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Adobe Flash Catalyst Cs5 Tutorial


 









Adobe Flash Catalyst Cs5 Tutorial

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Index Adobe Flash Catalyst Cs5 Tutorial


Using ADOBE FLASH CATALYST CS5
Chapter 1: Resources
Activation and registration
Services, downloads, and extras
Chapter 2: The Flash Catalyst Workflow
Workflows
Start a new Flash Catalyst project
Chapter 3: Importing artwork
Import Adobe Illustrator files
Import Adobe Photoshop files
Import FXG files
Import bitmap images
Import SWF files
Import a Flash Catalyst library package
Import fidelity considerations
Chapter 4: Workspace
Design workspace
Code workspace
Chapter 5: Pages and states
Add, duplicate, and delete pages and states
Name pages and states
Navigate between pages and states
Show and Hide artwork in pages and states
Share objects between pages and states
Chapter 6: Layers
Organize a project using layers
Selecting objects in the Layers panel
Manage artwork using layers
Chapter 7: Library
Manage and place artwork from the Library panel
Export and import a library package
Chapter 8: Components
Create a component from custom artwork
Set component properties
Edit-In-Place
Add a wireframe component
Chapter 9: Interactions and action sequences
Add interactions
Create action sequences
Edit an action sequence
On Application Start interactions
Conditional interactions
Conditional list interactions
Chapter 10: Transitions
Create transitions
Edit transitions
Smooth transition options
Chapter 11: Data lists and scroll panels
Overview of data lists
Create a data list component
Add design-time data
Overview of a scroll panel
Create a scroll panel component
Chapter 12: Creating shapes, lines, and text
Draw shapes and lines
Add text
Select and position objects
Size and rotate objects
Share drawn objects to other states
Modify drawing and text properties
Shape and line properties
Text properties
Make objects the same in all states
Filters
Blending modes
Chapter 13: Optimizing graphics
Chapter 14: Round-trip editing
Launch and edit in Adobe Illustrator CS5
Launch and edit in Adobe Photoshop CS5
Tips for preserving fidelity during round-trip editing
Chapter 15: Video and sound
Add video
Set video player properties
Control video playback
Add sound effects
Creating video and sound files
Chapter 16: Publishing
Select publish options and publish a project
Optimize application performance
Chapter 17: Flash Builder integration
Chapter 18: Keyboard shortcuts
Viewing and navigating the workspace
Creating and running projects
Working with pages and states
Selecting tools in the Tools panel
Converting artwork to components
Modifying and editing objects
Working in the Properties panel
Working with transitions and action sequences







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