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Macromedia Authorware 7 Tutorial


Macromedia Authorware 7 Tutorial

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Index Macromedia Authorware 7 Tutorial

INTRODUCTION: Introducing Authorware 7
System requirements
Installing Authorware 7
If you’re new to Authorware
CHAPTER 1: What’s New in Authorware 7
CHAPTER 1: What’s New in Authorware 7
Interface improvements
New media features
JavaScript engine
PowerPoint to Authorware
Trace/Debug window improvements
Standards and tracking
New properties, functions, and variables
New functions
Open properties
New variables
CHAPTER 2: Authoring Basics
Icon-based authoring
The stages of authoring
Authoring—step-by-step procedures
The toolbar
The Icon palette
The toolbox
The Tools panel
The Property inspector
Icon basics
Inserting an icon
Setting up icons
Setting up a display icon
Setting up a motion icon
Setting up an erase icon
Setting up a wait icon
Setting up a navigate icon
Setting up a framework icon
Setting up a decision icon
Setting up an interaction icon
Setting up a calculation icon
Setting up a map icon
Setting up a digital movie icon
Setting up a sound icon
Setting up a DVD icon
Setting up a sprite icon
Tips for working with icons
Editing an icon
Editing multiple icons
Displaying the content of several icons
Displaying the Design window
Using Knowledge Objects
Selecting a Knowledge Object for a new file
Adding a Knowledge Object to a file
Authorware Knowledge Objects
New File Knowledge Objects
Assessment Knowledge Objects
File Knowledge Objects
Interface Components Knowledge Objects
Internet Knowledge Objects
RTF Objects Knowledge Objects
CHAPTER 3: Working with Authorware
Good authoring practice
Troubleshooting methods
Troubleshooting—step-by-step procedures
Setting up file structures
Default search path
Specifying file locations
User records
Location of user records
Changing the records folder
Specifying where Authorware searches for files
Distributing your piece
Selecting a distribution medium
Packaging an Authorware piece
Options for packaging a piece
Packaging a piece—step-by-step procedures
Getting a piece ready for the web
Getting ready for the web—step-by-step procedures
Using one-button publishing to package a piece
Setting up one-button publishing settings
Determining which files you need to distribute
Commands menu
Adding your own commands to the Commands menu
CHAPTER 4: Working with Content
Creating and incorporating content
Embedding and linking content
Embedding and linking content—step-by-step procedures
Working with text
Guidelines for creating and integrating text
Creating and integrating text
Making the most of text
Controlling text with variables and functions
Text—step-by-step procedures
Using the RTF Objects Editor
Opening the RTF Objects Editor
The RTF Objects Editor toolbar
Managing files with the RTF Objects Editor
Opening a new RTF document
Opening an existing RTF document
Opening a database
Opening a previously opened RTF document
Saving an RTF document
Printing an RTF document
Exiting the RTF Objects Editor
Editing files with the RTF Objects Editor
Copying text or graphics
Pasting text or graphics
Using the Paste Special command
Searching for and replacing text in the RTF Objects Editor
Changing view options in the RTF Objects Editor
Inserting files and graphics using the RTF Objects Editor
Inserting a file or image into an RTF document
Inserting a shape in an RTF document
Inserting a symbol in an RTF document
Inserting a hyperlink (hot text) in an RTF document
Inserting a page break in an RTF document
Inserting the date and time in an RTF document
Inserting an Authorware expression in an RTF document
Changing formats with the RTF Objects Editor
Using RTF Knowledge Objects
Creating an RTF Object Knowledge Object
Exporting an RTF Object Knowledge Object
Using the Show or Hide RTF Object Knowledge Object
Using the Get RTF Object Text Range Knowledge Object
Inserting an RTF Object Hot Text Interaction Knowledge Object
Searching for text in an RTF Object Knowledge Object
Using RTF functions
RTF functions
Working with images and graphic objects
Creating and integrating images and graphics
Making the most of images and graphics
Controlling images with variables and functions
Graphics—step-by-step procedures
Working with sound
File formats for sounds
Creating and integrating sound
Synchronizing audio, DVDs, and graphics
Media synchronization
Controlling sound with variables and functions
Sound—step-by-step procedures
Working with digital movies
Digital movie file formats
Creating and integrating digital movies
Making the most of digital movies
Variables and functions for digital movies
Digital movies—step-by-step procedures
Working with DVDs
Creating and integrating DVDs
Controlling DVDs with variables and functions
DVDs—step-by-step procedures
Managing content
External content, libraries, and models
Using external content and the External Media Browser
External Media Browser—step-by-step procedures
Using libraries
Libraries—step-by-step procedures
Using models
Models—step-by-step procedures
CHAPTER 5: Creating Interactions
The components of an interaction
How an interaction works
Tracing the flow through an interaction
Ways to interact
Setting up an interaction—step-by-step procedures
Buttons, radio buttons, and check boxes
Buttons—step-by-step procedures
Pull-down menus
Pull-down menus—step-by-step procedures
Hot spot interactions
Hot spots—step-by-step procedures
Hot object interactions
Hot objects—step-by-step procedures
Keypress interactions
Keypress responses—step-by-step procedures
Text entry interactions
Text entry—step-by-step procedures
Target area interactions
Target areas—step-by-step procedures
Tries limit—limiting users’ attempts
Tries limit—step-by-step procedures
Time limit interactions
Time limit—step-by-step procedures
Conditional interactions
Conditional responses—step-by-step procedures
Events and senders
Events—step-by-step procedures
Perpetual interactions—step-by-step procedures
Limiting when a choice is active
Limiting when a choice is active—step-by-step procedures
CHAPTER 6: Directing the Flow
Ways of directing the flow
User control versus automatic control
Following a path versus jumping around
The flow within a file versus the flow between files
The flow and the Internet
Navigate, framework, interaction, and decision icons
Decision structures—directing the flow automatically
Types of branching
Sequential branching
Random branching
Branching based on a variable or expression
Branching based on a calculation
Branching based on a conditional expression
Decision structures—step-by-step procedures
Paging structures—quick and easy user control
Paging structures—step-by-step procedures
Frameworks in depth
How the framework icon works
The framework’s navigation controls
Nesting navigation frameworks
Things to consider about navigation structures
Navigation structures—step-by-step procedures
Navigation links—jumping from place to place
Anywhere—going to a specific page
Calculate—using an expression to go to a page
Search—allowing users to search for a page
One-way trips and round trips
Nesting calls
Navigation links—step-by-step procedures
Navigating with hypertext
Hypertext—step-by-step procedures
Jumping to another file
CHAPTER 7: Transitions, Positioning, and Motion
Using transitions for special effects
Transition settings
Transition Xtra extensions
Positioning objects
Positioning objects on a path
Positioning objects within an area
Positioning objects on the screen
Making objects move
Using the motion icon
Letting users drag objects
Variables for tracking an object’s motion and position
Making objects move—step-by-step procedures
CHAPTER 8: Using Variables, Functions, Xtra Extensions, and More
What each variable and function does
Where you can use variables, functions, expressions, code snippets, and scripts
Using the Calculation window
Changing calculation defaults in the Calculation window
Inserting a message box, snippet, or symbol into a calculation
Displaying the ASCII value of selected text
Calculation window keyboard shortcuts
Creating a Quit button
Variables and Functions dialog boxes
Using comments
Variable and function basics—step-by-step procedures
Using system and custom variables
System variables
Custom variables
Types of variables
Variables—step-by-step procedures
System functions
Getting the syntax right
Custom functions in DLLs
Loading a DLL custom function
Using functions—step-by-step procedures
Expressions and operators
Types of operators
Code Snippets
If...then statements
Repeat loops
Scripting—step-by-step procedures
Xtra extensions
Types of Xtra extensions
Sprite Xtra extensions
Sprite properties, events, and methods
Sprite properties
Sprite events
Sprite methods
Scripting Xtra extensions
Global functions, parent objects, and child objects
Using parent and child objects
Functions for using parent and child object methods
Identifying global functions and parent and child methods
ActiveX controls
ActiveX controls—step-by-step procedures
The XMLParser Xtra
About XML
CHAPTER 9: Tracking Performance and Working with a Learning Management System
Using Assessment Knowledge Objects
QTI Assessment Knowledge Objects
Authorware Learning Object Content Packager command
Authorware Learning Object Metadata Editor
Guidelines for tracking and recording performance
Marking a response right or wrong
Tracking performance
Providing feedback
Recording performance
Storing information in Authorware
Saving information in an external file
Saving information on a local hard disk or server
Saving information over the Internet
Managing information with a database
Tracking and recording performance—step-by-step procedures
Using Knowledge Track to set up a course
Knowledge Track settings
CMI variables and functions
Learning Management System (LMS) examples
Connecting with databases
CHAPTER 10: Streaming, Intranets, and the Web
Streaming technology for the web
Designing a piece for the web
Tips for optimizing web-packaged pieces for low-bandwidth (28.8 Kbps) delivery
Web-related variables and functions
Managing content in web-packaged pieces
Configuring your server
Providing the Authorware Web Player
Streaming—step-by-step procedures
Authorware Advanced Streamer
Using Internet services
Designing for Internet services
The Authorware FTP functions
CD–web hybrids
CHAPTER 11: Creating Knowledge Objects
Displaying Knowledge Objects in the Knowledge Objects window
Wizards and targets
Variables and functions for Knowledge Objects
Knowledge Objects—step-by-step procedures
The Knowledge Object icon
Knowledge Object icon options
Creating a good wizard user interface
Communicating with a Knowledge Object
CHAPTER 12: Show Me Examples
Accessing Show Me examples
24 Points (24points.a7p)
Administration (Admin.a7p)
Altimeter (Altimeter.a7p)
Animated Buttons (anibutt.a7p)
A/V Synchronization (Avsync.a7p)
Bar Graph (Bargraph.a7p)
Button Interaction (Q_button.a7p)
Calculator (Calculator.a7p)
Catch It (CatchIt.a7p)
CD-ROM Drive Letter (FindCD.a7p)
Clock (Clock.a7p)
Content Application (Content.a7p)
Creating a Subroutine (Subrout.a7p)
Cubes (Cubes.a7p)
Displaying Variables (Variable.a7p)
Double Click Selection (Dblclick.a7p)
Drag and Drop Interactions (Drag.a7p)
Encryption-Decryption (Encrypt.a7p)
External Content (External\External.a7p)
Flash in ActiveX (flash_ax\FlashAx.a7p)
Forms (Forms.a7p)
Forms with WinCtrls (Forms_Win.a7p)
Free Form Text (Q_txt_l.a7p)
Generic Question Model (Q_model.a7p)
Glossary (Glossary.a7p)
Graphing (Graph.a7p)
Hangman (Hangman.a7p)
Help System (Help.a7p)
Hot Object Interaction (Q_hotobj.a7p)
Hot Spot Interaction (Q_hotspt.a7p)
Hot Text (Hottext.a7p)
Jigsaw Puzzle (Jigsaw.a7p)
Judging and Tracking (Judge.a7p)
Keyboard (Keyboard.a7p)
Keypress Interactions (Keypress.a7p)
Logon (Logon.a7p)
Magnify (Magnify.a7p)
Making Icons Immovable (Lockdown.a7p)
Marching Ants (Marchant.a7p)
Memory Game (Memgame.a7p)
Morse Code (Morse.a7p)
Movie Controls (Movctrls.a7p)
Moving Objects (Move.a7p)
Mr. ASCII Pseudo (Ascii.a7p)
Navigating & Expressions (Nav_page.a7p)
Navigating with Flash (flash_nav\Nav_Flash.a7p)
Notepad (Notepad.a7p)
Orbit (Orbit.a7p)
Paging (Paging.a7p)
Picture Box (Pic-box.a7p)
Pie Chart (PieChart.a7p)
Piston (Piston.a7p)
Pop-up Glossary (Popup.a7p)
Radio Buttons (Radiob.a7p)
Rat Maze (Ratmaze.a7p)
RealNetworks (Real.a7p)
Referring to Icons (Refer.a7p)
RGB (RGB.a7p)
Right and Left Clicks (Rightclk.a7p)
Rotating Graphic (Rotate.a7p)
RTF Objects Editor (RTF\RTF.a7p)
Screen Capture (screencp\Screencp.a7p)
Screen Saver (Ssaver.a7p)
Screening Text or Numbers (Screen.a7p)
Scrollable Lists (Scrllist.a7p)
Scrolling Checklist (Scrollck.a7p)
Set Motion Object (setmotionobject.a7p)
Short Text Interaction (Q_txt_s.a7p)
Show Me Credits (Credits.a7p)
Slider (Slider.a7p)
Smart Glossary (Smart.a7p)
Snake (Snake.a7p)
Storing/Retrieving Information (Write.a7p)
Tab Buttons (Tabs.a7p)
Target Area Interaction (Q_target.a7p)
Ticker Tape (Ticker.a7p)
Time Limit Interaction (Q_time.a7p)
Tool Palette (Toolpal.a7p)
Tool Tips (Tooltips.a7p)
Tries Limit Interaction (Q_tries.a7p)
Using ActiveX (activex\Activex.a7p)
Using Lists (Lists.a7p)
Using ODBC (Odbc\Odbc.a7p)
Using Scripting Xtras (Xtraio.a7p)
Variable Branching (Decision.a7p)
Variable Button Labels (vaributt.a7p)
Window Resize (Winsize.a7p)
XML Parser (XMLParser.a7p)
CHAPTER 13: Using Windows Controls Knowledge Objects and WinCtrls.u32
About WinCtrls.u32
About Windows Control Knowledge Objects
Using a Windows Control Knowledge Object to create a Windows control
Setting a control’s properties with the Set Property Knowledge Object
Retrieving a control’s properties with the Get Property Knowledge Object
Example: Building a list box
Available Windows controls and properties
Using Authorware Windows controls variables
Using the change event variable name
Using List Variables
About the control ID number
Coding a control
Using user icon variables
CHAPTER 14: Using JavaScript in Authorware
About JavaScript
Authorware Document Object Model
Authorware JavaScript language extensions
Defining Authorware
Entering JavaScript code
JavaScript Variables
Execution speed
The Calculation editor and languages
The aw object
Case sensitivity
Duplicate system functions and variables
Icon object
New Authorware functions
Enhanced Authorware functions
Helpful hints for using JavaScript

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