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Adobe Flash Builder 4 Tutorial


Adobe Flash Builder 4 Tutorial

Adobe Flash Builder 4 Tutorial FREE DOWNLOAD THIS TUTORIAL
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Index Adobe Flash Builder 4 Tutorial

Chapter 1: About Flash Builder
What you can do with Flash Builder
Flash Builder versions
Flash Builder installers
Adobe Community Help Client (CHC)
Chapter 2: Flash Builder Workbench
Flash Builder Workbench Basics
Navigating and customizing the Flash Builder workbench
Chapter 3: Working with projects
About Flash Builder projects
Creating Flex projects
Managing projects
Exporting and importing projects
Exporting a release version of an application
Managing project resources
ActionScript projects
Library projects
Building projects
Flash Builder command line build
Running applications
Creating Modules
Chapter 4: Code Editing in Flash Builder
About code editing in Flash Builder
Flash Builder coding assistance
Navigating and organizing code
Formatting and editing code
Finding references and refactoring code
Icons representing language elements
About markers
About syntax error checking
Code editing keyboard shortcuts
Customizing File Templates
Chapter 5: Creating Custom MXML Components
About custom components
Creating MXML components using Flash Builder
Designing components visually
Providing ASDoc comments for custom components
Editing and distributing custom MXML components
Chapter 6: Developing AIR applications with Flash Builder
Creating AIR projects with Flash Builder
Converting Flex projects to Adobe AIR projects
Debugging AIR applications with Flash Builder
Packaging AIR applications with Flash Builder
Create an AIR library project
Chapter 7: Debugging, testing, and monitoring applications
Debugging your applications
FlexUnit test environment
Monitoring applications that access data services
Chapter 8: Profiling Flex applications
About profiling
How the Flex profiler works
Using the profiler
About the profiler views
About garbage collection
Identifying problem areas
About profiler filters
Chapter 9: Building a user interface with Flash Builder
About the structure of user interfaces in Flex
Adding and changing components
Working with components visually
Using constraint-based layouts
Generating event handlers
Applying themes
Applying styles
Modifying user interfaces using skins
Generating custom item renderers
Refreshing Design mode to render properly
Adding View States and Transitions
Binding controls to data
Adding charting components
Adding interactivity with effects
Chapter 10: Working with data in Flash Builder
About working with data in Flash Builder
Automatically generating Flex Ajax Bridge code
Managing Flash Player security
Chapter 11: Customizing Flash Builder
Adobe Preferences
Flash Builder preferences
Extending Flash Builder

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