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3D MAX 4 REACTOR TUTORIAL - TUTORIAL GUIDE HELP FREE
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CONTENTS 3D MAX 4 REACTOR TUTORIAL
Chapter 1 Welcome Getting Started Installing the Toolbar Simulation Display Physics Geometry Max menu Advanced Display Features Chapter 2 Rigid Bodies About This Tutorial Creating a Rigid Body Simulation Adding Bodies to a Rigid Body Collection Adding a Camera Assigning Physical Properties Simulating a Scene Rigid Body Properties Get from / Set to Material Convex / Concave Display Proxies Rigid Collection Properties Disabling Collections Display ODE Solvers Add Deactivator Define Collision Pairs Chapter 3 Convex and Concave Objects About This Tutorial Performing a Convexity Test Treating an Object as Convex Bounding Box Bounding Sphere Convex Hull Substituting the Geometry Substitute for Optimization Treating an Object as Concave Using the Original Object Mesh Substituting the Geometry of an Object with a Proxy Mesh Substituting the Geometry of an Object with an Optimized Mesh Building a Compound Rigid Body More About Proxies Geometry Proxies Optimized Geometries Display Proxies Other Alternatives for Animators Useful Hints 3D Max 4 Reactor Tutorial Good Autodesk tutorials pdf Software user guide Manuals max studio free Help me Bible studio 3d Table of Contents Chapter 4 Soft Bodies About These Tutorials Creating a Soft Body Simulation Simple Soft Body Creation Soft Body Properties Creating and Adding Bodies to a Soft Collection More Advanced Soft Bodies Fixing Soft Objects Smoothing Disabling Collections Advanced Soft Collection Options Freeform Deformation Creating an FFD Soft Body Mesh Selection for FFD’s Chapter 5 Cloth About This Tutorial Creating a Cloth Simulation Simple Cloth Creation Adding Bodies to a Cloth Collection Advanced Cloth Properties Force Models Fold Stiffness Limitations of the Cloth Model Using Update Max Chapter 6 Rope About These Tutorials Creating a Rope Simulation Simple Rope Creation Rope Properties Creating and Adding Ropes to a Rope Collection Chapter 7 Water Water About This Tutorial Adding Water to a Scene Using Water in a Simple Simulation Water in Motion Animating Water for 3ds max 4 Chapter 8 Constraints Constraints About This Tutorial Springs and Dashpots Adding a Spring to a Simulation Adding a Dashpot Constraints Constraint Solver Point-to-Point Constraint Point-to-Path Constraint Point-to-Nail Constraint reactor AttachToRB A Quick Example of reactor AttachToRB The Toy Car Toy Car Parameters Chapter 9 Actions Actions About This Tutorial The Actions Wind Action Motor Action Fracture Action Adding Actions to Scenes Wind Action Motor Action Fracture Action Chapter 10 Animation Animation About This Tutorial Creating a Simple Animation Mixing Keyframes and Physical Animation I Animation for FFD’s Mixing Keyframes and Physical Animation II Deforming Meshes Deforming Mesh Properties Keyframe Reduction Interactive Modification Chapter 11 MAXScript and reactor Introduction reactor Objects Setting Physical Properties Running the Simulation Example Scripts Running Scripts Chapter 12 World Scale World Scale Collision Tolerance Chapter 13 Advanced Simulation Properties Advanced Simulation Options Add Drag Action Unyielding Bodies Collision Tolerance Resolver World Scale Save Before Simulation World Analysis Key Management Appendix: Physics Primer Introduction Physical Simulation Realism vs. Believability Scale What Does a Physics Engine Do? The Simulation Loop Collision Detection Multiphase Collision Testing Rigid Bodies & Collision Geometries Interpenetration Set Position & Deforming Geometry Collision Tolerance Physical Units and Values Position Based Orientation Based Coordinate Systems and Reference Frames Physical Properties Next Steps Constrained Dynamics Non Rigid Body Dynamics Glossary Index

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