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MACROMEDIA AUTHORWARE 6 TUTORIAL - TUTORIAL GUIDE HELP FREE
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CONTENTS MACROMEDIA AUTHORWARE 6 TUTORIAL
INTRODUCTION Introducing Authorware 6 System requirements Installing Authorware 6 If you’re new to Authorware CHAPTER 1 What’s New in Authorware 6 One-button publishing and other enhancements New Commands menu Rich text format (RTF) editor and knowledge objects Interface improvements New media features Calculation window enhancements Performance tracking enhancements Web technology enhancements New properties, functions, and variables CHAPTER 2 Authoring Basics Icon-based authoring The stages of authoring Authoring—step-by-step procedures The toolbar Icon basics Editing an icon Displaying the Design window Using Knowledge Objects Choosing a Knowledge Object for a new file Adding a Knowledge Object to a file Authorware Knowledge Objects Authorware 6 Tutorial Good Authorware 7 tutorials pdf Software user guide Manuals free Help me Bible Macromedia Table of Contents CHAPTER 3 Tutorial Tutorial structure Analyze the completed tutorial Objectives View the completed tutorial Add graphics, sound, and a button to a new piece Objectives Create a new piece Set properties for the Presentation window Create a title page Add a graphic background Add Sound Add a Continue button Erase content and add transitions Group icons into a map icon Color icons Add a main menu and navigation Objectives Add graphics to the segment Align objects in the Presentation window Add menu items Set the navigational structure Create a master framework Add a Menu button Add a Quit button Place the buttons Import an RTF File Objectives Create a terminology segment Edit an external file with the RTF Objects Editor Import the RTF file Align the text Align and erase objects Add a Flash movie Organize the flowline Link the photographic terminology to the Main Menu Use models to streamline authoring Objectives Add models Link models to the Main Menu Use Knowledge Objects to create a quiz Objectives Add icons and graphics for the quiz Specify Knowledge Object Settings Add a question to the quiz Use the set up wizard Add a true/false question Add a hot spot question Add a multiple-choice question Finish using the Knowledge Object Link the quiz Change quiz graphic objects Modify Styles Delete login objects Modify the Quiz design Limit when a button is active View quiz data Publish your piece with one-button publishing Objectives View publish settings Use one-button publishing The next steps CHAPTER 4 Working with Authorware Troubleshooting methods Troubleshooting—step-by-step procedures Setting up file structures Distributing your piece Choosing a distribution medium Packaging an Authorware piece Packaging a piece—step-by-step procedures Getting a piece ready for the Web Using one-button publishing to package a piece Determining which files you need to distribute Commands menu Adding your own commands to the Commands menu CHAPTER 5 Working with Content Creating and incorporating content Embedding and linking content Embedding and linking content—step-by-step procedures Working with text Guidelines for creating and integrating text Creating and integrating text Making the most of text Controlling text with variables and functions Text—step-by-step procedures Using the RTF Objects Editor Managing files with the RTF Objects Editor Editing files with the RTF Objects Editor Searching for and replacing text in the RTF Objects Editor Changing view options in the RTF Objects Editor Inserting files and graphics using the RTF Objects Editor Changing formats with the RTF Objects Editor Using RTF Knowledge Objects Using RTF functions Working with images and graphic objects Creating and integrating images and graphics Making the most of images and graphics Controlling images with variables and functions Graphics—step-by-step procedures Working with sound Creating and integrating sound Synchronizing audio, video, and graphics Media Synchronization Controlling sound with variables and functions Sound—step-by-step procedures Working with digital movies Creating and integrating digital movies Making the most of digital movies Variables and functions for digital movies Digital movies—step-by-step procedures Working with video Creating and integrating video Making the most of video Controlling video with variables and functions Video—step-by-step procedures Managing content External content, libraries, and models Using external content and the External Media Browser External Media Browser—step-by-step procedures Using libraries Libraries—step-by-step procedures Using models Models—step-by-step procedures CHAPTER 6 Creating Interactions The components of an interaction How an interaction works Tracing the flow through an interaction Ways to interact Setting up an interaction—step-by-step procedures Buttons, radio buttons, and check boxes Buttons—step-by-step procedures Pull-down menus Pull-down menus—step-by-step procedures Hot spot interactions Hot spots—step-by-step procedures Hot object interactions Hot objects—step-by-step procedures Keypress interactions Keypress responses—step-by-step procedures Text entry interactions Text entry—step-by-step procedures Target area interactions Target areas—step-by-step procedures Tries limit—limiting users’ attempts Tries limit—step-by-step procedures Time limit interactions Time limit—step-by-step procedures Conditional interactions Conditional responses—step-by-step procedures Events and senders Events—step-by-step procedures Perpetual interactions—step-by-step procedures Limiting when a choice is active Limiting when a choice is active—step-by-step procedures CHAPTER 7 Directing the Flow Ways of directing the flow Decision structures—directing the flow automatically Types of branching Sequential branching Random branching Branching based on a variable or expression Decision structures—step-by-step procedures Paging structures—quick and easy user control Paging structures—step-by-step procedures Frameworks in depth How the framework icon works The framework’s navigation controls Nesting navigation frameworks Things to consider about navigation structures Navigation structures—step-by-step procedures Navigation links—jumping from place to place One-way trips and round trips Nesting calls Navigation links—step-by-step procedures Navigating with hypertext Jumping to another file Subroutines CHAPTER 8 Transitions, Positioning, and Motion Using transitions for special effects Positioning objects Positioning objects on a path Positioning objects within an area Positioning objects on the screen Making objects move Using the motion icon Letting users drag objects Variables for tracking an object’s motion and position Making objects move—step-by-step procedures CHAPTER 9 Using Variables, Functions, Xtras, and More What each variable and function does Where you can use variables, functions, expressions, and scripts Using the Calculation window Variables and Functions dialog boxes Using comments Variable and function basics—step-by-step procedures Using system and custom variables System variables Custom variables Types of variables Variables—step-by-step procedures Functions System functions Getting the syntax right Custom functions in DLLs Loading a DLL custom function Using functions—step-by-step procedures Expressions and operators Types of operators Expressions—step-by-step procedures Scripting If...then statements Repeat loops Scripting—step-by-step procedures Xtras Types of Xtras Sprite Xtras Sprite properties, events, and methods Scripting Xtras Global functions, parent objects, and child objects ActiveX controls ActiveX controls—step-by-step procedures The XMLParser Xtra CHAPTER 10 Tracking Performance and Working with a Learning Management System Using Assessment Knowledge Objects SCO Metadata Editor Guidelines for tracking and recording performance Marking a response right or wrong Tracking performance Providing feedback Recording performance Tracking and recording performance—step-by-step procedures Using Knowledge Track to set up a course Knowledge Track settings CMI variables and functions Learning Management System (LMS) Examples Connecting with databases CHAPTER 11 Streaming, Intranets, and the Web Speed Streaming technology for the Web Designing a piece for the Web Web-related variables and functions Managing content in Web-packaged pieces Configuring your server Providing the Authorware Web Player Streaming—step-by-step procedures Authorware Advanced Streamer Using Internet services Designing for Internet services The Authorware FTP functions CD–Web hybrids CHAPTER 12 Creating Knowledge Objects Displaying Knowledge Objects in the Knowledge Objects window Wizards and targets Variables and functions for Knowledge Objects Knowledge Objects—step-by-step procedures The Knowledge Object icon Knowledge Object icon options Creating a good wizard user interface Communicating with a Knowledge Object CHAPTER 13 Show Me Examples CHAPTER 14 Using Windows Controls Knowledge Objects and WinCtrls.u32 About Windows Control Knowledge Objects Available Windows controls and properties Using Authorware Windows controls variables INDEX
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