable Mesh (Object)
Editable Mesh (Vertex)
Editable Mesh (Edge)
Editable Mesh (Face/Polygon/Element)
Edit Geometry Rollout (Mesh)
Attach Options Dialog
Cut and Slice
Editable Poly Surface
Selection Rollout (Polymesh)
Editable Poly (Object)
Editable Poly (Vertex)
Editable Poly (Edge)
Editable Poly (Border)
Editable Poly (Polygon/Element)
Edit Geometry Rollout (Polymesh)
Subdivision Surface Rollout (Polymesh)
Subdivision Displacement Rollout (Polymesh)
Paint Deformation Rollout
Editable Poly Settings Dialogs
Bevel Polygons Dialog
Bridge Borders/Polygons Dialog
Bridge Edges Dialog
Chamfer Vertices/Edges/Borders Dialog
Connect Edges Dialog
Extrude Polygons Along Spline Dialog
Extrude Polygons Dialog
Extrude Vertices/Edges Dialog
Hinge Polygons From Edge Dialog
Inset Polygons Dialog
MeshSmooth Selection Dialog
Preserve Map Channels Dialog
Relax Dialog
Tessellate Selection Dialog
Weld Vertices/Edges Dialog
NURBS Modeling
NURBS Models: Objects and Sub-Objects
Creating NURBS Models
Working with NURBS Models
Surface Trimming
Modifying NURBS Models and Creating Sub-Objects
Quad Menu for NURBS Objects
Using the NURBS Toolbox to Create Sub-Objects
Sub-Object Selection
CV Sub-Objects and Point Sub-Objects
Dependent Sub-Objects
Rigid Surfaces
NURBS and Modifiers
NURBS and Animation
NURBS Concepts
NURBS Tips and Techniques
NURBS Surfaces
Point Surface
CV Surface
NURBS Curves
Point Curve
CV Curve
Creating NURBS Curve and Surface Objects
Creating Independent Surfaces from NURBS Curve
Objects
Creating NURBS Curves from Splines
Creating NURBS Surfaces from Geometric Primitives
Nonrelational NURBS Surfaces
Display Controls for NURBS Models
Display Line Parameters for NURBS Surfaces
Creating and Editing NURBS Sub-Objects
Attaching and Importing 3ds Max Objects
Common Sub-Object Controls
Editing Point Sub-Objects
Editing Curve CV Sub-Objects
Editing Surface CV Sub-Objects
Editing Curve Sub-Objects
Editing Surface Sub-Objects
Soft Selection Rollout (NURBS)
Material Properties Rollout
Creating Curve Sub-Objects
Creating Surface Sub-Objects
Creating and Editing Point Sub-Objects
NURBS Editing Dialogs
Curve and Surface Approximation
Curve Approximation
Surface Approximation
Advanced Surface Approximation Dialog
Surface Approximation Utility
Tools for Low-Polygon Modeling
Show Statistics
Level of Detail Utility
Precision and Drawing Aids
Tools for Precision
Helpers
Using Units
Using Grids
Using the Home Grid
Using Grid Objects
Viewing Grid Objects
AutoGrid
Aligning Objects
Aligning Normals
Setting Standard Snaps
Setting Snap Options
Measuring Distances
Measure Distance Tool
Select And Manipulate
Standard Helper Objects
Dummy Helper
Expose Transform Helper
Grid Helper
Point Helper
Tape Helper
Protractor Helper
Compass Helper
Manipulator Helper Objects
Cone Angle Manipulator
Plane Angle Manipulator
Slider Manipulator
Grid Commands
Show Home Grid
Activate Home Grid
Activate Grid Object
Align Grid to View
Snap Commands
2D Snap, 2.5D Snap, 3D Snap
Angle Snap Toggle
Percent Snap Toggle
Spinner Snap Toggle
Ortho Snapping Mode
Polar Snapping Mode
Grid and Snap Settings
Snap Settings
Snap Override
Snap Options
Home Grid Settings
User Grids Settings
Drawing Aid Utilities
Measure Utility
Rescale World Units Utility
Space Warps and Particle Systems
Space Warp Objects
Bind to Space Warp
Forces
Push Space Warp
Motor Space Warp
Vortex Space Warp
Drag Space Warp
PBomb Space Warp
Path Follow Space Warp
Gravity Space Warp
Wind Space Warp
Displace Space Warp
Deflectors
POmniFlect Space Warp
PDynaFlect Space Warp
SOmniFlect Space Warp
SDynaFlect Space Warp
UOmniFlect Space Warp
UDynaFlect Space Warp
SDeflector Space Warp
UDeflector Space Warp
Deflector Space Warp
Geometric/Deformable
FFD(Box) Space Warp
FFD(Cyl) Space Warp
Wave Space Warp
Ripple Space Warp
Conform Space Warp
Bomb Space Warp
Modifier-Based Space Warps
Introduction to Particle Systems
Particle Flow
How Particle Flow Works
Particle Flow User Interface
Actions
Non-Event-Driven Particle Systems
Particle System Usage
Spray Particle System
Snow Particle System
Super Spray Particle System
Blizzard Particle System
PCloud Particle System
PArray Particle System
Animation
Animation Concepts and Methods
Animation Concepts
Using Auto Key Mode
Using Set Key Mode
Spinner Right-Click Menu
Viewing and Copying Transform Keys
Controlling Time
Setting Time Segments
Moving Through Time
Choosing a Frame Rate and Playback Speed
Working with Controllers
Understanding Controllers
Changing Controller Properties
Assigning Controllers
Specifying Default Controllers
General-Purpose Controllers
Special-Purpose Controllers
Explicit Axis Keys
Float Controllers
Controlling Transforms
Controlling Position
Controlling Rotation
Controlling Colors
Morph Controllers
Motion Panel Commands
Trajectories
PRS Parameters Rollout
Key Info (Basic) Rollout/Dialog
Tangent Types
Key Info (Advanced) Rollout/Dialog
Animation Controllers
Audio Controller
Barycentric Morph Controller
Bezier Controllers
Block Controller
Boolean Controller
Color RGB Controller (Point3 XYZ Controller)
Euler XYZ Rotation Controller
Expression Controller
Expression Controller Techniques
Layer Controller
Animation Layers
Layer Properties Dialog
Create New Animation Layer Dialog
Limit Controller
Linear Controller
List Controller
Local Euler XYZ Rotation Controller
Look At Controller
Master Point Controller
Motion Capture Controller
Noise Controller
On/Off Controller
Position XYZ Controller
PRS Controller
Reaction Controllers
Reaction Manager Dialog
Using Manipulators with Reaction Controllers
Scale XYZ Controller
Script Controller
Smooth Rotation Controller
Spring Controller
TCB Controllers
Transform Script Controller
Waveform Controller
XRef Controller
Controller Subdialogs
Audio Controller Dialog
Attach Controls Dialog (Block Controller)
Barycentric Morph Controller Key Info Dialog
Block Parameters Dialog (Block Controller)
Master Block Parameters Dialog (Block Controller)
Master Track Key Info Dialog (Master Point
Controller)
Slave Parameters Dialog (Block Controller)
Track View Pick Dialog (Block Controller)
Animation Constraints
Attachment Constraint
Surface Constraint
Path Constraint
Position Constraint
Link Constraint
LookAt Constraint
Orientation Constraint
Wire Parameters
Parameter Wiring Dialog
Hierarchies and Kinematics
Hierarchies
Linking Strategy
Linking and Unlinking Objects
Adjusting Pivots
Viewing and Selecting Hierarchies
Animating with Forward Kinematics
Using Dummy Objects
Animating Links
Adjusting Object Transforms
Locking Object Transforms
Animating Attachment
Changing Link Inheritance
Link Inheritance (Selected) Utility
Inverse Kinematics (IK)
IK Terminology
Inverse Kinematics Methods
Joint Controls
Hierarchy Panel Commands
Pivot
IK
Link Info
Track View
Working with Track View
Track View Workspace
Curve Editor
Dope Sheet
Time Ruler
Track View Shortcuts
Track View Hierarchy
Hierarchy Right-Click Menu
Properties (Track View Hierarchy)
Sound Options Dialog
Track View Menu Bar
Modes Menu
Controller Menu
Tracks Menu
Keys Menu
Curves Menu
Time Menu
Options Menu
Display Menu
View Menu
Utilities Menu
Track View Quad Menu
Track View Toolbars
Curve Editor Toolbars
Dope Sheet Toolbars
Controller Toolbar
Ranges: Dope Sheet Toolbar
Extras: Dope Sheet Toolbar
Filters
Filters Dialog (Track View)
Copy Controller
Paste Controller
Assign Controller
Delete Controller
Ignore Animation Range
Respect Animation Range
Make Controller Unique
Parameter Curve Out-of-Range Types
Add Note Track
Remove Note Track
Editing Keys
Edit Keys
Snap Frames
Lock Selection
Align to Cursor
Add Visibility Track
Move Keys (Dope Sheet)
Slide Keys
Scale Keys - Time
Add Keys (Dope Sheet)
Properties (Track View Key Window)
Track View Utilities
Randomize Keys Utility
Create Out of Range Keys Utility
Select Keys By Time Utility
Euler Filter
Current Value Editor
Edit Time
Select Time
Delete Time
Cut Time
Copy Time
Paste Time
Reverse Time
Insert Time
Scale Time
Exclude Left End Point
Exclude Right End Point
Reduce Keys
Edit Ranges
Position Ranges
Recouple Ranges
Editing Tracks: Copying, Pasting, and Handling Instances and
References
Copying and Pasting Items
Copying and Pasting Objects
Making Instance and Reference Controllers and Objects
Unique
Curve Editor
Move Keys (Curve Editor)
Scale Keys
Scale Values
Add Keys (Curve Editor)
Draw Curves
Show Tangents
Lock Tangents
Apply Ease Curve / Apply Multiplier Curve
Remove Ease/Multiplier Curve
On/Off (Curves)
Ease Curve Out-of-Range Types
Multiplier Curve Out-of-Range Types
Freeze Non-Selected Curves
Status Bar/View Controls
Zoom Selected Object
Select By Name (Track View)
Track Sets List
Track Sets Editor Dialog
Key Time Display
Value Display
Show Selected Key Statistics
Pan (Track View)
Zoom Horizontal Extents
Zoom Value Extents
Zoom Track View Key Window
Zoom Region (Track View)
Managing Track View Windows
New Track View
Delete Track View
Delete Track View Dialog
Saved Track Views
Track View Customization
Track View Toolbar Right-Click Menu
Motion Mixer
Using the Motion Mixer
Adding Tracks to the Mixer
Importing Clips to the Mixer
Working with Clips in the Mixer
Filtering Mixer Tracks
Adjusting Clip Timing
Working with Transitions
Adjusting Track Weight
Adding Time Warps
Adjusting Biped Balance in the Mixer
Exporting Animation to the Biped
Using the Reservoir
Motion Mixer Interface
Motion Mixer Menus
Motion Mixer Dialogs
Motion Mixer Toolbar
Trackgroup Filter Dialog (Biped Object)
Trackgroup Filter Dialog (Non-Biped Object)
Motion Mixer Editor
Reservoir
Mixer Preferences Dialog
Mixer Rollout
Animation Utilities
Follow/Bank Utility
Motion Capture Utility
MACUtilities Utility
Camera Tracker Utility
Requirements for Camera Tracking
Camera Tracker: Movie Rollout
Camera Tracker: Movie Window
Camera Tracker: Motion Trackers Rollout
Camera Tracker: Movie Stepper Rollout
Camera Tracker: Error Thresholds Rollout
Camera Tracker: Batch Track Rollout
Camera Tracker: Position Data Rollout
Camera Tracker: Match Move Rollout
Camera Tracker: Move Smoothing Rollout
Camera Tracker: Object Pinning Rollout
Camera Tracker: Troubleshooting
Dynamics Utility
Edit Object Dialog
Edit Object List Dialog
Skin Utilities
reactor
Introducing Dynamics Simulation
Special Features in reactor
reactor Helpers
Rigid Bodies
Rigid Body Basics
Rigid Body Properties
Compound Rigid Bodies
Rigid Body Collection
Constraints
Constraint Concepts
Simple Constraints
Cooperative Constraints
reactor Objects
Plane
Motor
Toy Car
Fracture
Fracture Tips
Storing and Accessing Collisions
Deformable Bodies
Cloth
Cloth Modifier
Cloth Collection
Soft Bodies
Soft Body Modifier
FFD Soft Bodies
Soft Body Collection
Rope
Rope Modifier
Rope Collection
Deforming Meshes (Skin)
Deforming Mesh Collection
Constraining Deformable Bodies
Fixing Vertices in World Space
Keyframing Vertices
Attaching Vertices to a Rigid Body
Attaching Vertices to Deforming Meshes (Skin)
Soft Selection
Water Simulation
Water Space Warp
Rendering Water
Wind
The reactor Utility
Preview & Animation Rollout
Havok 1 World/Havok 3 World Rollout
Collisions Rollout
Display Rollout
reactor Utilities
Properties Rollout
The Real-Time Preview
Scripts
Frequently Asked Questions
Troubleshooting
character studio
What is character studio?
What You Should Know to Use character studio
Understanding Biped
Understanding Physique
Understanding Track Editing
Understanding the Workbench
Understanding Motion Flow
Understanding Crowds
Understanding character studio Workflow
Biped
Creating a Biped
Understanding Biped Anatomy
Changing Initial Biped Anatomy
Naming the Biped
Posing the Biped
Scaling Links
Rubber-Banding Arms and Legs
Biped Display Options
Deleting a Biped
Linking Character Body Parts to the Biped
Saving and Loading FIG Files
Footstep Animation
Creating Footsteps
Editing Footstep Motion
Footstep and Freeform Animation
Freeform Animation
Creating Freeform Animation
Freeform and IK
Editing Freeform Animation
Working with Biped Animation
Working with Euler Curves on Biped Animation
Working with XRef Bipeds
Loading, Saving, and Displaying Biped Motion
Working with Biped Motion Files
Loading and Saving BIP Animation
Importing and Exporting Animation Data
Motion Mapping: Retargeting Biped Motion
Merging and Cloning a Character
Combining BIP Motions
Loading and Saving STP Files
Using Motion-Capture Data
Correcting Posture
Copying and Pasting Tracks
Repositioning the Biped
Previewing Biped Motion
In Place Mode
Trajectory Display
Display Preferences
Biped User Interface
Motion Panel (Biped)
Center of Mass
Motion Panel Rollouts (Biped)
Track View (Biped)
Biped Color-coded Keys and Trajectories
Biped Shortcuts
Working with the Workbench
Navigating the Workbench
Selecting Workbench Tracks
Analyzing Curves
Fixing Curves
Animation Workbench
Select Panel
Analyze Panel
Fix Panel
Filters Panel
Working with Motion Flow
Placing Motions on the Motion Flow Graph
Creating Transitions
Creating a Motion Flow Script
Saving, Loading, and Appending Motion Flow
Graphs
Customizing Transitions
Creating Random Motion
Unifying Motion
Sharing Motion Flow
Setting Up Paths for Motion Flow Files
Motion Flow Mode
Motion Flow Rollout
Motion Flow Graph Dialog
Motion Flow Scripts Group
Transition Editor
Create Random Motion Dialog
Shared Motion Flow Dialog
Transition Optimization Dialog
Clip Properties Dialog
Working with Motion-Capture Data
Importing Motion-Capture Data
Filtering Motion-Capture and Marker Data
Sliding Footsteps
Prop Bone
Motion Capture Rollout
Motion Capture Conversion Parameters Dialog
Motion Capture Batch File Conversion Dialog
Marker Display Dialog
Physique
Using Physique
Creating a Skin
Using Physique with a Biped
Using Physique with 3ds Max Bones
Using Physique with 3ds Max Objects
Applying and Initializing Physique
Previewing Motion
Envelopes and Vertex Assignments
Bulges
Tendons
Saving and Loading Physique Data
Reinitializing Physique Settings
Working with an Initial Pose
Improving Interactive Performance
Scaling a Character
Facial Animation
Physique and Modifiers
Physique User Interface
Physique Rollout
Physique Level of Detail Rollout
Floating Bones Rollout
Physique Shortcuts
Physique Dialogs
Physique Modifier Sub-Object Levels
Crowd Animation
Creating a Crowd System
Creating Crowd Helpers
Adjusting Delegate Parameters
Assigning Behaviors
Directing Delegates
Obstacle Avoidance
Changing Delegate Orientation and Speed
Solving the Simulation
Linking Objects to Delegates
Cognitive Controllers
Using Motion Synthesis
Biped Crowds
Non-Biped Crowds
Crowd Animation User Interface
Crowd Shortcuts
Delegate Helper Object
Crowd Helper Object
Vector Field Space Warp
Motion Synthesis
File Formats and Index of Procedures
character studio File Formats
Procedures
Lights and Cameras
Lights
Name and Color Rollout (Lights)
Using Lights
Working with Lights
Properties of Light
Lighting in 3ds Max
Guidelines for Lighting
Positioning Light Objects
Previewing Shadows in Viewports
Animating Lights
Light Include/Exclude Tool
Light Lister
Standard Lights
Target Spotlight
Free Spotlight
Target Directional Light
Free Directional Light
Omni Light
Skylight
mr Area Omni Light
mr Area Spotlight
Photometric Lights
Photometric Lights: Preset Lights
Target Point Light (Photometric)
Free Point Light (Photometric)
Target Linear Light (Photometric)
Free Linear Light (Photometric)
Target Area Light (Photometric)
Free Area Light (Photometric)
IES Sun Light (Photometric)
IES Sky Light (Photometric)
mental ray Sun & Sky
mr Sky Portal
Using Photometric Lights
Sunlight and Daylight Systems
Geographic Location Dialog
Common Lighting Rollouts
General Lighting Parameters
Exclude/Include Dialog
Shadow Parameters
Spotlight Parameters
Advanced Effects Rollout
mental ray Indirect Illumination Rollout (for Lights)
mental ray Light Shader Rollout
Additional Rollouts for Standard Lights
Intensity/Color/Attenuation Parameters
Directional Parameters
Atmospheres and Effects for Lights
Add Atmosphere or Effect Dialog
Hair Light Attr(ibutes) Rollout
Additional Rollouts for Photometric Lights
Intensity/Color/Distribution Rollout
Linear Light Parameters Rollout
Area Light Parameters Rollout
Area Light Sampling Rollout
Web Parameters Rollout
Rollouts for Specific Shadow Types
Advanced Ray-Traced Parameters Rollout
Area Shadows Rollout
mental ray Shadow Map Rollout
Optimizations Rollout
Ray-Traced Shadow Parameters Rollout
Shadow Map Parameters Rollout
Cameras
Free Camera
Target Camera
Using Cameras
Characteristics of Cameras
Common Camera Parameters
Using Transforms to Aim a Camera
Using Clipping Planes to Exclude Geometry
Using the Horizon to Match Perspective
Animating Cameras
Multi-Pass Rendering Effects
Depth of Field Parameter (mental ray Renderer)
Multi-Pass Depth of Field Parameters for Cameras
Multi-Pass Motion Blur Parameters for Cameras
Camera Match Utility
Camera Match Helper Objects
Two-Point Perspective
Camera Correction Modifier
Material Editor, Materials, and Maps
Designing Materials
Sample Slots and Material Name
Material Type
Shading Type
Material Components
Lights and Shading
Choosing Colors for Realism
Using Maps to Enhance a Material
Applying a Material to an Object
Mapping Coordinates
Saving a Material
Material XML Exporter Utility
UVW Remove Utility
Material Editor
Material/Map Browser
Copying and Pasting: Right-Click Menu for Materials, Maps,
Bitmaps, and Colors
Sample Slots
Sample Slot Right-Click Menu
Dragging and Dropping Maps and Materials
Drag and Drop Sub-Object Material Assignment
Creating a Custom Sample Object
Material Editor Tools
Material Editor Menu Bar
Reflectance and Transmittance Display
Sample Type
Propagate Materials to Instances
Backlight
Sample Slot Background
Sample UV Tiling
Video Color Check
Make Preview, Play Preview, Save Preview
Material Editor Options
Select By Material
Get Material
Put Material to Scene
Assign Material to Selection
Reset Map/Mtl to Default Settings
Make Material Copy
Make Unique (Material Editor)
Put to Library
Material ID Channel
Material ID Channel Flyout
Show Standard/Hardware Map in Viewport
Show End Result
Go to Parent
Go Forward to Sibling
Material/Map Navigator
Pick Material From Object (Eyedropper)
Name Field (Materials and Maps)
Type Button (Materials and Maps)
Animating Materials
Creating and Playing Animated Material Previews
Synchronizing an Animated Bitmap with the Scene
Material Editor Subdialogs
Copy (Instance) Map Dialog
Copy or Swap Colors Dialog
Create Material Preview Dialog
Duplicate Name Dialog (Material Library)
Merge Dialog (Material Library)
Merge Material Library Dialog
Put to Library Dialog
Render Map Dialog
Replace Map Dialog
Replace Material Dialog
Update Scene Materials Dialog
Types of Materials
SuperSampling Rollout
mental ray Connection Rollout
DirectX Manager Rollout
Standard Material
Shader Basic Parameters Rollout
Understanding Shaders
Basic Parameters Rollout (Standard Material)
Extended Parameters Rollout (Standard Material)
Maps Rollout (Standard Material)
Dynamics Properties Rollout
Basic Material Shaders
Basic Parameters for Standard Materials
Specular Highlight Controls
Mapping Standard Material Components
Raytrace Material
Raytrace Basic Parameters Rollout
Raytrace Extended Parameters Rollout
Raytracer Controls Rollout
Raytrace Maps Rollout
Raytrace Dynamics Properties Rollout
Raytracing Acceleration Parameters Dialog
Raytrace Exclude/Include Dialog
Raytrace Antialiaser Dialog: Fast Adaptive Antialiaser
Raytrace Antialiaser Dialog: Multiresolution Adaptive
Antialiaser
Architectural Material
Templates Rollout
Physical Qualities Rollout
Special Effects Rollout
Advanced Lighting Override Rollout
Cutout Mapping
mental ray Materials
mental ray Material
Arch & Design Material (mental ray)
Car Paint Material/Shader (mental ray)
DGS Material (mental ray)
Glass Material (mental ray)
Subsurface Scattering (SSS) Materials
Matte/Shadow Material
Compound Materials
Blend Material
Composite Material
Double-Sided Material
Morpher Material
Multi/Sub-Object Material
Shellac Material
Top/Bottom Material
Shell Material
Advanced Lighting Override Material
Lightscape Material
Ink 'n Paint Material
DirectX 9 Shader Material
DirectX Viewport Shaders
LightMap Shader Rollout
Metal Bump Shader Rollout
XRef Material
Types of Maps
Real-World Mapping
Output Rollout
Missing Map Coordinates Dialog
2D Maps
Coordinates Rollout (2D)
Noise Rollout (2D)
Bitmap 2D Map
Select Bitmap Image File Dialog
Checker Map
Combustion Map
Gradient Map
Gradient Ramp Map
Flag Properties Dialog
Swirl Map
Tiles Map
3D Maps
Coordinates Rollout (3D)
Cellular Map
Dent Map
Falloff Map
Marble Map
Noise Map
Particle Age Map
Particle MBlur Map
Perlin Marble Map
Planet Map
Smoke Map
Speckle Map
Splat Map
Stucco Map
Waves Map
Wood Map
Compositor Maps
Composite Map
Mask Map
Mix Map
RGB Multiply Map
Color Modifier Maps
Output Map
RGB Tint Map
Vertex Color Map
Reflection and Refraction Maps
Flat Mirror Map
Raytrace Map
Reflect/Refract Map
Thin Wall Refraction Map
mental ray Shaders
Custom Shaders for 3ds Max
mental images Shader Libraries
Shaders in the LumeTools Collection
Connect Parameter to Shader Dialog (mental ray)
3ds Max Custom Shaders
Normal Bump Map
Camera Map Per Pixel Map
Material, Mapping, and Vertex Color Utilities
Assign Vertex Colors Utility
Channel Info Utility
Clean MultiMaterial Utility
Instance Duplicate Maps Utility
Rendering
Render Scene Dialog
Rendered Frame Window
Render Output File Dialog
Rendering Commands
Render Scene
Render Type
Render Bounding Box/Selected Dialog
Quick Render Flyout
Quick Render (Production)
Quick Render (ActiveShade)
ActiveShade
ActiveShade Floater
ActiveShade Viewport
ActiveShade Commands (Quad Menu)
Preset Rendering Options
Show Last Rendering
Render Last
Print Size Wizard
Common Rendering Parameters
Common Panel (Render Scene Dialog)
Common Parameters Rollout (Render Scene Dialog)
Configure Preset Dialog
Email Notifications Rollout
Scripts Rollout (Render Scene Dialog)
Assign Renderer Rollout
Choose Renderer Dialog
Renderers
Renderer Panel (Render Scene Dialog)
Default Scanline Renderer Rollout
Advanced Lighting Panel
Raytracer Panel
Using Multi-Pass Rendering Effects
mental ray Renderer
Rendering with the mental ray Renderer
Getting Good Results with mental ray Rendering
3ds Max Materials in mental ray Renderings
Enhancements to Standard Features
Processing Panel (mental ray Renderer)
mental ray Messages Window
mental ray Concepts
mental ray Renderer Rollouts
VUE File Renderer
Rendering Elements Separately
Render Elements Panel and Rollout
Render Elements Dialog
Render Element Output File Dialog
Blend Element Parameters Rollout
Hair and Fur Render Element
Lighting Texture Element Rollout
Matte Texture Element Rollout
Velocity Element Parameters Rollout
Z Element Parameters Rollout
Diffuse Texture Element Rollout
Render to Texture
Baked Texture Elements
Target Map Slot Assignments
Creating and Using Normal Bump Maps
Troubleshooting Normal Bump Maps
Render to Texture Dialog
Render to Texture: General Settings Rollout
Render to Texture: Objects to Bake Rollout
Render to Texture: Output Rollout
Render to Texture: Baked Material Rollout
Render to Texture: Automatic Mapping Rollout
Render to Texture: Add Texture Elements Dialog
Render to Texture: Projection Options Dialog
Rendering Previews
Make Preview
View Preview
Rename Preview
Panorama Exporter Utility
Panorama Exporter Render Setup Dialog
Panorama Exporter Viewer
Network Rendering
Basic Procedures for Network Rendering
How Network Rendering Works
Starting Network Rendering
Troubleshooting Guide
System Setup
Checking Requirements
Setting Up for Network Rendering
Setting Up TCP/IP
Configuring TCP/IP
Creating a Special User Account
Setting Up Rendering Software
Setting Up Directories
Sharing a Directory
Mounting a Directory
Using Configure User Paths
Network Job Assignment Dialog
Job Dependencies Dialog
Notifications Dialog
Strips Setup Dialog
Advanced Settings Dialog
Manager and Server
Initial Setup for Manager and Server Programs
Installing Network Services
Logging Properties Dialog
The backburner.xml File
Network Rendering Manager
Network Rendering Server
Queue Monitor
The Queue Monitor Application
Module Info Report Dialog
Queue Monitor: Job Settings Dialog
Viewing Jobs and Servers with the Queue Monitor
Job Report Dialog
Job Archives Dialog
Activating and Deactivating Jobs in the Queue
Activating and Deactivating Servers in the Queue
Managing Jobs in the Queue
Week Schedule Dialog
Batch Rendering
Quick Start Batch Rendering
Using Backburner for Batch Rendering
Batch Rendering - Batch Render Dialog
Batch Render Tool - Batch Render Warning Dialog
Command-Line Rendering
Command-Line Rendering Switches
Backburner Command Line Control
Effects and Environments
Environment and Effects Dialog
Rendering Effects
Rendering Effects Command
Effects Panel and Rollout
Merging Effects
Hair and Fur Render Effect
Lens Effects Rendering Effects
Glow Lens Effect
Ring Lens Effect
Ray Lens Effect
Auto Secondary Lens Effect
Manual Secondary Lens Effect
Star Lens Effect
Streak Lens Effect
Lens Effects Dialogs
Blur Rendering Effect
Brightness and Contrast Rendering Effect
Color Balance Rendering Effect
File Output Rendering Effect
Film Grain Rendering Effect
Motion Blur Rendering Effect
Depth of Field Rendering Effect
Environment and Atmosphere Effects
Environment Panel
Fire Environment Effect
Fog Environment Effect
Volume Fog Environment Effect
Volume Light Environment Effect
Exposure Controls
Automatic Exposure Control
Linear Exposure Control
Logarithmic Exposure Control
mr Photographic Exposure Control
Pseudo Color Exposure Control
Lighting Data Exporter Utility
Atmospheric Apparatus
Add Atmosphere Dialog
BoxGizmo Helper
CylGizmo Helper
SphereGizmo Helper
Video Post
Video Post Queue
Video Post Status Bar / View Controls
Troubleshooting Video Post
Useful Video Post Procedures
Video Post Toolbar
New Sequence
Open Sequence
Save Sequence
Edit Current Event
Delete Current Event
Swap Events
Execute Sequence
Configure Presets
Edit Range Bar
Align Selected Left
Align Selected Right
Make Selected Same Size
Abut Selected
Add Scene Event
Add Image Input Event
Image Input Options
Add Image Filter Event
Add Image Layer Event
Add Image Output Event
Add External Event
Add Loop Event
Filter Events
Contrast Filter
Fade Filter
Image Alpha Filter
Lens Effects Filters
Negative Filter
Pseudo Alpha Filter
Simple Wipe Filter
Starfield Filter
Lens Effects Filters
Animating Lens Effects Properties
Lens Effects Flare Filter
Lens Effects Focus Filter
Lens Effects Glow Filter
Lens Effects Highlight Filter
Lens Effects Gradients
Layer Events
Alpha Compositor
Cross Fade Compositor
Pseudo Alpha Compositor
Simple Additive Compositor
Simple Wipe Compositor
Managing Scenes and Projects
File-Handling Commands
New
Reset
Open
Open from Vault
Open Recent
Save
Save As
Save Copy As
Save Selected
Set Project Folder
External References (XRefs)
XRef Objects
XRef Objects Dialog
XRef Record List Right-Click Menu
XRef Entities List Right-Click Menu
XRef Merge Dialog
XRef Scene
XRef Scenes Dialog
XRef Object Rollout
Proxy Object Rollout
Missing XRef Paths Dialog
File Link
Working with Drawing Files
File Link Tips
Interpreting Layer Data from AutoCAD, AutoCAD
Architecture, and Revit
Scale Synchronization
File Link Manager Utility
Working with AutoCAD, AutoCAD Architecture, and Revit
Files
Instanced Objects, Elements, Blocks and Styles
Merge
Merge File Dialog
Merge Animation
Replace
Saving and Loading Animation
Load Animation
Save Animation
Map Animation Dialog
Motion Mapping Parameters Rollout
Map Track to Track Rollout
Retargeting Rollout
Import
Export
Export Selected
Asset Tracking
Asset Tracking Dialog
Global Settings and Defaults for Bitmap Proxies
Dialog
Prompts Dialog
Asset Tracking Dialog Icons
Archive
Summary Info
File Properties
View Image File
Exit
Missing External Files Dialog
File-Handling Utilities
Asset Browser Utility
Bitmap/Photometric Path Editor Utility
MAX File Finder Utility
Resource Collector Utility
Fix Ambient Utility
Bitmap Pager Statistics Dialog
Asset Browser Subdialogs
Preferences Dialog (Asset Browser)
Internet Download Dialog
Favorite Location Dialog
Bitmap Path Editor Subdialogs
Bitmap / Photometric Path Editor Dialog
Resource Information Dialog
Internet Access
i-drop Indicator
Geometry File Formats
Importing Geometry
Working with MAX Files from Autodesk VIZ
VIZ Render (DRF) Files
Working with DRF Files in 3ds Max
3D Studio Mesh (3DS, PRJ) Files
Importing 3DS Files
Importing PRJ Files
Exporting to 3DS
Importing SHP Files
Importing Adobe Illustrator 88 Files
Exporting to Adobe Illustrator
Exporting to ASCII
AutoCAD (DWG) Files
Importing AutoCAD Drawing Files
DWG/DXF Import: Geometry Panel
DWG/DXF Import: Layers Panel
DWG/DXF Import: Spline Rendering Panel
Legacy AutoCAD Import
Exporting AutoCAD DWG Files
AutoCAD Interchange (DXF) Files
Importing DXF Files
Exporting to DXF Files
Autodesk Inventor Files
Importing Autodesk Inventor Files
DWF Files
Exporting 3D DWF Files
FBX Files
IGES Files
Overview of IGES in 3ds Max
IGES Log Files
Importing IGES Files
IGES to 3ds Max Import Table
Exporting IGES Files
3ds Max to IGES Export Table
JSR-184 Files
JSR-184 Object Parameters
JSR-184 Texture Tool
JSR-184 Log Files
JSR-184 Standalone Player
LandXML (XML, DEM) Files
Importing LandXML/DEM Models
LandXML/DEM Model Import Dialog
Exporting Lightscape Files
Importing Lightscape Files
Lightscape Materials Utility
Motion Analysis Files (HTR/HTR2, TRC)
Importing HTR/HTR2 Files
Importing TRC Files
Exporting HTR/HTR2 Files
Exporting to Shockwave 3D
Shockwave 3D Scene Export Options Dialog
Shockwave 3D Export Preview
Shockwave 3D File Analysis Window
Stereolithography (STL) Files
Importing STL Files
Exporting to STL
Wavefront (OBJ, MTL) Files
Exporting Wavefront Material (MTL) Files
Exporting Wavefront Object (OBJ) Files
VRML Files
Importing VRML Files
Exporting to VRML97
VRML97 Export
Image File Formats
AVI Files
BMP Files
CIN (Kodak Cineon) Files
CWS (Combustion Workspace) Files
DDS Files
EPS and PS (Encapsulated PostScript) Files
GIF Files
HDRI Files
IFL Files
Image File List Control Dialog
IFL Manager Utility
IMSQ Files
JPEG Files
MOV (QuickTime Movie) Files
MPEG Files
OpenEXR Files
Saving OpenEXR Files
Opening OpenEXR Files
PIC Files
PNG Files
PSD Files
RLA Files
RPF Files
RGB (SGI Image) Files
TGA (Targa) Files
TIFF Files
YUV Files
RAM Player
RAM Player Configuration Dialog
Scene Explorer
Using Scene Explorer
Scene Explorer Menus
Scene Explorer Toolbars
Manage Scene Explorer
Advanced Search Dialog
Scene States
Manage Scene States Dialog
Schematic View
Using Schematic View
Schematic View Menus
Schematic View List Views
Schematic View Preferences Dialog
Schematic View Toolbars
Schematic View Display Floater
Schematic View Commands
New Schematic View
Delete Schematic View
Saved Schematic Views
Schematic View Selection Right-Click Menu
Using Layers to Organize a Scene
Layer Manager
Layer Properties Dialog
Layer List
Create New Layer
Add Selection to Current Layer
Select Objects in Current Layer
Set Current Layer to Selection's Layer
Utilities
List of Available Utilities
User Interface
Additional Keyboard Commands
Toggling Dialogs
Starting 3ds Max from the Command Line
Menu Bar
File Menu
Edit Menu
Tools Menu
Group Menu
Views Menu
Create Menu
Modifiers Menu
reactor Menu
Animation Menu
Graph Editors Menu
Rendering Menu
Customize Menu
MAXScript Interface
Help Menu
Toolbars
Main Toolbar
Axis Constraints Toolbar
Layers Toolbar
reactor Toolbar
Extras Toolbar
Render Shortcuts Toolbar
Snaps Toolbar
Animation Layers Toolbar
Brush Presets Toolbar
Brush Preset Manager
Right-Click Menu for Scripted Toolbar Buttons
Quad Menu
Additional Quad Menus
Animation Quad Menu
Status Bar Controls
Prompt Line
MAXScript Mini Listener
Status Line
Time Slider
Track Bar
Selection Lock Toggle
Coordinate Display
Grid Setting Display
Time Tag
Add Time Tag Dialog
Edit Time Tag Dialog
Communication Center
Using Communication Center
Configuring Communication Center
Refreshing the Content
Receive New Information Notifications
Animation and Time Controls
Auto Key Animation Mode
Set Key Animation Mode
Default In/Out Tangents For New Keys
Go To Start
Previous Frame/Key
Play/Stop
Next Frame/Key
Go To End
Current Frame (Go To Frame)
Key Mode
Time Configuration
Viewport Controls
Viewport Right-Click Menu
Viewport Navigation
Controls Available in All Viewports
Walkthrough Controls for Perspective and Camera
Viewports
Perspective and Orthographic Viewport Controls
Camera Viewport Controls
Light Viewport Controls
Command Panel
Object Name and Wireframe Color
Create Panel
Modify Panel
Modifier Stack Controls
Modifier Stack Right-Click Menu
Make Unique
Modifier Sets Menu
Configure Modifier Sets Dialog
Hierarchy Panel
Motion Panel
Assign Controller Rollout
Display Panel
Display Floater
Utilities Panel
Utilities Dialog
Configure Button Sets Dialog
MAXScript Interface
New Script
Open Script
Run Script
MAXScript Listener
Macro Recorder
Visual MAXScript Utility (See MAXScript Reference)
MAXScript Debugger Dialog
Running Scripts from the Command Line
Customizing the User Interface
Useful Customization Techniques
Customize Display Right-Click Menu
Show UI
Lock UI Layout
Plug-In Manager
Custom UI and Defaults Switcher
Market-Specific Defaults
COM/DCOM Server Control Utility
Customize User Interface Dialog
Keyboard Panel
Toolbars Panel
Quads Panel
Menus Panel
Colors Panel
Advanced Quad Menu Options
Edit Button Appearance Dialog
Saving and Loading Custom User Interfaces
Load Custom UI Scheme
Save Custom UI Scheme
Revert to Startup Layout
Configure Paths
Configure User Paths
Configure System Paths
File I/O Path Configuration
External Path Configuration
XRefs Path Configuration
System Paths
3rd Party Plug-Ins Path Configuration
Network Plug-In Configuration
Preferences
General Preferences
File Preferences
Viewport Preferences
Gamma and LUT Preferences
Rendering Preferences
Animation Preferences
Inverse Kinematics Preferences
Gizmos Preferences
MAXScript Preferences
Radiosity Preferences
mental ray Preferences
Graphics Driver Setup Dialog
Configure Driver
Configure Software Display Driver Dialog
Configure OpenGL Dialog
Direct3D Driver Setup Dialog
Configure Direct3D Dialog
MIDI Time Slider Control Setup Dialog
Units Setup Dialog
System Unit Setup Dialog
File Load: Units Mismatch Dialog
Viewport Configuration
Rendering Method
Viewport Layout
Safe Frames
Adaptive Degradation Options
Regions
Statistics
Lighting and Shadows
Strokes
Defining Strokes
Reviewing and Editing Strokes
Stroke Preferences Dialog
Strokes Utility
Keyboard Shortcuts
Keyboard Shortcut Override Toggle
Using the 3ds Max Help
Finding Information Fast
Using the HTML Help Viewer
Searching for Help Topics
Favorites Tab
HTML Help Viewer Toolbar
HTML Help Viewer Right-Click Menus
Keyboard Shortcuts in the Help Viewer
Troubleshooting 3ds Max
Handling File Corruptions
Fixing Boolean Problems
Performance Issues While Running 3ds Max
Problems Caused by Unit Settings
User Interface Problems and Recovery
Video Driver and Display Problems
Glossary
2-Sided (Double Sided)
2D Map
3D DWF
3D Map
3DS and PRJ Files
Action
Active Link
Active Time Segment
Active/Inactive Footsteps
ActiveShade Initialize and Update
Adapt Locks
Adaptation
Adaptive Degradation
Additive Opacity
Adjust Talent Pose
Affine Transformation
Airborne Period
Aliasing/Antialiasing
Alpha Channel
Ambient Color
Ambient Light
Animated Texture
Animation
Animation Controllers / Transform Controllers
Animation Layers
Applied IK
Area Lights (mental ray Renderer)
Area Shadows
Aspect Ratio
Attachments (IK)
Attenuation
AutoGrid
Avoid Behavior
Avoidance Behavior
Axonometric View
B-Spline
Balance Factor
Balance Track
Ballistic Gait
Ballistic Tension
Barycentric Coordinates
Behaviors
Bend Links
Bezier Curve
BioVision Files
BIP Files
Biped
Biped Dynamics
Biped Playback
Birth Event
Bitmap
Blend Object
Block Reference
Block/Style Parent
Blur / Blur Offset
Body Space
Boolean Operation
Bound Vertex
Bounding Box
Bulge
Bulge Angle
BVH Files
By Layer
Center of Mass (COM)
Chamfer
character studio Marker Files
CIBSE Files
Clip Controller
Clipping Planes
Codec
Cognitive Controller
Composite
Compound Materials
Constrained Point
Contact Object
Containers
Continuity
Continuity Level
Control Lattice
Control Point
Control Vertex (CV)
Controller
Convex Hull Property
Cool
Coordinate Space
CPY Files
Creation Parameters
Cross Section
Crowd
Crowd System
CSM Files
Curve View
CV
CV Curve
CV Surface
Deformable Envelope
Deformation
Deformation Spline
Degree
Delegates
Dependent
Dependent (NURBS)
Depot
Description Panel
Diagonal
Diffuse Color
Dithering
Dock and Float
Double Support Period
Dummy Object
DWG Files
DXF Files
Dynaflector
Dynamics
Dynamics Blend
Ease Curve
Edge
Editable Mesh
Editable Poly
Element
Emitter
End Effector
Envelopes
Environment Map
Event
Event Display
Event Level
Extents
Face/Polygon
Faceted
FFD
FGM File
Field of View
Fields
Figure Mode
Fillet
Filter Color / Filter Opacity
Filtering (Antialiasing)
Filtering (Character Animation)
Final Gathering (mental ray Renderer)
First Vertex
Flat Mirror
Flow
Fluorescence
Flyout
Follow Object
Foot States
Footstep Animation
Footsteps Method
Forward Kinematics
Forward Kinematics (Bipeds)
Frame Rate
Freeform Animation
Freeform Method
Freeze/Unfreeze
Function Curve
Fusing
FX File
G-Buffer
Gait Pattern
Gait Type
Gamma Correction
Geometric Primitives
Gizmo/Center
Global Event
Global Motion Clip Controller
Glossiness and Specular Level Settings
GravAccel
Gravity
Grid Object
Head Object
Helper Object
Hide/Unhide
Hierarchical Linkage
Home Grid
Horizon
Hot
Hotspot/Falloff
IGES (Initial Graphics Exchange Specification)
IK Blend
IK Goal
IK Solution
Illuminance
Image Motion Blur
In Place Mode
Independent
Influence
Initial Pose
Initialize
Inputs: Event
Instance
Instance (Motion Mixer)
Interactive Renderer
Interpolation
Inverse Kinematics
Inverse Kinematics (Biped)
Iso Line
Isometric View
Keyframe Mode
Keyframes/Keys
Kinematic Chain
Knot
Launch Script
Layer Track
Layers
Layers (Biped)
Layout Mode
Lift
Light Map
Linked Geometry
Links
Listener Window
Local Coordinate System
Local Event
Lofting
Log File (mental ray Renderer)
Look At Object
LTLI Files
Luminance
Luminous Flux
Luminous Intensity
LZF Files
LZG Files
LZH Files
LZO Files
LZV Files
Map Bias
Map Channel
Mapped Material
Mapping Coordinates
Maps
Marker Data
Marker Files
Markers
Master Motion Clip Controller
Match Frame
Material ID
Material/Map Hierarchy
Materials
Matte Object
MAXScript
Mesh
Metaballs
MFE Files
MI Files
Mirroring
Mix
MIX Files
Mixdown
MNM Files
Modal/Modeless
Modifier Stack
Modifiers
Morphing
Motion Blending
Motion Blur
Motion Capture
Motion Clip
Motion Files
Motion Flow
Motion Flow Editor
Motion Flow Scripts
Motion Mixer
Motion Synthesis
MSP (MAXScript Package) Files
Multiplicity
Multiplier
Multiplier Curve
N Links
Network Manager
Network Rendering
Network Rendering Server
Newton
Node
Normal
NTSC
NURBS
NURBS Curve
NURBS Model
NURBS Surface
Object
Object Instance
Object Motion Blur
Object Space
Object Space (Biped)
Obstacle-Avoidance Behavior
Object-Space Modifiers
Omnidirectional Light
Omniflector
Opacity Falloff
Operand
Operator
Operator Icon
Optical Markers
Orientation Behavior
Origin
Orthographic View
Out-of-Range Types
Outputs: Source / Test
Overshoot
PAL
Parameter Space
Parameters Panel
Parameter/Parametric
Parent Particle
Particle Diagram
Particle Level
Particle System
Particle System (Particle Flow)
PASS File
Patch
Patch-Based Objects
Path
Path Follow Behavior
Period
Perspective View
Phases of Leg Motion
Photometry
Photon Map
PHY Files
Physique
Pivot Point
Pixel
Plant
Plug-Ins
PMAP File
Point
Point Curve
Point Surface
Poses
Positional Markers
Posture
Precedence
Premultiplied Alpha
Procedural Maps
Projector Light
Prop Bone
Quadtree
Queue Monitor
Radiosity
Radiosity Solution
Ray-Trace Acceleration (mental ray Renderer)
Ray-Trace Bias
Ray-Traced Shadows
RAYHOSTS File
Real Time
Red, Green, Blue / Hue, Saturation, Value
Reference
Reference Object
Refine
Reinitialize
Repel Behavior
Reservoir
Resolution
Rotoscoping
Rubber-Band Mode
RVT Link
Sample Range
Sampling (mental ray Renderer)
Scale Stride
Scanline Renderer
Scene Extents
Scene Motion Blur
Schematic View
Script
Script Editor Window
Scripted Behavior
Scripted Utility Panel
Scripts (Motion Flow)
Scripting
Seed Value
Seek Behavior
Segment
Self-Illumination
Shaders (mental ray Renderer)
Shaders (Standard Materials)
Shadow Maps (Light Objects)
Shadow Map (mental ray Renderer)
Shapes and Splines
SHP Files
Skylight
Sliding Footstep
Smoothing Groups
SMPTE
Space Warp Behavior
Space Warps
Spawn Particles
Specular Color
Speed Vary Behavior
Splice
Spline
Spline Dynamics
Startup Script
Sub-Object
Sub-Object Level
Subtractive Opacity
Sunlight
Super Black
Supersampling
Support Period
Surface Arrive Behavior
Surface Follow Behavior
Synthesis, Synthesize
Talent Figure Mode
Tangents
TCB (Biped)
TCB (Tension, Continuity, Bias)
Tendons
Tension, Continuity, Bias (Biped)
Terrain
Test
Texel
Ticks
Tile/Mirror
Topology
Topology-Dependent Modifier
Touch
Track
Track View
Trackgroup
Track View Hierarchy Icons
Tracks
Trajectory
Trajectory (Biped)
Transform Gizmo
Transforms
Transition
Transition Track
Translucency
Truecolor
Twist Links
Universal Naming Convention (UNC)
UVW Coordinates
Vector Field
Vector Field Space Warp
Vectors and Vector Handles
Velocity Interpolation
Vertex
Video Safe Frame
Viewport (Interactive) Renderer
VIZBlock
VPX Files
VUE File
Walking Gait
Wall Repel Behavior
Wall Seek Behavior
Wander Behavior
Weight Curve
Wire
Wireframe Mode
Workbench
Workflow
World Coordinate System
World Space
World Space (Biped)
World-Space Modifiers (WSM)
xref (AutoCAD External Reference)
XRef (3ds Max Externally Referenced File)
ZT File
Index







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