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ActionScript Programming 3.0 Tutorial


ActionScript Programming 3.0 Tutorial

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Index ActionScript Programming 3.0 Tutorial

About this manual
Using this manual
Accessing ActionScript documentation
ActionScript learning resources
Chapter 1: Introduction to ActionScript 3.0
About ActionScript
Advantages of ActionScript 3.0
Whatís new in ActionScript 3.0
Core language features
Flash Player API features
Compatibility with previous versions
Chapter 2: Getting started with ActionScript
Programming fundamentals
What computer programs do
Variables and constants
Data types
Working with objects
Basic event handling
Examining the event-handling process
Event-handling examples
Creating object instances
Common program elements
Example: Animation portfolio piece
Building applications with ActionScript
Options for organizing your code
Choosing the right tool
The ActionScript development process
Creating your own classes
Strategies for designing a class
Writing the code for a class
Suggestions for organizing your classes
Example: Creating a basic application
Running subsequent examples
Chapter 3: ActionScript language and syntax
Language overview
Objects and classes
Packages and namespaces
Data types
Type checking
Dynamic classes
Data type descriptions
Type conversions
Basic function concepts
Function parameters
Functions as objects
Function scope
Chapter 4: Object-oriented programming in ActionScript
Basics of object-oriented programming
Class definitions
Class property attributes
Enumerations with classes
Embedded asset classes
Advanced topics
Example: GeometricShapes
Chapter 5: Working with dates and times
Basics of dates and times
Managing calendar dates and times
Controlling time intervals
Example: Simple analog clock
Chapter 6: Working with strings
Basics of strings
Creating strings
The length property
Working with characters in strings
Comparing strings
Obtaining string representations of other objects
Concatenating strings
Finding substrings and patterns in strings
Converting strings between uppercase and lowercase
Example: ASCII art
Chapter 7: Working with arrays
Basics of arrays
Indexed arrays
Associative arrays
Multidimensional arrays
Cloning arrays
Advanced topics
Example: PlayList
Chapter 8: Handling errors
Basics of error handling
Types of errors
Error handling in ActionScript 3.0
ActionScript 3.0 error-handling elements
Error-handling strategies
Working with the debugger version of Flash Player
Handling synchronous errors in an application
Creating custom error classes
Responding to error events and status
Comparing the Error classes
ECMAScript core Error classes
ActionScript core Error classes
flash.error package Error classes
Example: CustomErrors application
Chapter 9: Using regular expressions
Basics of regular expressions
Regular expression syntax
Creating an instance of a regular expression
Characters, metacharacters, and metasequences
Character classes
Flags and properties
Methods for using regular expressions with strings
Example: A Wiki parser
Chapter 10: Handling events
Basics of handling events
How ActionScript 3.0 event handling differs from earlier versions
The event flow
Event objects
Event listeners
Example: Alarm Clock
Chapter 11: Working with XML
Basics of XML
The E4X approach to XML processing
XML objects
XMLList objects
Initializing XML variables
Assembling and transforming XML objects
Traversing XML structures
Using XML namespaces
XML type conversion
Reading external XML documents
Example: Loading RSS data from the Internet
Chapter 12: Display programming
Basics of display programming
Core display classes
Advantages of the display list approach
Working with display objects
Properties and methods of the DisplayObject class
Adding display objects to the display list
Working with display object containers
Traversing the display list
Setting Stage properties
Handling events for display objects
Choosing a DisplayObject subclass
Manipulating display objects
Changing position
Panning and scrolling display objects
Manipulating size and scaling objects
Controlling distortion when scaling
Caching display objects
When to enable caching
Enabling bitmap caching
Setting an opaque background color
Applying blending modes
Adjusting DisplayObject colors
Setting color values with code
Altering color and brightness effects with code
Rotating objects
Fading objects
Masking display objects
Animating objects
Loading display content dynamically
Loading display objects
Monitoring loading progress
Specifying loading context
Example: SpriteArranger
Chapter 13: Working with geometry
Basics of geometry
Using Point objects
Using Rectangle objects
Using Matrix objects
Example: Applying a matrix transformation to a display object
Chapter 14: Using the drawing API
Basics of using the drawing API
Understanding the Graphics class
Drawing lines and curves
Drawing shapes using built-in methods
Creating gradient lines and fills
Using the Math class with drawing methods
Animating with the drawing API
Example: Algorithmic Visual Generator
Chapter 15: Filtering display objects
Basics of filtering display objects
Creating and applying filters
Creating a new filter
Applying a filter
How filters work
Potential issues for working with filters
Available display filters
Bevel filter
Blur filter
Drop shadow filter
Glow filter
Gradient bevel filter
Gradient glow filter
Example: Combining basic filters
Color matrix filter
Convolution filter
Displacement map filter
Example: Filter Workbench
Chapter 16: Working with movie clips
Basics of movie clips
Working with MovieClip objects
Controlling movie clip playback
Working with scenes
Creating MovieClip objects with ActionScript
Exporting library symbols for ActionScript
Loading an external SWF file
Example: RuntimeAssetsExplorer
Chapter 17: Working with text
Basics of working with text
Displaying text
Types of text
Modifying the text field contents
Displaying HTML text
Using images in text fields
Scrolling text in a text field
Selecting and manipulating text
Capturing text input
Restricting text input
Formatting text
Assigning text formats
Applying cascading style sheets
Loading an external CSS file
Formatting ranges of text within a text field
Advanced text rendering
Working with static text
Example: Newspaper-style text formatting
Reading the external CSS file
Arranging story elements on the page
Altering font size to fit the field size
Splitting text across multiple columns
Chapter 18: Working with bitmaps
Basics of working with bitmaps
The Bitmap and BitmapData classes
Manipulating pixels
Manipulating individual pixels
Pixel-level collision detection
Copying bitmap data
Making textures with noise functions
Scrolling bitmaps
Example: Animating sprites using an offscreen bitmap
Chapter 19: Working with video
Basics of video
Understanding the Flash Video (FLV) format
Understanding the Video class
Loading video files
Controlling video playback
Detecting the end of a video stream
Streaming video files
Understanding cue points
Writing callback methods for onCuePoint and onMetaData
Set the NetStream objectís client property to an Object
Create a custom class and define methods to handle the callback methods
Extend the NetStream class and add methods to handle the callback methods
Extend the NetStream class and make it dynamic
Set the NetStream objectís client property to this
Using cue points
Using video metadata
Capturing camera input
Understanding the Camera class
Displaying camera content on-screen
Designing your camera application
Connecting to a userís camera
Verifying that cameras are installed
Detecting permissions for camera access
Maximizing video quality
Monitoring playback conditions
Sending video to a server
Advanced topics
Flash Player compatibility with encoded FLV files
About configuring FLV files for hosting on a server
About targeting local FLV files on the Macintosh
Example: Video Jukebox
Chapter 20: Working with sound
Basics of working with sound
Understanding the sound architecture
Loading external sound files
Working with embedded sounds
Working with streaming sound files
Playing sounds
Pausing and resuming a sound
Monitoring playback
Stopping streaming sounds
Security considerations when loading and playing sounds
Controlling sound volume and panning
Working with sound metadata
Accessing raw sound data
Capturing sound input
Accessing a microphone
Routing microphone audio to local speakers
Altering microphone audio
Detecting microphone activity
Sending audio to and from a media server
Example: Podcast Player
Reading RSS data for a podcast channel
Simplifying sound loading and playback using the SoundFacade class
Displaying playback progress
Pausing and resuming playback
Extending the Podcast Player example
Chapter 21: Capturing user input
Basics of user input
Capturing keyboard input
Capturing mouse input
Example: WordSearch
Chapter 22: Networking and communication
Basics of networking and communication
Working with external data
Connecting to other Flash Player instances
Socket connections
Storing local data
Working with file upload and download
Example: Building a Telnet client
Example: Uploading and downloading files
Chapter 23: Client system environment
Basics of the client system environment
Using the System class
Using the Capabilities class
Using the ApplicationDomain class
Using the IME class
Example: Detecting system capabilities
Chapter 24: Printing
Basics of printing
Printing a page
Flash Player tasks and system printing
Setting size, scale, and orientation
Example: Multiple-page printing
Example: Scaling, cropping, and responding
Chapter 25: Using the external API
Basics of using the external API
External API requirements and advantages
Using the ExternalInterface class
Getting information about the external container
Calling external code from ActionScript
Calling ActionScript code from the container
The external APIís XML format
Example: Using the external API with a web page container
Example: Using the external API with an ActiveX container
Chapter 26: Flash Player security
Flash Player security overview
Overview of permission controls
Security sandboxes
Restricting networking APIs
Full-screen mode security
Loading content
Accessing loaded media as data
Loading data
Loading embedded content from SWF files imported into a security domain
Working with legacy content
Setting LocalConnection permissions
Controlling access to scripts in a host web page
Shared objects
Camera, microphone, clipboard, mouse, and keyboard access

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