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Adobe Flash Lite Tutorial - Statement of Work for Service


 









Adobe Flash Lite Tutorial - Statement of Work for Service

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Index Adobe Flash Lite Tutorial - Statement of Work for Service


GETTING STARTED WITH ADOBE FLASH LITE
Table of contents
1 Flash Lite Overview: What, Why, and Where
What is Flash Lite?
Why Do I Care?
The User Experience (UX)
Addressable Market: The Opportunity & Key Stats
Technology Landscape: Competitors, Comparisons, and Coopetition
Cost Lite: Saving Time & Money
2. Concept to Cash: Design, Development, and Distribution
Brainstorm, Design, & Prototype Iterations
Model, Diagram, Document, & Develop
Document
Develop
QA & Test
Mobile Specific QA
The Flash Lite Ecosystem Show Me The Money
3. The Tools: Flash CS3 & Device Central
Flash CS3 An Overview
Device Central A Mobile Developer's Best Friend
4. Getting Started: Tooling Up & Creating
Download This
Adobe Mobile Developer Program: Sign Up
Hello Mobile World: Creating Your First Flash Lite Project
5. Best Practices
Mobile UX Considerations
Remember The Memory: Mobile Code Optimizations
Some Flash Lite 1.1 Best Practices
6. See Also: Further Reference
Related Editorial Content and White Papers
Available Training
Links
Flash Lite Blogs & Communities
About the Author
Who Should Read This White Paper
Intended Audience
Document Aim







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