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MACROMEDIA AUTHORWARE 7 TUTORIAL - TUTORIAL GUIDE HELP FREE
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CONTENTS MACROMEDIA AUTHORWARE 7 TUTORIAL
INTRODUCTION: Introducing Authorware 7 System requirements Installing Authorware 7 If you’re new to Authorware CHAPTER 1: What’s New in Authorware 7 CHAPTER 1: What’s New in Authorware 7 Interface improvements Accessibility New media features JavaScript engine PowerPoint to Authorware Trace/Debug window improvements Standards and tracking New properties, functions, and variables New functions Open properties New variables CHAPTER 2: Authoring Basics Icon-based authoring The stages of authoring Authoring—step-by-step procedures The toolbar The Icon palette The toolbox The Tools panel The Property inspector Icon basics Inserting an icon Setting up icons Setting up a display icon Setting up a motion icon Setting up an erase icon Setting up a wait icon Setting up a navigate icon Setting up a framework icon Setting up a decision icon Setting up an interaction icon Setting up a calculation icon Setting up a map icon Setting up a digital movie icon Setting up a sound icon Setting up a DVD icon Setting up a sprite icon Tips for working with icons Editing an icon Editing multiple icons Displaying the content of several icons Displaying the Design window Using Knowledge Objects Authorware 7 Tutorial Good Authorware 6 tutorials pdf Software user guide Manuals free Help me Bible Macromedia Table of Contents Selecting a Knowledge Object for a new file Adding a Knowledge Object to a file Authorware Knowledge Objects New File Knowledge Objects Assessment Knowledge Objects File Knowledge Objects Interface Components Knowledge Objects Internet Knowledge Objects RTF Objects Knowledge Objects CHAPTER 3: Working with Authorware Good authoring practice Troubleshooting methods Troubleshooting—step-by-step procedures Setting up file structures Default search path Specifying file locations User records Location of user records Changing the records folder Specifying where Authorware searches for files Distributing your piece Selecting a distribution medium Packaging an Authorware piece Options for packaging a piece Packaging a piece—step-by-step procedures Getting a piece ready for the web Getting ready for the web—step-by-step procedures Using one-button publishing to package a piece Setting up one-button publishing settings Determining which files you need to distribute Commands menu Adding your own commands to the Commands menu CHAPTER 4: Working with Content Creating and incorporating content Embedding and linking content Embedding and linking content—step-by-step procedures Working with text Guidelines for creating and integrating text Creating and integrating text Making the most of text Controlling text with variables and functions Text—step-by-step procedures Using the RTF Objects Editor Definitions Features Opening the RTF Objects Editor The RTF Objects Editor toolbar Managing files with the RTF Objects Editor Opening a new RTF document Opening an existing RTF document Opening a database Opening a previously opened RTF document Saving an RTF document Printing an RTF document Exiting the RTF Objects Editor Editing files with the RTF Objects Editor Copying text or graphics Pasting text or graphics Using the Paste Special command Searching for and replacing text in the RTF Objects Editor Changing view options in the RTF Objects Editor Inserting files and graphics using the RTF Objects Editor Inserting a file or image into an RTF document Inserting a shape in an RTF document Inserting a symbol in an RTF document Inserting a hyperlink (hot text) in an RTF document Inserting a page break in an RTF document Inserting the date and time in an RTF document Inserting an Authorware expression in an RTF document Changing formats with the RTF Objects Editor Using RTF Knowledge Objects Creating an RTF Object Knowledge Object Exporting an RTF Object Knowledge Object Using the Show or Hide RTF Object Knowledge Object Using the Get RTF Object Text Range Knowledge Object Inserting an RTF Object Hot Text Interaction Knowledge Object Searching for text in an RTF Object Knowledge Object Using RTF functions RTF functions Working with images and graphic objects Creating and integrating images and graphics Making the most of images and graphics Controlling images with variables and functions Graphics—step-by-step procedures Working with sound File formats for sounds Creating and integrating sound Synchronizing audio, DVDs, and graphics Media synchronization Controlling sound with variables and functions Sound—step-by-step procedures Working with digital movies Digital movie file formats Creating and integrating digital movies Making the most of digital movies Variables and functions for digital movies Digital movies—step-by-step procedures Working with DVDs Creating and integrating DVDs Controlling DVDs with variables and functions DVDs—step-by-step procedures Managing content External content, libraries, and models Using external content and the External Media Browser External Media Browser—step-by-step procedures Using libraries Libraries—step-by-step procedures Using models Models—step-by-step procedures CHAPTER 5: Creating Interactions The components of an interaction How an interaction works Tracing the flow through an interaction Ways to interact Setting up an interaction—step-by-step procedures Buttons, radio buttons, and check boxes Buttons—step-by-step procedures Pull-down menus Pull-down menus—step-by-step procedures Hot spot interactions Hot spots—step-by-step procedures Hot object interactions Hot objects—step-by-step procedures Keypress interactions Keypress responses—step-by-step procedures Text entry interactions Text entry—step-by-step procedures Target area interactions Target areas—step-by-step procedures Tries limit—limiting users’ attempts Tries limit—step-by-step procedures Time limit interactions Time limit—step-by-step procedures Conditional interactions Conditional responses—step-by-step procedures Events and senders Events—step-by-step procedures Perpetual interactions—step-by-step procedures Limiting when a choice is active Limiting when a choice is active—step-by-step procedures CHAPTER 6: Directing the Flow Ways of directing the flow User control versus automatic control Following a path versus jumping around The flow within a file versus the flow between files The flow and the Internet Navigate, framework, interaction, and decision icons Decision structures—directing the flow automatically Types of branching Sequential branching Random branching Branching based on a variable or expression Branching based on a calculation Branching based on a conditional expression Decision structures—step-by-step procedures Paging structures—quick and easy user control Paging structures—step-by-step procedures Frameworks in depth How the framework icon works The framework’s navigation controls Nesting navigation frameworks Things to consider about navigation structures Navigation structures—step-by-step procedures Navigation links—jumping from place to place Anywhere—going to a specific page Recent—backtracking Nearby—paging Calculate—using an expression to go to a page Search—allowing users to search for a page One-way trips and round trips Nesting calls Navigation links—step-by-step procedures Navigating with hypertext Hypertext—step-by-step procedures Jumping to another file Subroutines CHAPTER 7: Transitions, Positioning, and Motion Using transitions for special effects Transition settings Transition Xtra extensions Positioning objects Positioning objects on a path Positioning objects within an area Positioning objects on the screen Making objects move Using the motion icon Letting users drag objects Variables for tracking an object’s motion and position Making objects move—step-by-step procedures CHAPTER 8: Using Variables, Functions, Xtra Extensions, and More What each variable and function does Where you can use variables, functions, expressions, code snippets, and scripts Using the Calculation window Changing calculation defaults in the Calculation window Inserting a message box, snippet, or symbol into a calculation Displaying the ASCII value of selected text Calculation window keyboard shortcuts Creating a Quit button Variables and Functions dialog boxes Using comments Variable and function basics—step-by-step procedures Using system and custom variables System variables Custom variables Types of variables Variables—step-by-step procedures Functions System functions Getting the syntax right Custom functions in DLLs Loading a DLL custom function Using functions—step-by-step procedures Expressions and operators Types of operators Code Snippets Scripting If...then statements Repeat loops Scripting—step-by-step procedures Xtra extensions Types of Xtra extensions Sprite Xtra extensions Sprite properties, events, and methods Sprite properties Sprite events Sprite methods Scripting Xtra extensions Global functions, parent objects, and child objects Using parent and child objects Functions for using parent and child object methods Identifying global functions and parent and child methods ActiveX controls ActiveX controls—step-by-step procedures The XMLParser Xtra About XML CHAPTER 9: Tracking Performance and Working with a Learning Management System Using Assessment Knowledge Objects QTI Assessment Knowledge Objects Authorware Learning Object Content Packager command Authorware Learning Object Metadata Editor Guidelines for tracking and recording performance Marking a response right or wrong Tracking performance Providing feedback Recording performance Storing information in Authorware Saving information in an external file Saving information on a local hard disk or server Saving information over the Internet Managing information with a database Tracking and recording performance—step-by-step procedures Using Knowledge Track to set up a course Knowledge Track settings CMI variables and functions Learning Management System (LMS) examples Connecting with databases CHAPTER 10: Streaming, Intranets, and the Web Speed Streaming technology for the web Designing a piece for the web Tips for optimizing web-packaged pieces for low-bandwidth (28.8 Kbps) delivery Web-related variables and functions Variables Managing content in web-packaged pieces Configuring your server Providing the Authorware Web Player Streaming—step-by-step procedures Authorware Advanced Streamer Using Internet services Designing for Internet services The Authorware FTP functions CD–web hybrids CHAPTER 11: Creating Knowledge Objects Displaying Knowledge Objects in the Knowledge Objects window Wizards and targets Variables and functions for Knowledge Objects Knowledge Objects—step-by-step procedures The Knowledge Object icon Knowledge Object icon options Creating a good wizard user interface Communicating with a Knowledge Object CHAPTER 12: Show Me Examples Accessing Show Me examples 24 Points (24points.a7p) Administration (Admin.a7p) Altimeter (Altimeter.a7p) Animated Buttons (anibutt.a7p) A/V Synchronization (Avsync.a7p) Bar Graph (Bargraph.a7p) Button Interaction (Q_button.a7p) Calculator (Calculator.a7p) Catch It (CatchIt.a7p) CD-ROM Drive Letter (FindCD.a7p) Clock (Clock.a7p) Content Application (Content.a7p) Creating a Subroutine (Subrout.a7p) Cubes (Cubes.a7p) Displaying Variables (Variable.a7p) Double Click Selection (Dblclick.a7p) Drag and Drop Interactions (Drag.a7p) Encryption-Decryption (Encrypt.a7p) External Content (External\External.a7p) Flash in ActiveX (flash_ax\FlashAx.a7p) Forms (Forms.a7p) Forms with WinCtrls (Forms_Win.a7p) Free Form Text (Q_txt_l.a7p) Generic Question Model (Q_model.a7p) Glossary (Glossary.a7p) Graphing (Graph.a7p) Hangman (Hangman.a7p) Help System (Help.a7p) Hot Object Interaction (Q_hotobj.a7p) Hot Spot Interaction (Q_hotspt.a7p) Hot Text (Hottext.a7p) Jigsaw Puzzle (Jigsaw.a7p) Judging and Tracking (Judge.a7p) Keyboard (Keyboard.a7p) Keypress Interactions (Keypress.a7p) Logon (Logon.a7p) Magnify (Magnify.a7p) Making Icons Immovable (Lockdown.a7p) Marching Ants (Marchant.a7p) Memory Game (Memgame.a7p) Morse Code (Morse.a7p) Movie Controls (Movctrls.a7p) Moving Objects (Move.a7p) Mr. ASCII Pseudo (Ascii.a7p) Navigating & Expressions (Nav_page.a7p) Navigating with Flash (flash_nav\Nav_Flash.a7p) Notepad (Notepad.a7p) Orbit (Orbit.a7p) Paging (Paging.a7p) Picture Box (Pic-box.a7p) Pie Chart (PieChart.a7p) Piston (Piston.a7p) Pop-up Glossary (Popup.a7p) Radio Buttons (Radiob.a7p) Rat Maze (Ratmaze.a7p) RealNetworks (Real.a7p) Referring to Icons (Refer.a7p) RGB (RGB.a7p) Right and Left Clicks (Rightclk.a7p) Rotating Graphic (Rotate.a7p) RTF Objects Editor (RTF\RTF.a7p) Screen Capture (screencp\Screencp.a7p) Screen Saver (Ssaver.a7p) Screening Text or Numbers (Screen.a7p) Scrollable Lists (Scrllist.a7p) Scrolling Checklist (Scrollck.a7p) Set Motion Object (setmotionobject.a7p) Short Text Interaction (Q_txt_s.a7p) Show Me Credits (Credits.a7p) Slider (Slider.a7p) Smart Glossary (Smart.a7p) Snake (Snake.a7p) Storing/Retrieving Information (Write.a7p) Tab Buttons (Tabs.a7p) Target Area Interaction (Q_target.a7p) Ticker Tape (Ticker.a7p) Time Limit Interaction (Q_time.a7p) Tool Palette (Toolpal.a7p) Tool Tips (Tooltips.a7p) Tries Limit Interaction (Q_tries.a7p) Using ActiveX (activex\Activex.a7p) Using Lists (Lists.a7p) Using ODBC (Odbc\Odbc.a7p) Using Scripting Xtras (Xtraio.a7p) Variable Branching (Decision.a7p) Variable Button Labels (vaributt.a7p) Window Resize (Winsize.a7p) XML Parser (XMLParser.a7p) CHAPTER 13: Using Windows Controls Knowledge Objects and WinCtrls.u32 About WinCtrls.u32 About Windows Control Knowledge Objects Using a Windows Control Knowledge Object to create a Windows control Setting a control’s properties with the Set Property Knowledge Object Retrieving a control’s properties with the Get Property Knowledge Object Example: Building a list box Available Windows controls and properties Using Authorware Windows controls variables Using the change event variable name Using List Variables About the control ID number Coding a control Using user icon variables CHAPTER 14: Using JavaScript in Authorware About JavaScript Authorware Document Object Model Authorware JavaScript language extensions Defining Authorware Entering JavaScript code JavaScript Variables Execution speed The Calculation editor and languages The aw object Case sensitivity Duplicate system functions and variables Icon object New Authorware functions Enhanced Authorware functions Helpful hints for using JavaScript INDEX
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