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Macromedia Authorware 6 Tutorial


 









Macromedia Authorware 6 Tutorial

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Index Macromedia Authorware 6 Tutorial


INTRODUCTION
Introducing Authorware 6
System requirements
Installing Authorware 6
If you’re new to Authorware
CHAPTER 1
What’s New in Authorware 6
One-button publishing and other enhancements
New Commands menu
Rich text format (RTF) editor and knowledge objects
Interface improvements
New media features
Calculation window enhancements
Performance tracking enhancements
Web technology enhancements
New properties, functions, and variables
CHAPTER 2
Authoring Basics
Icon-based authoring
The stages of authoring
Authoring—step-by-step procedures
The toolbar
Icon basics
Editing an icon
Displaying the Design window
Using Knowledge Objects
Choosing a Knowledge Object for a new file
Adding a Knowledge Object to a file
Authorware Knowledge Objects
CHAPTER 3
Tutorial
Tutorial structure
Analyze the completed tutorial
Objectives
View the completed tutorial
Add graphics, sound, and a button to a new piece
Objectives
Create a new piece
Set properties for the Presentation window
Create a title page
Add a graphic background
Add Sound
Add a Continue button
Erase content and add transitions
Group icons into a map icon
Color icons
Add a main menu and navigation
Objectives
Add graphics to the segment
Align objects in the Presentation window
Add menu items
Set the navigational structure
Create a master framework
Add a Menu button
Add a Quit button
Place the buttons
Import an RTF File
Objectives
Create a terminology segment
Edit an external file with the RTF Objects Editor
Import the RTF file
Align the text
Align and erase objects
Add a Flash movie
Organize the flowline
Link the photographic terminology to the Main Menu
Use models to streamline authoring
Objectives
Add models
Link models to the Main Menu
Use Knowledge Objects to create a quiz
Objectives
Add icons and graphics for the quiz
Specify Knowledge Object Settings
Add a question to the quiz
Use the set up wizard
Add a true/false question
Add a hot spot question
Add a multiple-choice question
Finish using the Knowledge Object
Link the quiz
Change quiz graphic objects
Modify Styles
Delete login objects
Modify the Quiz design
Limit when a button is active
View quiz data
Publish your piece with one-button publishing
Objectives
View publish settings
Use one-button publishing
The next steps
CHAPTER 4
Working with Authorware
Troubleshooting methods
Troubleshooting—step-by-step procedures
Setting up file structures
Distributing your piece
Choosing a distribution medium
Packaging an Authorware piece
Packaging a piece—step-by-step procedures
Getting a piece ready for the Web
Using one-button publishing to package a piece
Determining which files you need to distribute
Commands menu
Adding your own commands to the Commands menu
CHAPTER 5
Working with Content
Creating and incorporating content
Embedding and linking content
Embedding and linking content—step-by-step procedures
Working with text
Guidelines for creating and integrating text
Creating and integrating text
Making the most of text
Controlling text with variables and functions
Text—step-by-step procedures
Using the RTF Objects Editor
Managing files with the RTF Objects Editor
Editing files with the RTF Objects Editor
Searching for and replacing text in the RTF Objects Editor
Changing view options in the RTF Objects Editor
Inserting files and graphics using the RTF Objects Editor
Changing formats with the RTF Objects Editor
Using RTF Knowledge Objects
Using RTF functions
Working with images and graphic objects
Creating and integrating images and graphics
Making the most of images and graphics
Controlling images with variables and functions
Graphics—step-by-step procedures
Working with sound
Creating and integrating sound
Synchronizing audio, video, and graphics
Media Synchronization
Controlling sound with variables and functions
Sound—step-by-step procedures
Working with digital movies
Creating and integrating digital movies
Making the most of digital movies
Variables and functions for digital movies
Digital movies—step-by-step procedures
Working with video
Creating and integrating video
Making the most of video
Controlling video with variables and functions
Video—step-by-step procedures
Managing content
External content, libraries, and models
Using external content and the External Media Browser
External Media Browser—step-by-step procedures
Using libraries
Libraries—step-by-step procedures
Using models
Models—step-by-step procedures
CHAPTER 6
Creating Interactions
The components of an interaction
How an interaction works
Tracing the flow through an interaction
Ways to interact
Setting up an interaction—step-by-step procedures
Buttons, radio buttons, and check boxes
Buttons—step-by-step procedures
Pull-down menus
Pull-down menus—step-by-step procedures
Hot spot interactions
Hot spots—step-by-step procedures
Hot object interactions
Hot objects—step-by-step procedures
Keypress interactions
Keypress responses—step-by-step procedures
Text entry interactions
Text entry—step-by-step procedures
Target area interactions
Target areas—step-by-step procedures
Tries limit—limiting users’ attempts
Tries limit—step-by-step procedures
Time limit interactions
Time limit—step-by-step procedures
Conditional interactions
Conditional responses—step-by-step procedures
Events and senders
Events—step-by-step procedures
Perpetual interactions—step-by-step procedures
Limiting when a choice is active
Limiting when a choice is active—step-by-step procedures
CHAPTER 7
Directing the Flow
Ways of directing the flow
Decision structures—directing the flow automatically
Types of branching
Sequential branching
Random branching
Branching based on a variable or expression
Decision structures—step-by-step procedures
Paging structures—quick and easy user control
Paging structures—step-by-step procedures
Frameworks in depth
How the framework icon works
The framework’s navigation controls
Nesting navigation frameworks
Things to consider about navigation structures
Navigation structures—step-by-step procedures
Navigation links—jumping from place to place
One-way trips and round trips
Nesting calls
Navigation links—step-by-step procedures
Navigating with hypertext
Jumping to another file
Subroutines
CHAPTER 8
Transitions, Positioning, and Motion
Using transitions for special effects
Positioning objects
Positioning objects on a path
Positioning objects within an area
Positioning objects on the screen
Making objects move
Using the motion icon
Letting users drag objects
Variables for tracking an object’s motion and position
Making objects move—step-by-step procedures
CHAPTER 9
Using Variables, Functions, Xtras, and More
What each variable and function does
Where you can use variables, functions, expressions, and scripts
Using the Calculation window
Variables and Functions dialog boxes
Using comments
Variable and function basics—step-by-step procedures
Using system and custom variables
System variables
Custom variables
Types of variables
Variables—step-by-step procedures
Functions
System functions
Getting the syntax right
Custom functions in DLLs
Loading a DLL custom function
Using functions—step-by-step procedures
Expressions and operators
Types of operators
Expressions—step-by-step procedures
Scripting
If...then statements
Repeat loops
Scripting—step-by-step procedures
Xtras
Types of Xtras
Sprite Xtras
Sprite properties, events, and methods
Scripting Xtras
Global functions, parent objects, and child objects
ActiveX controls
ActiveX controls—step-by-step procedures
The XMLParser Xtra
CHAPTER 10
Tracking Performance and Working with a
Learning Management System
Using Assessment Knowledge Objects
SCO Metadata Editor
Guidelines for tracking and recording performance
Marking a response right or wrong
Tracking performance
Providing feedback
Recording performance
Tracking and recording performance—step-by-step procedures
Using Knowledge Track to set up a course
Knowledge Track settings
CMI variables and functions
Learning Management System (LMS) Examples
Connecting with databases
CHAPTER 11
Streaming, Intranets, and the Web
Speed
Streaming technology for the Web
Designing a piece for the Web
Web-related variables and functions
Managing content in Web-packaged pieces
Configuring your server
Providing the Authorware Web Player
Streaming—step-by-step procedures
Authorware Advanced Streamer
Using Internet services
Designing for Internet services
The Authorware FTP functions
CD–Web hybrids
CHAPTER 12
Creating Knowledge Objects
Displaying Knowledge Objects in the Knowledge Objects window
Wizards and targets
Variables and functions for Knowledge Objects
Knowledge Objects—step-by-step procedures
The Knowledge Object icon
Knowledge Object icon options
Creating a good wizard user interface
Communicating with a Knowledge Object
CHAPTER 13
Show Me Examples
CHAPTER 14
Using Windows Controls Knowledge Objects
and WinCtrls.u32
About Windows Control Knowledge Objects
Available Windows controls and properties
Using Authorware Windows controls variables
INDEX







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