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3D STUDIO VIZ R2 TUTORIAL - TUTORIAL GUIDE HELP FREE
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CONTENTS 3D STUDIO VIZ R2 TUTORIAL
Using the 3D Studio VIZ Tutorials v Tutorial 1 Creating a Massing Model Reviewing the Interface Interface Components Menu bar Toolbar Command panels Time controls Viewport Navigation controls Status bar Prompt line Setting Up a Site Model Opening a File Setting Scene Units Setting Grid Spacing Setting Views and Workplanes Making a Viewport Active Changing a View Understanding Construction Planes Rotating a User or Perspective View Zooming and Panning a View Making a Viewport Active Changing a View Using Keyboard Shortcuts Understanding Construction Planes The Front and Back views use the vertical XZ plane The Left and Right views use the vertical YZ plane Almost all other views use the horizontal XY plane Turning Grids On and Off Rotating a User or Perspective View Rotating a View Zooming and Panning a View Creating a Building Mass Creating a Building Block Tapering the Block to Form a Shed Roof Setup Creating a Building Block Tapering the Block to Form a Shed Roof Copying and Assembling a Building Mass Mirroring the Gabled Center of the Building Copying and Positioning a Mass Block Mirroring the Second Mass Block Mirroring the Gabled Center of the Building Copying and Positioning a Mass Block Rotating and Copying Setting Up Snaps Moving into Final Position Mirroring the Second Mass Block Positioning Buildings on the Site Grouping Multiple Objects as a Single Object Copying Groups to Form a Campus 3D Studio Viz R2 Tutorial Good tutorials pdf Software user guide Manuals free Help me Bible Setup Grouping Multiple Objects as a Single Object Copying Groups to Form a Campus Creating an Arched Entry Bending an Arch Aligning the Arch with a Post Bending an Arch Aligning the Arch with a Post Aligning Vertically Z Position alignment Minimum for the Current Object Maximum for the Target Object Resizing the Arch Lighting the Outdoor Scene Creating a Sun Making Light and Shadow Adjustments Adding Fill Lights Test Rendering the Scene Creating a Sun Making Light and Shadow Adjustments Increasing the Shadow-Casting Area Setting the Color of Sunlight Setting the Color of Ambient Light Adding Fill Lights Creating an Omni Light Improving the Color Positioning and Cloning the Omni Light Simulating Ground Reflections Test Rendering the Scene Creating a Camera and Rendering an Image Creating a Camera Changing to a Camera Viewport Specifying a Background Color Rendering an Image Creating a Camera Adjusting the Camera Height Changing to a Camera Viewport Specifying a Background Color Rendering an Image Tutorial 2 Building an Interior Model Extruding a 2D floor plan imported from AutoCAD Constructing sills and headers for windows and doors Inserting parametric windows and doors Moving and scaling geometry to create a complex object Creating 3D Walls from a 2D Floor Plan Importing the 2D Plan Extruding the Plan to Form Walls Creating Floor and Ceiling Plates Importing the 2D Plan Extruding the Plan to Form Walls Creating Floor and Ceiling Plates Creating the Floor Plate Creating the Ceiling Plate Framing Window and Door Openings Setting Up the Scene Framing a Window Framing a Door Setting Snaps Freezing Unnecessary Objects Setting Object Color Creating a Window Header Creating a Window Sill Creating a Door Header Installing Windows and Doors Installing a Sliding Window Installing a Pivot Door Setting Snaps Looking Into the Model Installing a Sliding Window Adjusting Window Parameters Installing a Pivot Door Adjusting Door Parameters Using a Shaded Viewport Animating the Doors Playing the Animation Changing Parameters and Viewports Constructing a Fireplace Creating the Fireplace Mass Setting Up for Sub-Object Modeling Forming the Geometry Extruding the Hearth Extruding and Scaling the Firebox Adding a Firelight Effect Setting Snaps Select Endpoint Clear Grid Points Close the dialog Creating the Fireplace Mass Creating the Box Setting Up for Sub-Object Modeling Converting to Editable Mesh Entering Sub-Object Mode Forming the Geometry Forming the Hearth Forming the Firebox Extruding the Hearth Extruding and Scaling the Firebox Extruding the Firebox Scaling the Firebox Viewing the Fireplace Adding a Firelight Effect Creating an Omni Light Rendering the Final Effect Tutorial 3 Creating a Walkthrough Animation Drawing an Animation Path Moving Through the Model Animating a Walkthrough Adjusting the Animation in Track View Rendering an Animation Capturing a Panoramic View Credit Drawing a Path Setting the Animation Length Drawing a Path Defining the View Drawing the Line Setting the Animation Length Determining Path Length Calculating the Number of Frames Setting the Number of Frame Assigning a Camera to a Path Starting Walkthrough Assistant Picking a Path Viewing the Scene Starting Walkthrough Assistant Picking a Path Changing the Eye Height Switching to Camera View Using the Render Window Moving Through the Model Taking a Quick Tour Improving Display Speed Rendering the View Taking a Quick Tour Using Walkthrough Controls Looking Around the Dining Area Improving Display Speed Using Wireframe Hiding Objects Improving Rendering Display Mapping Anti-Aliasing Rendering the View Doing a Quick Render Animating a Walkthrough Deciding What to Animate Setting Up for Animation Animating a Sequence Deciding What to Animate Setting Up for Animation Moving Between Frames Animating a Sequence Closing Walkthrough Assistant Adjusting the Animation in Track View Checking the Sequence Adjusting the Sequence Understanding Animation Controllers Adjusting the Function Curve Checking the Sequence Adjusting the Sequence Setting Up Track View Filtering Objects in Track View Moving Through the Hierarchy Understanding Animation Controllers Adjusting the Function Curve Adjusting the Top of the Curve Rendering the Animation Setting Render Length and Size Specifying a File Format Rendering to File Playing an Animation Setting Render Length and Size Specifying a File Format Rendering to File Canceling a Rendering Playing an Animation Capturing a Panoramic View Choosing a Camera Location Rendering the Panorama Viewing the Panorama Choosing a Camera Location Rendering the Panorama Viewing the Panorama Navigating the Panorama with a Mouse Navigating the Panorama with Arrow Keys Viewing Pan Files Tutorial 4 Creating Building Components Automatically Creating a Stair and Railing Creating a Custom Stair Railing Automatically Creating a Fence and Trees Creating a Custom Fence Lathing a Column Creating a Default Stair with Landing Choosing Stair Options Adjusting the Layout and Height Adding a Second Carriage Adjusting the View Adding a Railing Adjusting the Railing Creating a Default Stair with Landing Choosing Stair Options Choosing Stair Type Choosing Stair Angle Adjusting the Layout Adjusting the Height Adjusting Step Thickness Adding a Second Carriage Adjusting the Carriages Adjusting the View Saving the File Adding a Railing Adding Rail Paths Creating the Railing Adjusting the Railing Adjusting the Stair with Railing Switch Type between Open, Closed, and Box Add or remove stringers and carriages Change Overall Height, Riser Height, and Riser Count Change Step Thickness Creating a Custom Stair Railing Creating a Helical Path Spacing the Balusters on the Path Drawing the Railing Profile Lofting the Railing Profile Creating a Helical Path Creating the Helix Sizing the Helix Spacing the Balusters on the Path Picking the Path with Spacing Tool Setting the Spacing Drawing the Railing Profile Setting Up the Viewport Creating the Rectangle Rounding Over the Railing Profile Tip: Using Chamfer instead of Fillet Lofting the Railing Profile Selecting the Helix Copying and Moving the Helix Lofting the Profile Along the Helix Saving an Object Automatically Creating a Fence and Trees Creating Elevation Adding Foliage Adding a Fence Rendering to Check the Fence Creating Elevation Moving Vertices Adding Foliage Creating a Tree Setting Tree Parameters Copying Trees Moving the Trees Returning Trees to Full Detail Adding a Fence Creating the Fence Adjusting the Fence Rendering to Check the Fence Creating a Custom Fence Spacing Pickets on the Horizontal Rails Moving Front Pickets to Final Position Spacing Pickets on the Sloping Rails Moving Side Pickets to Final Position Spacing Pickets on the Horizontal Rails Setting View and Snaps Picking Points Spacing and Adjusting Pickets Moving Front Pickets to Final Position Measuring the Offset Moving the Pickets Spacing Pickets on the Sloping Rails Setting Up Snaps Rotating the Picket Setting Up the View Checking Picket Spacing Picking Points with Spacing Tool Adjusting the Spacing Lathing a Column Drawing a Rough Shape Refining the Shape Lathing the Column Shape Adjusting the Lathed Shape Guidelines to Drawing a Rough Shape Refining the Shape Lathing the Column Shape Welding the Core Correcting Geometry Adjusting Shaft Thickness Adjusting Segments Adding Mapping Coordinates Tutorial 5 Adding Realistic Details Assigning Materials to Objects Adding Furnishings to a Room Creating a Material Assigning Materials to Objects Dragging and Dropping Textured Materials Selecting Materials in the Material Editor Assigning Materials from the Material Editor Dragging and Dropping Textured Materials Opening the Asset Manager Dragging and Dropping a Floor Material Dragging and Dropping a Brick Material Adjusting the Material Scale Selecting Materials in the Material Editor Locating Materials to Use in the Scene Capturing Materials Used in the Scene Assigning Materials from the Material Editor Assigning White Plaster to the Ceiling Assigning Window Materials Adding Furnishings to a Room Setting Up Viewports Dragging to Add Furniture Canceling a Drag Solving Contingencies Dragging to Add Lights Setting Up Dragging Lights Adjusting Light Levels Adjusting Lights Creating a Material Specifying Basic Material Properties Assigning a Texture Map Assigning a Bump Map Assigning the Material to an Object Specifying Basic Material Properties Setting Colors and Shininess Assigning a Texture Map Specifying a Diffuse Map Type Selecting the Bitmap Removing a Map Assignment Changing the Sample Display Viewing the Material’s Hierarchy Assigning a Bump Map Assigning the Map Creating the Surface Effect Assigning the Material to an Object Adjusting the Scale of the Material Changing the Wall Height Rendering a Closer View Tutorial 6 Lighting and Camera Effects Placing a Sun Panning a Camera Creating a Sunlight System Specifying Location, Date, and Time Specifying Sunlight Color Scaling the System Rendering Sunlight and Shadows Creating a Sunlight System Creating the System Specifying Location, Date, and Time Opening Parameters Specifying Location Specifying Date and Time Using Other Parameters Time Zone Daylight Savings Time Specifying Sunlight Color Scaling the System Setting Up a View Setting Falloff Setting Orbital Scale Setting North Direction Rendering Sunlight and Shadows Rendering the System Experimenting with Sunlight System Tips on Rendering Panning a Camera Step in this Lesson Placing the Camera Setting the Animation Length Animating Camera Rotation Rendering the Scene Creating and Positioning the Camera Creating the Camera Positioning the Camera Setting the Animation Length Animating Camera Rotation Checking the Animation Rendering the Scene Playing the Animation Tutorial 7 Matching Camera Angles Preparing the Scene Specifying the Background Placing the Camera Preparing the Scene Deciding on Points to Use Placing 3D Camera Points Deciding on Points to Use Examining Reference Points Measuring the Reference Points Placing 3D Camera Points Constructing a Simple Model Setting Up to Place Points Placing the Points Checking and Repositioning CamPoints Moving the Stand-In Specifying the Background Defining an Image as a Background Map Selecting a Map as the Rendering Background Setting the Rendering Resolution Loading the Image as a Viewport Background Defining an Image as a Background Map Choosing a Map Type Defining the Map as a Background Selecting a Map as the Rendering Background Setting the Rendering Resolution Determining the Resolution Setting the Resolution Loading the Image as a Viewport Background Loading the Image Adjusting the Image Displaying and Rendering Backgrounds Using Two Versions of the Same Image Placing the Camera Assigning 2D Camera Screen Points Creating the Camera Matching Camera to View Assigning 2D Camera Screen Points Setting Up the View Assigning Positions to Screen Points Adjusting Screen Points Creating the Camera Handling Errors Unable to create camera, not enough points Unable to create camera match Matching Camera to View Too many points Coplanar problem Manually Adjusting the Match Index

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