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3D Studio Viz R2 Tutorial


 









3D Studio Viz R2 Tutorial

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Index 3D Studio Viz R2 Tutorial


Using the 3D Studio VIZ Tutorials v
Tutorial 1
Creating a Massing Model
Reviewing the Interface
Interface Components
Menu bar
Toolbar
Command panels
Time controls
Viewport Navigation controls
Status bar
Prompt line
Setting Up a Site Model
Opening a File
Setting Scene Units
Setting Grid Spacing
Setting Views and Workplanes
Making a Viewport Active
Changing a View
Understanding Construction Planes
Rotating a User or Perspective View
Zooming and Panning a View
Making a Viewport Active
Changing a View
Using Keyboard Shortcuts
Understanding Construction Planes
The Front and Back views use the vertical XZ plane
The Left and Right views use the vertical YZ plane
Almost all other views use the horizontal XY plane
Turning Grids On and Off
Rotating a User or Perspective View
Rotating a View
Zooming and Panning a View
Creating a Building Mass
Creating a Building Block
Tapering the Block to Form a Shed Roof Setup
Creating a Building Block
Tapering the Block to Form a Shed Roof
Copying and Assembling a Building Mass
Mirroring the Gabled Center of the Building
Copying and Positioning a Mass Block
Mirroring the Second Mass Block
Mirroring the Gabled Center of the Building
Copying and Positioning a Mass Block
Rotating and Copying
Setting Up Snaps
Moving into Final Position
Mirroring the Second Mass Block
Positioning Buildings on the Site
Grouping Multiple Objects as a Single Object
Copying Groups to Form a Campus
Setup
Grouping Multiple Objects as a Single Object
Copying Groups to Form a Campus
Creating an Arched Entry
Bending an Arch
Aligning the Arch with a Post
Bending an Arch
Aligning the Arch with a Post
Aligning Vertically
Z Position alignment
Minimum for the Current Object
Maximum for the Target Object
Resizing the Arch
Lighting the Outdoor Scene
Creating a Sun
Making Light and Shadow Adjustments
Adding Fill Lights
Test Rendering the Scene
Creating a Sun
Making Light and Shadow Adjustments
Increasing the Shadow-Casting Area
Setting the Color of Sunlight
Setting the Color of Ambient Light
Adding Fill Lights
Creating an Omni Light
Improving the Color
Positioning and Cloning the Omni Light
Simulating Ground Reflections
Test Rendering the Scene
Creating a Camera and Rendering an Image
Creating a Camera
Changing to a Camera Viewport
Specifying a Background Color
Rendering an Image
Creating a Camera
Adjusting the Camera Height
Changing to a Camera Viewport
Specifying a Background Color
Rendering an Image
Tutorial 2
Building an Interior Model
Extruding a 2D floor plan imported from
AutoCAD
Constructing sills and headers for windows and doors
Inserting parametric windows and doors
Moving and scaling geometry to create a complex object
Creating 3D Walls from a 2D Floor Plan
Importing the 2D Plan
Extruding the Plan to Form Walls
Creating Floor and Ceiling Plates
Importing the 2D Plan
Extruding the Plan to Form Walls
Creating Floor and Ceiling Plates
Creating the Floor Plate
Creating the Ceiling Plate
Framing Window and Door Openings
Setting Up the Scene
Framing a Window
Framing a Door
Setting Snaps
Freezing Unnecessary Objects
Setting Object Color
Creating a Window Header
Creating a Window Sill
Creating a Door Header
Installing Windows and Doors
Installing a Sliding Window
Installing a Pivot Door
Setting Snaps
Looking Into the Model
Installing a Sliding Window
Adjusting Window Parameters
Installing a Pivot Door
Adjusting Door Parameters
Using a Shaded Viewport
Animating the Doors
Playing the Animation
Changing Parameters and Viewports
Constructing a Fireplace
Creating the Fireplace Mass
Setting Up for Sub-Object Modeling
Forming the Geometry
Extruding the Hearth
Extruding and Scaling the Firebox
Adding a Firelight Effect
Setting Snaps
Select Endpoint
Clear Grid Points
Close the dialog
Creating the Fireplace Mass
Creating the Box
Setting Up for Sub-Object Modeling
Converting to Editable Mesh
Entering Sub-Object Mode
Forming the Geometry
Forming the Hearth
Forming the Firebox
Extruding the Hearth
Extruding and Scaling the Firebox
Extruding the Firebox
Scaling the Firebox
Viewing the Fireplace
Adding a Firelight Effect
Creating an Omni Light
Rendering the Final Effect
Tutorial 3
Creating a Walkthrough Animation
Drawing an Animation Path
Moving Through the Model
Animating a Walkthrough
Adjusting the Animation in Track View
Rendering an Animation
Capturing a Panoramic View
Credit
Drawing a Path
Setting the Animation Length
Drawing a Path
Defining the View
Drawing the Line
Setting the Animation Length
Determining Path Length
Calculating the Number of Frames
Setting the Number of Frame
Assigning a Camera to a Path
Starting Walkthrough Assistant
Picking a Path
Viewing the Scene
Starting Walkthrough Assistant
Picking a Path
Changing the Eye Height
Switching to Camera View
Using the Render Window
Moving Through the Model
Taking a Quick Tour
Improving Display Speed
Rendering the View
Taking a Quick Tour
Using Walkthrough Controls
Looking Around the Dining Area
Improving Display Speed
Using Wireframe
Hiding Objects
Improving Rendering Display
Mapping
Anti-Aliasing
Rendering the View
Doing a Quick Render
Animating a Walkthrough
Deciding What to Animate
Setting Up for Animation
Animating a Sequence
Deciding What to Animate
Setting Up for Animation
Moving Between Frames
Animating a Sequence
Closing Walkthrough Assistant
Adjusting the Animation in Track View
Checking the Sequence
Adjusting the Sequence
Understanding Animation Controllers
Adjusting the Function Curve
Checking the Sequence
Adjusting the Sequence
Setting Up Track View
Filtering Objects in Track View
Moving Through the Hierarchy
Understanding Animation Controllers
Adjusting the Function Curve
Adjusting the Top of the Curve
Rendering the Animation
Setting Render Length and Size
Specifying a File Format
Rendering to File
Playing an Animation
Setting Render Length and Size
Specifying a File Format
Rendering to File
Canceling a Rendering
Playing an Animation
Capturing a Panoramic View
Choosing a Camera Location
Rendering the Panorama
Viewing the Panorama
Choosing a Camera Location
Rendering the Panorama
Viewing the Panorama
Navigating the Panorama with a Mouse
Navigating the Panorama with Arrow Keys
Viewing Pan Files
Tutorial 4
Creating Building Components
Automatically Creating a Stair and Railing
Creating a Custom Stair Railing
Automatically Creating a Fence and Trees
Creating a Custom Fence
Lathing a Column
Creating a Default Stair with Landing
Choosing Stair Options
Adjusting the Layout and Height
Adding a Second Carriage
Adjusting the View
Adding a Railing
Adjusting the Railing
Creating a Default Stair with Landing
Choosing Stair Options
Choosing Stair Type
Choosing Stair Angle
Adjusting the Layout
Adjusting the Height
Adjusting Step Thickness
Adding a Second Carriage
Adjusting the Carriages
Adjusting the View
Saving the File
Adding a Railing
Adding Rail Paths
Creating the Railing
Adjusting the Railing
Adjusting the Stair with Railing
Switch Type between Open, Closed, and Box
Add or remove stringers and carriages
Change Overall Height, Riser Height, and Riser Count
Change Step Thickness
Creating a Custom Stair Railing
Creating a Helical Path
Spacing the Balusters on the Path
Drawing the Railing Profile
Lofting the Railing Profile
Creating a Helical Path
Creating the Helix
Sizing the Helix
Spacing the Balusters on the Path
Picking the Path with Spacing Tool
Setting the Spacing
Drawing the Railing Profile
Setting Up the Viewport
Creating the Rectangle
Rounding Over the Railing Profile
Tip: Using Chamfer instead of Fillet
Lofting the Railing Profile
Selecting the Helix
Copying and Moving the Helix
Lofting the Profile Along the Helix
Saving an Object
Automatically Creating a Fence and Trees
Creating Elevation
Adding Foliage
Adding a Fence
Rendering to Check the Fence
Creating Elevation
Moving Vertices
Adding Foliage
Creating a Tree
Setting Tree Parameters
Copying Trees
Moving the Trees
Returning Trees to Full Detail
Adding a Fence
Creating the Fence
Adjusting the Fence
Rendering to Check the Fence
Creating a Custom Fence
Spacing Pickets on the Horizontal Rails
Moving Front Pickets to Final Position
Spacing Pickets on the Sloping Rails
Moving Side Pickets to Final Position
Spacing Pickets on the Horizontal Rails
Setting View and Snaps
Picking Points
Spacing and Adjusting Pickets
Moving Front Pickets to Final Position
Measuring the Offset
Moving the Pickets
Spacing Pickets on the Sloping Rails
Setting Up Snaps
Rotating the Picket
Setting Up the View
Checking Picket Spacing
Picking Points with Spacing Tool
Adjusting the Spacing
Lathing a Column
Drawing a Rough Shape
Refining the Shape
Lathing the Column Shape
Adjusting the Lathed Shape
Guidelines to Drawing a Rough Shape
Refining the Shape
Lathing the Column Shape
Welding the Core
Correcting Geometry
Adjusting Shaft Thickness
Adjusting Segments
Adding Mapping Coordinates
Tutorial 5
Adding Realistic Details
Assigning Materials to Objects
Adding Furnishings to a Room
Creating a Material
Assigning Materials to Objects
Dragging and Dropping Textured Materials
Selecting Materials in the Material Editor
Assigning Materials from the Material Editor
Dragging and Dropping Textured Materials
Opening the Asset Manager
Dragging and Dropping a Floor Material
Dragging and Dropping a Brick Material
Adjusting the Material Scale
Selecting Materials in the Material Editor
Locating Materials to Use in the Scene
Capturing Materials Used in the Scene
Assigning Materials from the Material Editor
Assigning White Plaster to the Ceiling
Assigning Window Materials
Adding Furnishings to a Room
Setting Up Viewports
Dragging to Add Furniture
Canceling a Drag
Solving Contingencies
Dragging to Add Lights
Setting Up
Dragging Lights
Adjusting Light Levels
Adjusting Lights
Creating a Material
Specifying Basic Material Properties
Assigning a Texture Map
Assigning a Bump Map
Assigning the Material to an Object
Specifying Basic Material Properties
Setting Colors and Shininess
Assigning a Texture Map
Specifying a Diffuse Map Type
Selecting the Bitmap
Removing a Map Assignment
Changing the Sample Display
Viewing the Materialís Hierarchy
Assigning a Bump Map
Assigning the Map
Creating the Surface Effect
Assigning the Material to an Object
Adjusting the Scale of the Material
Changing the Wall Height
Rendering a Closer View
Tutorial 6
Lighting and Camera Effects
Placing a Sun
Panning a Camera
Creating a Sunlight System
Specifying Location, Date, and Time
Specifying Sunlight Color
Scaling the System
Rendering Sunlight and Shadows
Creating a Sunlight System
Creating the System
Specifying Location, Date, and Time
Opening Parameters
Specifying Location
Specifying Date and Time
Using Other Parameters
Time Zone
Daylight Savings Time
Specifying Sunlight Color
Scaling the System
Setting Up a View
Setting Falloff
Setting Orbital Scale
Setting North Direction
Rendering Sunlight and Shadows
Rendering the System
Experimenting with Sunlight System
Tips on Rendering
Panning a Camera
Step in this Lesson
Placing the Camera
Setting the Animation Length
Animating Camera Rotation
Rendering the Scene
Creating and Positioning the Camera
Creating the Camera
Positioning the Camera
Setting the Animation Length
Animating Camera Rotation
Checking the Animation
Rendering the Scene
Playing the Animation
Tutorial 7
Matching Camera Angles
Preparing the Scene
Specifying the Background
Placing the Camera
Preparing the Scene
Deciding on Points to Use
Placing 3D Camera Points
Deciding on Points to Use
Examining Reference Points
Measuring the Reference Points
Placing 3D Camera Points
Constructing a Simple Model
Setting Up to Place Points
Placing the Points
Checking and Repositioning CamPoints
Moving the Stand-In
Specifying the Background
Defining an Image as a Background Map
Selecting a Map as the Rendering Background
Setting the Rendering Resolution
Loading the Image as a Viewport Background
Defining an Image as a Background Map
Choosing a Map Type
Defining the Map as a Background
Selecting a Map as the Rendering Background
Setting the Rendering Resolution
Determining the Resolution
Setting the Resolution
Loading the Image as a Viewport Background
Loading the Image
Adjusting the Image
Displaying and Rendering Backgrounds
Using Two Versions of the Same Image
Placing the Camera
Assigning 2D Camera Screen Points
Creating the Camera
Matching Camera to View
Assigning 2D Camera Screen Points
Setting Up the View
Assigning Positions to Screen Points
Adjusting Screen Points
Creating the Camera
Handling Errors
Unable to create camera, not enough points
Unable to create camera match
Matching Camera to View
Too many points
Coplanar problem
Manually Adjusting the Match
Index







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